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The multi-tool is the hand-held multipurpose tool / gun that the player is given in No Man's Sky.

Modes[edit | edit source]

Various Multi-Tools' operating panels

The multi-tool has two modes: laser or projectile. An indicator on the back of the multi-tool indicates which of the two modes is currently activated. The green indicator on the left or top is for the laser, while the white-blue gun indicator is for the projectile.

  • For PlayStation 4 players, the mode can be switched with the triangle button.
  • For PC players, the default button to switch modes is the G key, while the Boltcaster is the center mouse.

Pre-release builds of the game showed the modes as LAZEUS and REZOSU.

Components[edit | edit source]

Experiment C6/4 with 5 slots

The starting multi-tool, the Experiment C6/4, has five inventory slots and comes pre-equipped with the following components:

  • Mining Beam - Activated by pressing R2 (PS4) or left mouse (PC).
  • Scanner - Activated by pressing the left stick (PS4) or C (PC).
  • Analysis Visor - Activated by pressing L2 (PS4) or F (PC).

A Boltcaster and Plasma Launcher can be built to provide heavier firepower than what the Mining Beam provides.

Upgrades to the multi-tool will provide additional bonuses if similar technologies are grouped together on an inventory page.

Technology[edit | edit source]

Like the player's starship and exosuit, the multi-tool can be upgraded with technology.

On the Multi-tool upgrade panel, each of these four icons is surrounded by several circles which are gradually filled in as that technology is upgraded.

How to obtain[edit | edit source]

Multi-tool Tech station

The player's initial multi-tool can be upgraded along the journey. It can range from mere five slots you start with at the beginning up to a maximum of 24. There are a variety of ways to upgrade:

  • find an NPC that may offer an upgrade
  • purchase upgrade blueprints from an NPC on a space station using Nanite Clusters (requires standing with NPC faction proportionate to blueprint value).
  • find an outpost that has one mounted on the wall (in other words you exchange it just like you would exchange a ship).
  • find blueprint upgrades inside alien buildings and interact with them.

Multi-tools offered by an NPC can come with several slots which are damaged. These are indicated by being colored red, and must be repaired with Units before they can be used. The repair cost for each slot will increase with each slot repaired.

Tips[edit | edit source]

  • Destroy the items in your previous multi-tool to rebuild your new ones.
  • NPC characters will offer you better multi-tools if you keep upgrading.
  • Space anomalies always have one on the right wall.
  • Be sure to build related upgrades next to each other creating a combined boost effect.
  • On planets look for bases with a Landing Pad as they are most likely to have a wall-mounted multi-tool - especially on Vy'keen worlds

Multi-tool classes[edit | edit source]

Multi-tool classes were added with Update_1.2

Specialisations and types[edit | edit source]

Every multitool has a different specialisation category: Pistol (mining bonus), Rifle (damage bonus), Experimental (scanning bonus) or Alien (mixed).

The tools have many identifying names and numbers, but certain names appear more often than others, with Experiment being recorded more than 25 times in the lists below. Other common prefixes include Aspect, Fading, Fleeting, Mercurial, Riposte, and Strange. Tools owned by the player can be renamed.

Alien Multitool[edit | edit source]

Vy'keen weapon - Fetirlitsre Mark XIX

One of the distinguishing features of alien multi-tools are the claw-like protrusions that sprout from the weapon. The claw appears to be part of Vy'keen heritage, as one of the passages in the Saga of the Vy'keen refers to "the claws of time".

Most Alien multitools fall into four sub-categories, all based on the appearance of the muzzle.

Claw nose

Crack nose

Crown nose

Crystal nose


Rail gun[edit | edit source]

Rail gun - The Vivid Lusonhistr

One of the distinguishing features of this type of multi-tool is the inverted T-shape of the barrel, which appears similar to a train rail mounted on a flat base. This type of multi-tool often has at least one cylindrical extension on the barrel. These usually fall in the Rifle category.

Compact[edit | edit source]

Compact multitool - E-3 Fleeting Concept

The most distinguishing feature of this type of multi-tools is size, as they are noticeably smaller than most other weapons. Many of the Vy'keen multi-tools fall into this category, as their warlike leanings tend to produce more exotic and efficient weapons. One of the more unusual multi-tools is the globular R/0 Strange Riposte. These usually fall in either Pistol or Experimental categories.

Circle blaze[edit | edit source]

Front circle - The Ijonanko-Uiet U100

The distinguishing features of this model of multi-tool is the large circular blaze on the side, either near the front or by the trigger area. This may be simply decorative, or actually be part of the tool mechanics. These usually fall in the Rifle category.

Angle muzzle[edit | edit source]

Angled muzzle - Experiment RA1 KG8

The primary distinguishing feature of this type of multi-tool is the sharp angle of the extended muzzle. This appears to be a decorative feature, as the base extends out past the business end of the multi-tool. Several of these tools were encountered among the Vy'keen systems. These usually fall in the Rifle category.

Hose muzzle[edit | edit source]

Hose muzzle - Singular Angle XVII

One of the distinguishing features of this model of multi-tool is the hose-like extension of the muzzle, giving the tool the appearance of a Pinocchio-like nose. Most of these tools also carry the circular blaze pattern. These usually fall in the Rifle category.

Scrimshaw[edit | edit source]

Scrimshaw - Omsomosa-oniu v4.25

The primary distinguishing feature of this type of multi-tool is the decorative engravings and fanciful patterns on the body of the tool. Many of these tools were found in the Hilbert Dimension galaxy. These usually fall in the Experimental category.

No page or photo[edit | edit source]

Historical Information[edit | edit source]

In earlier pre-release versions of the game, it was referred to as a weapon.

Sean Murray said in an interview with GamesRadar, "In a lot of sci-fi games, all their weapons are basically AK-47s with some red stripes down the side. We don't like that; we want something that feels advanced and cool. So you have this multitool, which is a little bit like a tricorder." [1]

Gallery[edit | edit source]

Additional Resources[edit | edit source]

References[edit | edit source]

  1. GamesRadar Edge staff (16 Sept 2015). 'No Man's Sky sheds light on the dark side of what you can do in its vast universe'.