Starships, or ships, play a major role in No Man's Sky. They are necessary for gameplay progression unless a player plans to stay on one planet the whole game. Starships allow players to travel between planets and solar systems, fight in space battles, reach the centre of the galaxy, store resources, and trade.
- 1 Starship Catalogue
- 2 Starship Archetypes
- 3 Buying a starship
- 4 Finding a starship
- 5 Starship components and technology
- 6 Starship destruction
- 7 Pre-order starships
- 8 Additional Information
- 9 Gallery
- 10 External Links
- 11 References
Starship Catalogue[edit | edit source]
For a list of Starships to scroll through, compare, find locations to buy, and to collect detailed information about, refer to the Starship Catalogue page.
Starship Archetypes[edit | edit source]
The appearance of a starship was originally intended to give a visual indicator of its capabilities, but most ships in the game tend to perform in roughly the same manner. Imgur author Sylvester Spaceman says that "these are four main body types. Basically two variations of two types of canopies." 
Appearance aside, there are four general archetypes of starships: Shuttle, Fighter, Hauler, and Explorer, and among these archetypes are four letter-grade classes: C, B, A, and S. C-class ships have the lowest inventory spaces, and if there is a class bonus, it will be no more than 20%. B-class ships take up the three inventory sizes below the max of the tier size, and they have a 20% or more class bonus. A-class will have either max slots or one slot less than max, and has a 35% or more class bonus. S-class ships will always have the highest amount of inventory space for it's tier size, as well as a 50% or more class bonus.
Each type of ship has three tiers of inventory sizes: a small, medium, and large, though Shuttles do not have a large size inventory. The sizes can be identified by the style of wings (or the size of the fuselage for the Shuttle). The archetypes and their major differences are as follows:
Shuttle - Basic[edit | edit source]
Ships in this class have balanced stats, with no significant class bonus compared to the other archetypes. These ships look typically blocky and small with a square-ish canopy, though some ships in this class do sometimes use a tube-like fuselage. The inventory ranges for Shuttles are 18-23 for small, and 19-28 for medium. As stated previously, Shuttles do not have a large inventory tier, but are great for starter travelers due to their cheap cost and increased low-tier inventory space.
Fighter - Damage Bonus[edit | edit source]
Ships in this class feature a damage potential class bonus. These ships are the mascot ships of No Man's Sky, and are also the primary starships of pirates across the galaxy. The inventory ranges for Fighters are 15-19 for small, 20-29 for medium, and 30-38 for large.
Explorer - Hyperdrive Bonus[edit | edit source]
Ships in this class feature a hyperdrive range class bonus. These ships are the most unusual looking out of all the other starships, with some appearing bug-like and slender, while others feature massive engine block additions. Explorers share the same inventory ranges as Fighters, with 15-19 for small, 20-29 for medium, and 30-38 for large.
Hauler - Shield & Inventory Bonus[edit | edit source]
Ships in this class feature a shield absorb class bonus, and they also boast the highest possible inventory spaces. These ships are the largest out of all the other starships, and may or may not have wing features on them. The inventory ranges for Haulers are 25-31 for small, 32-39 for medium, and 40-48 for large.
Buying a starship[edit | edit source]For additional tips
To purchase a ship, players must visit trading posts, space stations, outposts, or freighter hangars. Ship prices are the same all over the universe and only depend on the archetype, number of slots and class. Once a ship has landed, players may interact with starships, trade with the owner, preview the capabilities and if desirable, offer to purchase it. Due to the ships being procedurally generated, players may never encounter the same type of ship with the exact same configuration twice, though fighters are more likely to appear as duplicates since there are less possible design configurations. Even starships that are similarly designed may not have the same amount of inventory space offered.
As of the Pathfinder update, purchasing a ship is now easier than ever with the addition of trade-in values. Ships obtained prior to the Pathfinder update have been classified as C-class and assigned a monetary value based on the amount of slots it has. This value is also the amount discounted when trying to purchase a new ship, so anything of equal or lesser value can be traded for free, though if you trade a high-value ship for a low-value one, you lose the potential high-value discounts should something better come along later. The maximum possible value for a pre-Pathfinder ship is 49 million units.
After a ship is purchased, it's buying value is immediately decreased by 30%. This means if you buy a ship, and then try to buy the exact same ship, you will have to pay the difference between the buying value and selling value. For example, an S-class 48-slot Hauler is valued at 126 million units. After purchase, this value drops to 88 million, so to buy the exact same ship again, you would have to pay the difference of 38 million units.
If you want to shop for a new Starship inside the HUB Region or other Civilizations etc. refer to the Starship Catalogue to find the ship that suits you the best.
Finding a starship[edit | edit source]For additional tips
Considering how expensive buying a starship is, there are ways players can find a Crashed Ship to repair. Typically, crashed ships are a bit better than your current one, but it is not guaranteed. As the name suggests, something has broken down. If you have the resources to fix one up, it's usually worthwhile to move over since it is free of charge to swap. Note that you do lose out on all the current upgrades and fuel on your previous ship if you switch over. Crashed ships scale with the player's current ship and almost always have one or two additional slots. Therefore, repeatedly repairing crashed ships can allow a player to build up a larger ship inventory without spending too many units on a ship purchase.
There is nothing preventing you from switching to a crashed ship without transferring your items, recycling any upgrades, and transferring back to your old ship, taking all the resources you just obtained by scrapping. This is a very efficient way of getting all the resources needed for upgrades, as well as stacked components that do not stack by default.
As of the Foundation update, transmissions can no longer be picked up by signal scanners, making this method much less effective. Also, as of the Pathfinder update, the ship classes now make a difference regarding the inventory space, and as such, a crashed ship is more likely to have a totally random number of slots. A crashed ship also now has damaged inventory slots (not upgrades, the actual slots themselves) that require repair before use. These repairs cost units, and after making one purchase, the cost increases slightly. While this is a cost-effective way to acquire a ship, depending on the ship you traded for it, the repairs can get quite expensive, maybe even more so than just buying the ship from a lifeform.
Starship components and technology[edit | edit source]
Many starship components can be upgraded, including drives, weaponry, fuel capacity and defensive mechanisms. The upgrades available will vary based on the type of ship being modified. These can all be upgraded by collecting necessary resources and crafting the technology. To upgrade the ship's components, open the starship's inventory. There are four technology upgrade categories for ships: Health technology, Hyperdrive technology, Scan technology, and Weapons technology.
As of the Pathfinder update, new technology for starship upgrades can be purchased with Nanite Clusters from Gek traders located in space stations.
Starship destruction[edit | edit source]
If your starship is destroyed in space, don't worry! You will spawn in the nearest space station in your ship. You will lose all the resources stored in your ship's hold, unless you follow the "grave icon" (atlas shaped icon). Once you get there you will be able to collect your resources. It is possible that pirates loot your grave before you arrive, and you will lose all those resources. Your ship may have technologies damaged (except for pulse drive). Your pulse drive will also be refilled when you respawn.
If your starship is destroyed in space while in Survival Mode things are a little different. You lose your ship inventory permanently, and wake up a good distance away from your crashed ship on the surface of the nearest planet. Like Normal Mode, your ship will also have several damaged components.
Starship destruction in Permadeath mode results in the game ending, and your save being deleted.
Without any mods, the game will not allow you to purposely crash your ship into planetary landscape features (mountains, etc). However, it is possible to "crash" a ship if it lands close and facing a very high wall. The take off will require the ship to move forward and hits the wall, causing some damage every hit. Additionally, modifications can be installed on the PC version that will remove the "safety cushion" that the game normally provides, allowing your ship to strike the planetary landscape much more easily. If a ship strikes the landscape, it will suffer damage.
Pre-order starships[edit | edit source]
Pre-release starships[edit | edit source]
For a list of pre-release ships, refer to the Pre-release ships page.
Additional Information[edit | edit source]
The looks of the ships, like everything else, are procedurally generated.
Before the Pathfinder update, the technologies and storage space were dependent on your current progress of the game and the kind of ship you currently owned.
Ships landing at Shelters will carry resources that can be found in the Star system. Ships landing at Space stations can have resources from various galaxies and may have abnormal price range (marked by a star) for certain resources.
Every star system contains 15 versions of starships (12 peaceful ships, 3 of each archetype + 3 pirate fighters), and all but the pirate fighters can be purchased, traded, or found on planets, though some of the ships may be more commonly found than others.
Gallery[edit | edit source]
External Links[edit | edit source]
- How to Get a 48-Slot Ship Without Spending Units in No Man's Sky on Gamepedia
- Gallery of Fighter-Class Starships and their seeds
- No Man's Sky ★ SHIPS!!
- No Man's Sky - Procedural ships and creatures - PlayStation 4 Message Board for PlayStation 4 - GameFAQs
- Slides from the GDC talk by No man's sky developer – GameLaunches
- First Look: No Man's Sky | Rock, Paper, Shotgun
- No Man's Sky: Everything You Need to Know – IGN First - IGN
References[edit | edit source]
- Sylvester Spaceman (2 Jan 2017). 'No Man's Sky Ship Parts Catalogue: Comette'.