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Heridium

Resources are the primary materials for multi-tool, starship, and exosuit upgrades.

Summary

Resources in No Man's Sky are organized in a periodic table custom made for the game. When resources are mined, they are broken down into their chemical elements, and these can be combined into new products, resources, etc. and sold on the open market.

Technology is dependent on certain elements, so collecting element resources and alloys can unlock new multi-tools, starships, etc.

Resources can be obtained in a wide variety of ways. They can be purchased, mined from raw elements on the ground of planets (either by hand or with an AMU), mined from asteroids in space, harvested from plants, given to you as gifts from animals you befriend, found in crates and containers on planet surfaces, and harvested by killing plants or animals or mining mineral formations. The abundance of elements varies significantly from one planet to another, and some resources are easiest to obtain in specific ways.

Scanning

IconScannerLegend

Scanner and HUD icons

ScannerDiamonds

Scanner "diamonds"

When the scanner is used on a planet, diamonds of red, yellow, blue, green, and purple are displayed after the scan. These colors represent the location of elements belonging to the element groups indicated below. Resources of common rarity will not have the diamond markers. All mineable nodes (chunks of minerals in rock form) will have grids outlining the parts that will give resources when mined. Nodes that do not have grids DO NOT give resources when mined.

Elements

There are five groups of elements: Oxides, Isotopes, Silicates, Neutrals, and Exotic elements. There are also four elements that are members of the Neutral/Exotic elements family that show characteristics of both the Neutral and Exotic groups.

The following table contains:

  • 19 elements present in the initial release
  • 14 elements added as part of Update 1.10 (Foundation)
  • 2 elements added as part of Update 1.2 (Pathfinder)

It does not contain alloys or other crafted products. (A list of alloys follows this table.)


Icon Element Abbrev Group Rarity Base value  units Released
Substance.commodity.common1 Iron  Fe Oxide Common 13.8 1.0
Substance.commodity.uncommon1 Zinc  Zn Oxide Uncommon 41.3 1.0
Substance.commodity.rare1 Titanium  Ti Oxide Rare 61.9 1.0
Substance.tech.common1 Heridium  Hr Silicate Common 27.5 1.0
Substance.tech.uncommon1 Platinum  Pt Silicate Uncommon 55 1.0
Substance.tech.rare1 Chrysonite   Ch Silicate Rare 82.5 1.0
File:Substance.fuel.common1.png Carbon  C Isotope Common 6.9 1.0
Substance.fuel.uncommon1 Thamium9  Th Isotope Uncommon 20.6 1.0
Substance.fuel.rare1 Plutonium  Pu Isotope Rare 41.3 1.0
Substance.neutral.common2 Nickel  Ni Neutral Common 137.5 1.0
Substance.neutral.common3 Iridium  Ir Neutral Uncommon 96.3 1.0
Substance.neutral.common1 Copper  Cu Neutral Uncommon 110 1.0
Substance.neutral.uncommon2 Gold  Au Neutral Rare 220 1.0
Substance.neutral.uncommon1 Aluminium  Al Neutral Rare 165 1.0
Substance.neutral.rare1 Emeril  Em Neutral Rare 275 1.0
File:Substance.neutral.rare7.png Fervidium  Fr Neutral Rare 165.0 1.10
File:Substance.neutral.rare15.png Mordite  Mo Neutral Rare 13.8 1.10
File:Substance.neutral.rare5.png Pugneum  Pg Neutral Rare 137.5 1.10
File:Substance.neutral.rare4.png Spadonium  Sp Neutral Rare 178.8 1.10
Substance.neutral.rare6 Tropheum  Tr Neutral Rare 137.5 1.10
File:Substance.neutral.rare11.png Temerium  Te Neutral Rare 178.8 1.10
File:Substance.neutral.rare13.png Coryzagen  Co Neutral Rare 158.1 1.10
File:Substance.neutral.rare14.png Coprite  Cr Neutral Rare 6.9 1.10
File:Substance.neutral.rare3.png Antrium  An Neutral/Exotic Rare 41.3 1.10
NmsResource Armadium Icon Armadium  Ar Neutral/Exotic Rare 27.5 1.2
File:Substance.neutral.rare8.png Candensium  Cn Neutral/Exotic Rare 171.9 1.10
File:NmsResource Detritum Icon.jpg Detritum  De Neutral/Exotic Rare 27.5 1.2
File:Substance.neutral.rare9.png Rigogen  Ri Exotic Rare 41.3 1.10
Substance.neutral.rare12 Rubeum  Ru Exotic Rare 288.8 1.10
Substance.neutral.rare10 Viridium  Vi Exotic Rare 302.5 1.10
Substance.precious.rare1 Omegon  Om Exotic Very Rare 309.4 1.0
Substance.precious.rare2 Radnox  Ra Exotic Very Rare 302.5 1.0
Substance.precious.rare3 Murrine  Mu Exotic Very Rare 302.5 1.0
Substance.precious.rare4 Calium  Ca Exotic  Very Rare 288.8 1.0
Substance.exotic.rare1 Cymatygen  Cy Exotic  Very Rare 275.0 1.10

Nodes

Nodes are concentrated deposits of a certain element. There are always two resource node types of any kind plus Heridium on every planet (e.g. Copper and Aluminium).

  • Heridium nodes are tall, thin, deep blue and cuboid shaped.
  • Nickel nodes are similar to the Heridium nodes, except that they are wider, smaller and have a dark color.
  • Aluminium nodes are wider, smaller than Heridium nodes, are also rounded (have a half-disk like shape) and have a metallic white color.
  • Emeril nodes have a metallic green color and are shaped like a really rough half-sphere.
  • Gold nodes have a metallic yellow color, and are similar in shape to Emeril.
  • Copper nodes are usually shaped like eggs, are dark brown in color and float in the air.
  • Iridium nodes are the rarest version of a node. They looks like a steep arc and can be easily confused with rocks in color.

It is possible to find bigger nodes which contain more elements than usual. There's a chance that those nodes can be marked by scanning in space with a spaceship.

Crystals

Some elements can also be found in crystalline form. The color of the crystal indicates which element family is present.

  • Red crystals contain Plutonium (which are found everywhere)
  • Blue crystals are Chrysonite, and are rare except on cold planets
  • Yellow crystals are composed of Titanium, which are also rare
  • Green Crystals can contain any Neutral element, but only one type for every planet

Pre-Release elements

The following elements and element abbreviations were used in the pre-release version of the game.

Other resources

Technology components

Alloys

See: Alloy

Energy sources

Trade commodities

Other

Additional information

  • During an interview with Sean Murray, he was asked how far down you can dig. Sean said "you can dig like 128 meters down into a planet." [1] This sets a limit on how deep mining and exploration can take place.
  • When art director Grant Duncan wanted the possibility of green skies over a planet, the development team at Hello Games had to redesign the periodic table to create atmospheric particles that would diffract light at just the right wavelength.

Sean Murray commented during a gameinformer interview, "We just wanted to be a bit freer. There's only something like seven different compounds or something like that that we create really good types of liquids that you could have creatures survive in. And we might want more than that for the game. We might want to decide our own rules and you just get tied up into too many conversations about it and things like that. Sometimes gameplay and science don't sync together. That's sort of a shame but I think for the best."[2]

References

  1. Giant Bombcast (23 June 2015). 'Giant Bombcast - 1:10:00 mark'.
  2. Vore, Bryan (26 December 2014). [www.gameinformer.com/b/features/archive/2014/12/26/an-assortment-of-lesser-known-no-man-s-sky-facts.aspx An Assortment Of Lesser-Known No Man's Sky Facts]. gameinformer. Retrieved 19 July 2016.


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