|A key used to open certain locked doors.|
The AtlasPass V2 works as a key, and is used to bypass certain locked doors.
Summary[edit | edit source]
The AtlasPass V2 is used to unlock doors inside planetary buildings. The AtlasPass V2 will not be consumed in the process, allowing for multiple unlocks with a single pass.
Game description[edit | edit source]
Security and permissions pass granted to specific travelers by many primary galactic species. Provides access to mid-tier level restricted areas and outpost systems.
Build[edit | edit source]
Blueprint[edit | edit source]
- After obtaining AtlasPass V1, returning to the Space Anomaly, speaking with Polo, and reaching the required milestone, you may obtain the blueprint.
- Prior to the Atlas Rises release, a Signal Booster could be used to find a blueprint. It was possible to build a Signal Booster in a Korvax system and then use the Colonial Outpost option. Travelling to the resulting Operations Centre and correctly solving the problem had a chance to net you the blueprint for the AtlasPass V2.
- The blueprint is also available from Manufacturing Facilities.
Additional information[edit | edit source]
- As of the Pathfinder Update, the V2 pass can no longer be used to unlock objects that require the AtlasPass V1. For example, if you do not carry the AtlasPass V1 with you, you will be unable to open the tall canisters that hold Electron Vapor, Suspension Fluid, etc.
Note: if you have both the AtlasPass V1 and V3, you do not need V2 to open V2 doors.