Base Complexity

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The subject of this article is from the Atlas Rises update.
The information from this article is up-to-date as of 23 July, 2018.

Summary[edit | edit source]

Base Complexity is a value assigned to a Player base that is calculated by the type and quantity of Structure types that are currently built.

Once the limit is reached, you will be unable to build anything else unless you delete components to reduce your complexity. Each buildable component has a specific value. There has been testing done by Reddit user Nazgutek and an almost complete list of Base Complexity Item Values has been posted.

Purpose[edit | edit source]

Although unconfirmed, the purpose of base complexity may be to restrict the size of a Player base so there is minimal effect on PC and PS4 performance.

Addition Information[edit | edit source]

Base complexity will not be displayed until a specific complexity is reached (approximately 75%) (needs to be confirmed). If you build beyond the limit (See PC Editing), you may receive errors if you try and upload your base to the Steam Workshop. Also if base sharing is enabled, visitors to your base may not see it as intended. Both Planet and Freighter bases use these complexity values, although they are calculated separately.

PC Editing[edit | edit source]

While on PC, it is possible to extend the limits of complexity as well as remove building restrictions. Eg: Able to build outside of the default confines of both planet and freighter bases. Always make backups and use caution when editing any files.

Default file location: C:\Program Files (x86)\Steam\steamapps\common\No Man's Sky\Binaries\SETTINGS\TKGRAPHICSSETTINGS.MXML

Values to edit:

Text Description Default Value Edited Value Effect
RemoveBaseBuildingRestrictions false true Changing this value to 'true' will allow you to build anywhere.
BaseBuildingLimit 2000 10000 Example value; this can be any number up to 2^18 (262,144). Increasing it will allow much larger bases. (Use caution on slower PC's, may cause a crash.).