We have begun migration of most wikis to our new host, Amazon Web Services. All but the top 100 wikis are in read-only mode until the migration is complete. Estimated completion: TBD -- Update: Fri 10/20 11pm UTC - We have encountered some unexpected issues. Our staff is working around the clock to complete this process as quickly as possible. Thank you for your patience.

Base building

From No Man's Sky Wiki
Jump to: navigation, search
A Player Created Base


Base building is a feature that was introduced in the Foundation update, and subsequently added to in the Pathfinder update.

It allows the player to have a single home base at a time. The base can be used for farming, storage, healing, shield recharge, and is the location of your NPC base employees. Base employees can be recruited from Space stations to fill their respective terminals that you install in the base. They then send you to perform certain tasks to unlock new blueprints, such as the exocraft bays, Haz-Mat gauntlets, and Advanced Mining Laser. Race tracks may be created and shared at your base.

Base building is available to all four game modes currently offered in No Man's Sky.

Acquiring a home planet[edit | edit source]

All planets except dead planets can be colonized. But first, a habitable base must be located. Afterwards, you simply enter the base and claim it at the terminal. Only one planet base may be built at a time.

Locate habitable bases by:

  • Finding them by exploring the planet surface. This is very difficult unless you happen to already be near one.
  • Flying over a planet in your ship. This is much quicker than searching on foot.
  • Using your ship scanner from space, sometimes a base will appear as a point of interest. Unfortunately, this is not a very precise method.
  • Beacons sometimes locate habitable bases, but like using the ship scanner, it is random.
  • The most reliable method for locating a habitable base is to craft a signal booster, then select habitable base from the list. A base on that planet will be located. If you do not like the location, such as if it's too far away or in a poor location, you can try again with the same signal booster as planets can contain more than one base site.

Employees[edit | edit source]

Various Employees can be hired to assist you on your journey. They mostly provide you with blueprints and additional missions.

The five types are Overseer, Scientist, Armourer, Farmer, and Technician. Each type will require a specialized Terminal to be built before they can be hired.

Storage containers[edit | edit source]

Storage Containers can be built for additional storage capacity. Each contains 5 slots, and up to 10 can be built. This provides the player with 50 additional slots if they choose to build all the containers. The blueprint for Storage Containers is given by the Overseer during their questline. They may be recolored in order to keep track of where resources are stored.

Terminus teleporter[edit | edit source]

Claiming a base allows the use of its teleporter, which can instantly transport the player to previous locations that have been activated.

Building parts[edit | edit source]

There are a large number of parts that can be used to construct a base; many of them are referenced on the Structure types page.

Farming[edit | edit source]

Crops may be grown after learning the proper building parts from the farmer NPC. They can then be transformed into products to be sold, or sold in their raw form.

Grow times, and sell values:[1]

Element/Product Grow Time Base Sell Value Amount per Harvest1
Mordite 60 mins 40 units 25
Cactus Flesh 120 mins 28 units 100
Coprite 30 mins 6.9 units 25
Nip Nip Bud 12 mins 17,776 units 1
Gamma Root 30 mins 171.9 units 50
Solanium 120 mins 165.0 units 50
Frost Crystal 15 mins 158.1 units 50
Fungal Mould 30 mins 178.8 units 50
Star Bulb 30 mins 32 units 25
Gravitino Ball 60 mins 8,250 units 1
Albumen Pearl 20 mins 27,500 units 1
Sac Venom 40 mins 6,875 units 1

1 Harvests greater than 1 vary and are dependent on Game mode.

Base sharing[edit | edit source]

You can choose to upload your base to be discovered by other players. In order to do so, you must activate the terminal inside your base, and choose the option to upload your base.

Player Bases[edit | edit source]

See the Player Base Catalogue for a list of shared bases. They can be visited using the respective coordinates on the Pilgrim Star Path website.

Building limits[edit | edit source]

There are limits to the size, and complexity of your base.

  • The size limit is visualized by a large bubble surrounding your base while you are in build mode.
  • The complexity limit is an on-screen indicator represented as a percentage. The more parts your base is made of, the higher the complexity.

Tips[edit | edit source]

Bases should be built in a strategic location if possible to facilitate farming and completing missions:

  • Locating a system with 5-6 planets may offer a more diverse range of resource types.
  • Build on a planet with water for easier access to Kelp Sac. 1
  • Resources respawn after leaving and returning to your base via teleporter, but only if going to a different system.
  • Some decoration items have functions, with the ability to restore shields or health, grow carbon, get Warp Cells, etc.
  • Build on a planet with no hazard (hot, cold, toxic, radiant, hostile sentinels 2), so you don't have to worry about refueling or stabilizing hazard protection.
    1 Some 'investigate building' quests may possibly be bugged on planets with lots of water. The location may spawn under water and there may be no structure present. It is possible to receive new locations from the quest giver until a location is given on the surface.

2 If you want to farm Gravitino Hosts naturally without planting them (see Farmer), it is required to be on an extreme sentinel planet.

See also[edit | edit source]

References[edit | edit source]