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The subject of this article is from the NextGen update.
The information from this article is up-to-date as of 16 February, 2021.
Edaemon VII Megafauna

A scorchingly hot world.

Scorched is one of the Biome varieties.

Summary

The surface of scorched biome worlds resemble barren worlds, being rocky and occasionally sandy. However, high temperatures has caused the flora to adapt in bizarre ways, with some having boiling liquids coursing through them. When viewed from space, large channels of intense heat are visible. The resources Phosphorus, Solanium, and Sulphurine can be found here.

As of Origins, some scorched planets have giant flora.

Name generation

Ugby Minor Surface

A scorched planet's surface.

The biome type is indicated in the information panel when the player exits their starship. This is procedurally generated by adding one of the following prefixes to the Planet or Moon text.

The sequence is taken from the game file.

  1. Charred
  2. Arid
  3. Scorched
  4. Hot
  5. Fiery
  6. Boiling
  7. High Temperature
  8. Torrid
  9. Incandescent
  10. Scalding

Conditions

Dogwarenoe Oita Surface

A scorched planet with giant flora.

  • Hazard protection is always on due to high temperatures. Coolant Network upgrades are recommended, especially on extreme worlds.
  • Heat storms can occur, draining hazard protection approximately three times more quickly than normal.
  • Extremely scorched worlds drains hazard protection at the same rate during a storm in a normal scorched world.
  • Storms in extremely scorched worlds drain hazard protection approximately three times more quickly.
  • The world may set on fire during a storm on a scorched planet.

Weather

Edaemon VII Burning Sunrise

Ferocious heat storms plague extremely hot worlds. Temperatures can soar has high as 330C (626F) when they occur.

Clear (No storms) Normal Extreme
Dehydrated Atmospheric Heat Instabilities Burning Gas Clouds
Direct Sunlight Burning Air Combustible Dust
Heated Atmosphere Dangerously Hot Extreme Heat
Overly Warm Direct Sunlight Firestorms
Parched Heated Atmosphere Incendiary Dust
Sunny Infrequent Heat Storms Inferno Winds
Sweltering Occasional Ash Storms Intense Heat
Unending Sunlight Rare Firestorms Scalding Heat
Superheated Gas Pockets Self-Igniting Storms
Wandering Hot Spots Superheated Air

Additional information

  • The name generation and the sequence are extracted from the 1.77 version of NMS_UPDATE3_ENGLISH.MBIN game file.
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