Blaze Javelin Upgrade

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Blaze Javelin Upgrade
Blaze Javelin Upgrade
Category Multi-tool - Blaze Javelin
Type Generated Upgrade
Stats Class = C / B / A / S
Release NEXT

Blaze Javelin Upgrade is a multi-tool upgrade.

Summary[edit | edit source]

Blaze Javelin Upgrades, contained within Blaze Javelin Modules, are procedurally generated upgrades granting bonuses to a Multi-tool's Blaze Javelin.

These were added as part of the new upgrade system introduced in the NEXT update.

Upgrade properties[edit | edit source]

Blaze Javelin Upgrades grant at least one of the following bonuses:

  • Time to Full Power: Reduces charge time required to reach full damage (default: 2 seconds)
  • Damage
  • Reload Time: Reduces delay after a shot before another shot can be charged

Up to three Blaze Javelin Upgrades can be installed in the inventory of a Multi-tool --- installing four or more upgrades will disable all upgrades of that type until the upgrade count is reduced to three or less.

Crafting[edit | edit source]

Blaze Javelin Upgrades can only be obtained from opening Blaze Javelin Modules.

Blaze Javelin Upgrade can be repaired using the following resources:

Blaze Javelin Upgrade can be dismantled after construction, returning the following resources:

Installing[edit | edit source]

Upgrade modules follow a static progression. The generation seed is used for all module families at the same time. During module installations it goes up by one. The new module they change into correlates to their order of installation. If the game is reloaded, the exact same pool will be offered to the player, no matter the order they install other modules.

Example: An S-class module of "Ancient Ion Cycler" is loaded on the third installation no matter in what order the former modules are installed or their class. If the same S-class module is used third again, it will once again be the "Ancient Ion Cycler". Only if used second or fourth will it change to something else.

Modules[edit | edit source]

Discovered Blaze Javelin Upgrades
Class Name Time to Full Power Damage Reload Time
CLASS.C.png Additional Generator Unit - +2% -
CLASS.A.png Parallel Mass Chamber -13% - -31%
CLASS.A.png Superb Recycler -12% +5% -
CLASS.S.png Antimatter Capacitors -13% - -31%
CLASS.S.png Antimatter Generator Unit -14% - -31%
CLASS.S.png Antimatter Recycler -15% +6% -
CLASS.S.png Faultless Injector -17% +6% -
CLASS.S.png Quantum Accelerator -16% +6% -
CLASS.S.png Quantum Generator Unit -11% +6% -
CLASS.S.png Quantum Mass Chamber -14% +7% -
CLASS.S.png Vectorised Generator Unit -11-17% +5-6% -

Additional information[edit | edit source]

Gallery[edit | edit source]