Boltcaster Upgrade

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Boltcaster Upgrade
Boltcaster Upgrade
Category Multi-tool - Weapons
Type Generated Upgrade
Stats CLASS.S.png / CLASS.A.png / CLASS.B.png / CLASS.C.png
Release Beyond

Boltcaster Upgrade is a projectile technology.

Summary[edit | edit source]

Boltcaster Upgrades, contained within Boltcaster Modules, are procedurally generated upgrades granting bonuses to the Multi-tool's Boltcaster.

Upgrade properties[edit | edit source]

Boltcaster Upgrades grant up to four of the following bonuses:

  • Clip Size: extends the capacity of the Boltcaster's clip
  • Damage: increases the damage of each shots
  • Reload Time: decreases the time to reload a new clip into the Boltcaster
  • Fire Rate: decreases the time between each shots
  • Ricochet Module: causes missed shots to bounce off of surfaces

Up to three Boltcaster Upgrades can be installed in the inventory of the Multi-tool. Installing four or more upgrades will disable all upgrades of that type until the upgrade count is reduced to three or less.

Maximum bonus values
Class Clip Size Damage Fire Rate Reload Time Ricochet Module
CLASS.C.png +2.0 +1% +11% -11% Enabled
CLASS.B.png +4.0 +2% +11% -15% Enabled
CLASS.A.png +6.0 +3% +15% -20% Enabled
CLASS.S.png +8.0 +4% +15% -20% Enabled

Crafting[edit | edit source]

Boltcaster Upgrades can only be obtained by installing Boltcaster Modules.

Boltcaster Upgrade can be repaired using the following ingredients:

Boltcaster Upgrade can be dismantled after construction, returning the following ingredients:

Installing[edit | edit source]

Upgrade modules follow a static progression. The generation seed is used for all module families at the same time. During module installations it goes up by one. The new module they change into correlates to their order of installation. If the game is reloaded, the exact same pool will be offered to the player, no matter the order they install other modules.

Example: If an S-class module had 200 ly Hyperdrive Range bonus on the third installation no matter in what order the former modules are installed or their class, if the same S-class module is used third again, it will once again be the 200 ly bonus module even if the name changes. Only if used second or fourth the module stat may change.

Discovered Upgrade Modules[edit | edit source]

CLASS.S.png Boltcaster Upgrades
Prefix Suffix Clip Size Damage Fire Rate Reload Time Ricochet Module Screenshot
Ancient Beam Accelerator +8.0 +3% +11% - Enabled -
Ancient Beam Accelerator +8.0 +3% +13% - Enabled -
Ancient Compressor +8.0 +4% +12% -17% - -
Ancient Dielectrics +8.0 +3% +14% - Enabled -
Ancient Heat Sink +8.0 +3% - -19% Enabled -
Ancient Ion Cycler - +3% +13% -11% Enabled -
Ancient Ioniser +8.0 +3% +14% - Enabled -
Elemental Dielectrics +8.0 +3% +11% - Enabled -
Elemental Ion Cycler - +3% +13% -13% Enabled -
Elemental Projectile Web +8.0 - +12% -11% Enabled -
Elemental Supercapacitor +8.0 +3% +12% -16% - -
Elemental Supercharger +8.0 +3% +12% - Enabled -
Neutrino Compressor - +4% +11% -11% Enabled -
Neutrino Dielectrics - +3% +11% -11% Enabled Link
Neutrino Ion Cycler +8.0 +3% - -11% Enabled -
Neutrino Supercapacitor +8.0 +4% +15% -12% - Link
Neutrino Supercharger +8.0 +3% +11% - Enabled -
Pugneum Beam Accelerator +8.0 +3% +13% -12% - -
Pugneum Ion Cycler +8.0 +3% +14% - Enabled -
Pugneum Supercharger +8.0 +4% +11% -19% - Link
Pugneum Ioniser +8.0 +3% +15% - Enabled -
Starlight Heat Sink +8.0 +3% +11% -11% - -
Starlight Projectile Web +8.0 +3% +11% - Enabled -
Starlight Supercapacitor +8.0 - +11% -18% Enabled -
Starlight Dielectrics +8.0 - +11% -20% Enabled -
CLASS.A.png Boltcaster Upgrades
Prefix Suffix Clip Size Damage Fire Rate Reload Time Ricochet Module Screenshot
Deuterium Compressor +6.0 - -11% - Enabled Link
Incandescent Compressor +6.0 +2% +11% - - -
CLASS.B.png Boltcaster Upgrades
Prefix Suffix Clip Size Damage Fire Rate Reload Time Ricochet Module Screenshot
Vacuum Ion Cycler +4.0 +1% +8% - - Link
CLASS.C.png Boltcaster Upgrades
Prefix Suffix Clip Size Damage Fire Rate Reload Time Ricochet Module Screenshot
Bypass Energy Lattice +2.0 - - -6% - -
Double Heat Sink - +1% +1% - - Link
Hybrid Ion Cycler +2.0 +1% - - - Link

Additional information[edit | edit source]

  • Upgrade bonuses trigger for Boltcaster Upgrades if they are adjacent to Boltcaster, Barrel Ioniser, Boltcaster SM, or each other, increasing their bonuses above listed values.
  • Boltcaster shots affected by the Ricochet Module bonus are unable to damage reinforced doors, supply depots or Sentinel Walker torsos on direct hits. (It is not yet known whether shots are able to damage armored targets after a bounce.)

Release history[edit | edit source]

  • NEXT - Added as a technology.

Gallery[edit | edit source]