Boltcaster Upgrade

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The subject of this article is from the NEXT update.
The information from this article is up-to-date as of 28 October, 2018.
Boltcaster Upgrade
Boltcaster Upgrade
Category Multi-tool - Weapons
Type Generated Upgrade
Stats Class = C / B / A / S
Release NEXT

Boltcaster Upgrade is a projectile technology.

Summary[edit | edit source]

Boltcaster Upgrades, contained within Boltcaster Modules, are procedurally generated upgrades granting bonuses to the Multi-tool's Boltcaster.

Upgrade properties[edit | edit source]

Boltcaster Upgrades grant up to four of the following bonuses:

  • Clip Size: extends the capapcity of the Boltcaster's clip
  • Damage: increases the damage of each shots
  • Reload Time: decreases the time to reload a new clip into the Boltcaster
  • Fire Rate: decreases the time between each shots
  • Ricochet Module: causes missed shots to bounce off of surfaces

Up to three Boltcaster Upgrades can be installed in the inventory of the Multi-tool. Installing four or more upgrades will disable all upgrades of that type until the upgrade count is reduced to three or less.

Maximum bonus values
Class Clip Size Damage Fire Rate Reload Time Ricochet Module
CLASS.C.png +2.0 +1% +11% -11% Enabled
CLASS.B.png +4.0 +2% +11% -15% Enabled
CLASS.A.png +6.0 +3% +15% -20% Enabled
CLASS.S.png +8.0 +4% +15% -20% Enabled

Crafting[edit | edit source]

Boltcaster Upgrades can only be obtained by installing Boltcaster Modules.

Boltcaster Upgrade can be repaired using the following resources:

Boltcaster Upgrade can be dismantled after construction, returning the following resources:

Installing[edit | edit source]

Upgrade modules follow a static progression. The generation seed is used for all module families at the same time. During module installations it goes up by one. The new module they change into correlates to their order of installation. If the game is reloaded, the exact same pool will be offered to the player, no matter the order they install other modules.

Example: An S-class module of "Ancient Ion Cycler" is loaded on the third installation no matter in what order the former modules are installed or their class. If the same S-class module is used third again, it will once again be the "Ancient Ion Cycler". Only if used second or fourth will it change to something else.

Modules[edit | edit source]

Discovered Boltcaster Upgrades
Class Name Clip Size Damage Fire Rate Reload Time Ricochet Module
CLASS.C.png Bypass Energy Lattice +2.0 - - -6% -
CLASS.C.png Double Heat Sink - +1% +1% - -
CLASS.C.png Hybrid Ion Cycler +2.0 +1% - -
CLASS.B.png Vacuum Ion Cycler +4.0 +1% +8% - -
CLASS.A.png Deuterium Compressor +6.0 - - -11% Enabled
CLASS.S.png Ancient Beam Accelerator +8.0 +3% +11% - Enabled
CLASS.S.png Ancient Beam Accelerator +8.0 +3% +13% - Enabled
CLASS.S.png Ancient Compressor +8.0 +4% +12% -17% -
CLASS.S.png Ancient Dielectrics +8.0 +3% +14% - Enabled
CLASS.S.png Ancient Heat Sink +8.0 +3% - -19% Enabled
CLASS.S.png Ancient Ion Cycler - +3% +13% -11% Enabled
CLASS.S.png Ancient Ioniser +8.0 +3% +14% - Enabled
CLASS.S.png Elemental Dielectrics +8.0 +3% +11% - Enabled
CLASS.S.png Elemental Ion Cycler - +3% +13% -13% Enabled
CLASS.S.png Elemental Projectile Web +8.0 - +12% -11% Enabled
CLASS.S.png Elemental Supercapacitor +8.0 +3% +12% -16% -
CLASS.S.png Elemental Supercharger +8.0 +3% +12% - Enabled
CLASS.S.png Neutrino Compressor - +4% +11% -11% Enabled
CLASS.S.png Neutrino Dielectrics - +3% +11% -11% Enabled
CLASS.S.png Neutrino Ion Cycler +8.0 +3% - -11% Enabled
CLASS.S.png Neutrino Supercharger +8.0 +3% +11% - Enabled
CLASS.S.png Pugneum Beam Accelerator +8.0 +3% +13% -12% -
CLASS.S.png Pugneum Ion Cycler +8.0 +3% +14% - Enabled
CLASS.S.png Starlight Heat Sink +8.0 +3% +11% -11% -
CLASS.S.png Starlight Projectile Web +8.0 +3% +11% - Enabled
CLASS.S.png Starlight Supercapacitor +8.0 - +11% -18% Enabled

Additional information[edit | edit source]

  • Upgrade bonuses trigger for Boltcaster Upgrades if they are adjacent to Boltcaster, Barrel Ioniser, Boltcaster SM, or each other, increasing their bonuses above listed values.
  • Boltcaster shots affected by the Ricochet Module bonus are unable to damage reinforced doors, supply depots or Sentinel Walker torsos on direct hits. (It is not yet known whether shots are able to damage armored targets after a bounce.)

Release history[edit | edit source]

  • NEXT - Added as a technology.

Gallery[edit | edit source]