Boltcaster Upgrade

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The subject of this article is from the Desolation update.
The information from this article is up-to-date as of 22 September, 2020.
Boltcaster Upgrade
Boltcaster Upgrade
Category Multi-tool - Weapons
Type Generated Upgrade
Stats CLASS.S.png / CLASS.A.png / CLASS.B.png / CLASS.C.png
Updated Desolation

Boltcaster Upgrade is a projectile technology.

Summary[edit | edit source]

Boltcaster Upgrades, contained within Boltcaster Modules, are procedurally generated Upgrade Modules granting bonuses to the Multi-tool's Boltcaster.

Upgrade properties[edit | edit source]

Boltcaster Upgrades grant up to four of the following bonuses:

  • UPGRADECAT.CLIP.pngClip Size: extends the capacity of the Boltcaster's clip, allowing to fire for longer before a reload is needed.
  • Upgradecat.damage.pngDamage: increases the damage of each shot.
  • UPGRADECAT.SPEED.pngFire Rate: decreases the time between each shot in a single burst.
  • Upgradecat.time.pngReload Time: decreases the time to reload a new clip into the Boltcaster.
  • Upgradecat.time.pngBurst Cooldown: decreases the time between each burst of shots. (added in Desolation)
  • UPGRADECAT.CLIP.pngShots Per Burst: increases the number of shots per burst. (added in Desolation)
  • Upgradecat.generic.pngRicochet Module: causes missed shots to bounce off of surfaces they do not damage. (pre-Desolation)
Module

Name

Stats

Drawn

Module

Improves

CLASS.C.png CLASS.B.png CLASS.A.png CLASS.S.png X-Class
Min Max Min Max Min Max Min Max Min Max
Render.projectile1mod.png Boltcaster

(Needs Testing

Desolation)

C 1-2

B 2-3

A 3-4

S 4

X 1-4

Damage 1 1 2 2 3 3 4 1 5
Reload Time 5 10 10 15 10 20 10 20 5 25
Fire Rate 0 10 5 10 10 15 10 15 0 20
Burst Cooldown 15 0 20
Shots Per Burst 1.2 1.4 1 2
Clip Size 2 4 6 8 2 10

Up to three Boltcaster Upgrades can be installed in the inventory of the Multi-tool. Installing four or more upgrades will disable all upgrades of that type until the upgrade count is reduced to three or less.

Crafting[edit | edit source]

Boltcaster Upgrades can only be obtained by installing Boltcaster Modules.

Boltcaster Upgrade can be repaired using the following ingredients:

Boltcaster Upgrade can be dismantled after construction, returning the following ingredients:

Installing[edit | edit source]

Upgrade modules follow a static progression. The generation seed is used for all module families at the same time. During module installations it goes up by one. The new module they change into correlates to their order of installation. If the game is reloaded, the exact same pool will be offered to the player, no matter the order they install other modules.

Example: If an S-class module had 200 ly Hyperdrive Range bonus on the third installation no matter in what order the former modules are installed or their class, if the same S-class module is used third again, it will once again be the 200 ly bonus module even if the name changes. Only if used second or fourth the module stat may change.

Discovered Upgrade Modules[edit | edit source]

ID value can be established by using NMSSaveEditor, and this is the "seed" that determines what bonuses this upgrade will provide.

CLASS.S.png Boltcaster Upgrades
Prefix Suffix UPGRADECAT.CLIP.png
Clip Size
Upgradecat.damage.png
Damage
UPGRADECAT.SPEED.png
Fire Rate
Upgradecat.time.png
Reload Time
Upgradecat.generic.png
Ricochet Module
Burst Cooldown Shots Per Burst ID Screenshot
Ancient Beam Accelerator +8.0 +3% +11% - Enabled n/a n/a ? -
Ancient Beam Accelerator +8.0 +3% +13% - Enabled n/a n/a ? -
Ancient Compressor +8.0 +4% - -20% Enabled n/a n/a 54544 -
Ancient Compressor +8.0 +4% +12% -17% - n/a n/a ? -
Ancient Compressor +8.0 +1% +11% - - -15% n/a ? -
Ancient Dielectrics +8.0 +3% +14% - Enabled n/a n/a ? -
Ancient Heat Sink +8.0 +3% - -19% Enabled n/a n/a ? -
Ancient Ion Cycler - +3% +13% -11% Enabled n/a n/a ? -
Ancient Ioniser +8.0 +3% +14% - Enabled n/a n/a ? -
Elemental Beam Accelerator +8.0 +4% +11% -11% - n/a n/a ? -
Elemental Dielectrics +8.0 +3% +11% - Enabled n/a n/a ? -
Elemental Ion Cycler - +3% +13% -13% Enabled n/a n/a ? -
Elemental Projectile Web +8.0 - +12% -11% Enabled n/a n/a ? -
Elemental Supercapacitor +8.0 +3% +12% -16% - n/a n/a ? -
Elemental Supercharger +8.0 +3% +12% - Enabled n/a n/a ? -
Neutrino Compressor - +4% +11% -11% Enabled n/a n/a ? -
Neutrino Dielectrics - +3% +11% -11% Enabled n/a n/a ? Link
Neutrino Ion Cycler +8.0 +3% - -11% Enabled n/a n/a ? -
Neutrino Supercapacitor +8.0 +4% +15% -12% - n/a n/a ? Link
Neutrino Supercharger +8.0 +3% +11% - Enabled n/a n/a ? -
Pugneum Beam Accelerator +8.0 +3% +13% -12% - n/a n/a ? -
Pugneum Heat Sink +8.0 +3% +11% -15% - n/a n/a ? -
Pugneum Ion Cycler +8.0 +3% +14% - Enabled n/a n/a ? -
Pugneum Supercharger +8.0 +4% +11% -19% - n/a n/a ? Link
Pugneum Ioniser +8.0 +3% +15% - Enabled n/a n/a ? -
Pugneum Supercapacitor +8.0 - +11% -11% Enabled n/a n/a 35581 -
Starlight Heat Sink +8.0 +3% +11% -11% - n/a n/a ? -
Starlight Heat Sink +8.0 +3% +15% -19% - n/a n/a 10702 -
Starlight Projectile Web +8.0 +3% +11% - Enabled n/a n/a ? -
Starlight Projectile Web +8.0 +3% +11% -17% - n/a n/a 06305 -
Starlight Supercapacitor +8.0 - +11% -18% Enabled n/a n/a ? -
Starlight Dielectrics +8.0 - +11% -20% Enabled n/a n/a ? -
CLASS.A.png Boltcaster Upgrades
Prefix Suffix UPGRADECAT.CLIP.png
Clip Size
Upgradecat.damage.png
Damage
UPGRADECAT.SPEED.png
Fire Rate
Upgradecat.time.png
Reload Time
Upgradecat.generic.png
Ricochet Module
Burst Cooldown Shots Per Burst ID Screenshot
Deuterium Compressor +6.0 - -11% - Enabled n/a n/a ? Link
Incandescent Compressor +6.0 +2% +11% - - n/a n/a ? -
CLASS.B.png Boltcaster Upgrades
Prefix Suffix UPGRADECAT.CLIP.png
Clip Size
Upgradecat.damage.png
Damage
UPGRADECAT.SPEED.png
Fire Rate
Upgradecat.time.png
Reload Time
Upgradecat.generic.png
Ricochet Module
Burst Cooldown Shots Per Burst ID Screenshot
Vacuum Ion Cycler +4.0 +1% +8% - - n/a n/a ? Link
CLASS.C.png Boltcaster Upgrades
Prefix Suffix UPGRADECAT.CLIP.png
Clip Size
Upgradecat.damage.png
Damage
UPGRADECAT.SPEED.png
Fire Rate
Upgradecat.time.png
Reload Time
Upgradecat.generic.png
Ricochet Module
Burst Cooldown Shots Per Burst ID Screenshot
Bypass Energy Lattice +2.0 - - -6% - n/a n/a ? -
Double Heat Sink - +1% +1% - - n/a n/a ? Link
Hybrid Ion Cycler +2.0 +1% - - - n/a n/a ? Link

Additional information[edit | edit source]

  • Upgrade bonuses trigger for Boltcaster Upgrades if they are adjacent to Boltcaster, Barrel Ioniser, Boltcaster SM, or each other, increasing their bonuses above listed values.
  • Boltcaster shots affected by the Ricochet Module bonus are unable to damage reinforced doors, supply depots or Sentinel Walker torsos on direct hits. (It is not yet known whether shots are able to damage armored targets after a bounce.)

Release history[edit | edit source]

  • NEXT - Added as a technology.
  • Desolation - Removed "Ricochet Module" and added "Burst Cooldown" and "Shots Per Burst" as possible bonuses.

Gallery[edit | edit source]