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The subject of this article is from the SentinelUp update.
The information from this article is up-to-date as of 12 April, 2022.
Boltcaster Upgrade
Boltcaster Upgrade
Category Multi-tool - Weapons
Type Generated Upgrade
Stats CLASS.S CLASS.A CLASS.B CLASS.C CLASS.X
Updated SentinelUp
Disambig This article is about the current version of Boltcaster Upgrade. For the archived versions, see Archive:Boltcaster Upgrade.

Boltcaster Upgrade is a projectile technology.

Summary[ | ]

Boltcaster Upgrades, contained within Boltcaster Modules, are procedurally generated Upgrade Modules granting bonuses to the Multi-tool's Boltcaster.

Upgrade properties[ | ]

Boltcaster Upgrades grant up to four of the following bonuses:

  • UPGRADECAT.CLIPClip Size: extends the capacity of the Boltcaster's clip, allowing to fire for longer before a reload is needed.
  • Upgradecat.damageDamage: increases the damage of each shot.
  • UPGRADECAT.SPEEDFire Rate: decreases the time between each shot in a single burst.
  • Upgradecat.timeReload Time: decreases the time to reload a new clip into the Boltcaster.
  • Upgradecat.timeBurst Cooldown: decreases the time between each burst of shots. (added in Desolation)
  • UPGRADECAT.CLIPShots Per Burst: increases the number of shots per burst. (added in Desolation)
  • Upgradecat.genericRicochet Module: causes missed shots to bounce off of surfaces they do not damage. (pre-Desolation)
Module
Name
Stats
Drawn
Module
Improves
C Class B Class A Class S Class X Class
Min Max Min Max Min Max Min Max Min Max
Render.projectile1mod Boltcaster C 1-2

B 2-3

A 3-4

S 4

X 1-4

Damage 1 (1%) 1 (1%) 2 (1%) 2 (1%) 3 (2%) 3 (2%)

[1% found]

4 (2%) 1 (1%) 5 (2%)
Reload Time 5 10 10 15 10 20 10 20 5 25
Fire Rate 0 10 5 10 10 15 10 15 0 20
Burst Cooldown 15 0 20
Shots Per Burst 1.2 1.9 1 2
Clip Size 2 4 6 8 2 10

Up to three Boltcaster Upgrades can be installed in the inventory of the Multi-tool. Installing four or more upgrades will disable all upgrades of that type until the upgrade count is reduced to three or less.

Crafting[ | ]

Boltcaster Upgrades can only be obtained by installing Boltcaster Modules.

Boltcaster Upgrade can be repaired using the following ingredients:

Boltcaster Upgrade can be dismantled after construction, returning the following ingredients:

Installing[ | ]

Upgrade modules follow a static progression. The generation seed is used for all module families at the same time. During module installations it goes up by one. The new module they change into correlates to their order of installation. If the game is reloaded, the exact same pool will be offered to the player, no matter the order they install other modules.

Example: If an S-class module had 200 ly Hyperdrive Range bonus on the third installation no matter in what order the former modules are installed or their class, if the same S-class module is used third again, it will once again be the 200 ly bonus module even if the name changes. Only if used second or fourth the module stat may change.

Discovered Upgrade Modules[ | ]

ID value can be established by using NMSSaveEditor, and this is the "seed" that determines what bonuses this upgrade will provide.

S Class Boltcaster Upgrades
Prefix Suffix UPGRADECAT.CLIP
Clip Size
Upgradecat.damage
Damage
UPGRADECAT.SPEED
Fire Rate
Upgradecat.time
Reload Time
Upgradecat.generic
Ricochet Module
Burst Cooldown Shots Per Burst ID
Ancient Compressor +8.0 +2% +11% - - -15% - 54544
Pugneum Supercapacitor +8.0 +1% - - - -15% +1.8 35581
Starlight Heat Sink +8.0 +1% +12% -11% - - - 10702
Starlight Projectile Web - +1% +12% -17% - - +1.2 06305
A Class Boltcaster Upgrades
Prefix Suffix UPGRADECAT.CLIP
Clip Size
Upgradecat.damage
Damage
UPGRADECAT.SPEED
Fire Rate
Upgradecat.time
Reload Time
Upgradecat.generic
Ricochet Module
Burst Cooldown Shots Per Burst ID Screenshot
Deuterium Compressor +6.0 - -11% - - - - ? Link
B Class Boltcaster Upgrades
Prefix Suffix UPGRADECAT.CLIP
Clip Size
Upgradecat.damage
Damage
UPGRADECAT.SPEED
Fire Rate
Upgradecat.time
Reload Time
Upgradecat.generic
Ricochet Module
Burst Cooldown Shots Per Burst ID Screenshot
Vacuum Ion Cycler +4.0 +1% +8% - - - - ? Link
C Class Boltcaster Upgrades
Prefix Suffix UPGRADECAT.CLIP
Clip Size
Upgradecat.damage
Damage
UPGRADECAT.SPEED
Fire Rate
Upgradecat.time
Reload Time
Upgradecat.generic
Ricochet Module
Burst Cooldown Shots Per Burst ID Screenshot
Bypass Ioniser - +1% +7% - - - - ? Link
Double Heat Sink - +1% +1% - - - - ? Link
Hybrid Ion Cycler +2.0 +1% - - - - - ? Link
X Class Boltcaster Upgrades
Prefix Suffix UPGRADECAT.CLIP
Clip Size
Upgradecat.damage
Damage
UPGRADECAT.SPEED
Fire Rate
Upgradecat.time
Reload Time
Upgradecat.generic
Ricochet Module
Burst Cooldown Shots Per Burst ID
'Irregular' Luminous Compressor +9.8 +2% +20% -6% n/a - - 16938
Suspect Isotropic Beam Accelerator - +2% +20% -8% n/a -20% - 54090
Black Market Isotropic Heat Sink +5.5 +2% +20% - n/a - +1.9 93341
Forbidden Vacuum Compressor +9.8 +2% +19% -6% n/a - - 05214
Banned Isotropic Supercapacitor +10.0 +2% +18% - n/a - +2.0 24230
Counterfeit Vacuum Heat Sink - +2% - -8% n/a -18% +1.9 85088
Outlawed Luminous Ioniser +9.9 +2% +18% - n/a - +1.9 48604
'Modified' Sonic Dielectrics - +2% +19% - n/a -18% +1.9 56195
Smuggled Sonic Compressor - +2% +15% - n/a -18% +1.0 30998

Additional information[ | ]

Release history[ | ]

  • NEXT - Added as a technology.
  • Desolation - Removed "Ricochet Module" and added "Burst Cooldown" and "Shots Per Burst" as possible bonuses.

Gallery[ | ]

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