Crashed Ship (Atlas)
|The subject of this article is from the Atlas Rises update.
The information from this article is up-to-date as of 23 July, 2018.
|This article is about the Atlas Rises version for Crashed Ships. For the Beyond version, see Crashed Ship.|
Crashed Ships are one of various planetary Points of Interest.
Summary[edit | edit source]
Crashed Ships spawn randomly on planets, and can have more or fewer inventory slots than the player's current ship. The player can repair the ship and take it with them, as well as interact with the ship's Distress Beacon which will give the player a random reward dependent on the player's choice of two possible actions, including units, Nanite Clusters, a standing point with the race owning the system, and rarely a blueprint. There is always Damaged Machinery nearby as well, providing 30 Nanite Clusters.
Locating[edit | edit source]
Crashed Ships can be located in a variety of ways:
- using Transmission Towers. After correctly solving a number sequence at a Transmission Tower, a Crashed Ship location may be revealed (the location of a Crashed Freighter might be revealed instead).
- giving the top-tier influence gift for a faction (Korvax Casing, Gek Relic, or Vy'keen Effigy) to an NPC in the local Space station when the dialog indicates a distress signal will be offered in exchange.
- they appear as red dots on a Starship scope when flying across a planetary surface, just like other ships.
Strategy[edit | edit source]
Crashed Ships can have more inventory slots than the player's current ship. This allows a player to switch their ship repeatedly to gain a ship with the maximum amount of inventory slots without paying money. The strategy consists of marking many Transmission Towers with a Signal Scanner, then flying to the towers and solving all of their sequences before flying to the crash sites. This seems to have been removed with the last update as you can no longer search for Transmission Towers.
It is possible for the Signal Scanner to mark a Transmission Tower again after visiting it (therefore removing the mark), which is also possible with the Crashsite marker. With this method, the player does not need to leave the planet and therefore will not need to repair weapon systems, the Deflector Shield and the Hyperdrive except for the last ship the player will leave the planet with.
Repairing[edit | edit source]
In order to fly the crashed ship after acquisition, the player must repair certain technology on the ship. At a minimum, the following must be repaired or the ship cannot take off.
Furthermore, the Launch Thruster must be fueled with 200x Plutonium.
Scavenging[edit | edit source]
If you prefer to keep your current ship, you can scavenge the resources from the crashed ship. First, switch ships without transferring, and deconstruct all the modules. Then transfer back to your old one, taking any desired materials with you and getting all your original things back.
Destroying[edit | edit source]
Additional information[edit | edit source]
- Move over all materials and deconstruct your upgrades prior to transferring starships.
- Deconstructing technologies beforehand may result in Crashed Ships losing a technology or two.
- You may switch back and forth between the new and old ships as long as you stay in the area. This can help if you need to repair slots in the new ship.