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The subject of this article is from the Interceptor update.
The information from this article is up-to-date as of 6 June, 2023.
Creature Pellets
Creature Pellets
Category Consumable
Type Compressed Nutrients
Total Value 20.0 Units
Updated Interceptor

Creature Pellets is a consumable.

Summary[ | ]

Creature Pellets is a consumable and it is one of the Compressed Nutrients.

Game description[ | ]

Basic creature bait. Can be placed directly or accessed via the Quick Menu (Psbutton.dpaddown/Key.x/Xboxbutton.dpaddown).

Basic baits will attract creatures and cause them to yield Faecium. Once a creature has been fed, they may be tamed or farmed for their produce.

Dropping bait may calm angry creatures.

Build[ | ]

Creature Pellets can be built using a blueprint and the following ingredients:

  • SUBSTANCE.FUEL.1 Carbon x60  →  PRODUCT.BAIT.PELLETS Creature Pellets x5

Creature Pellets can be cooked using a Nutrient Processor with the following ingredients:

  • SUBSTANCE.FUEL.1 Carbon x1  →  PRODUCT.BAIT.PELLETS Creature Pellets x1  ("Prepare Bait", 2 sec./unit output)
  • SUBSTANCE.CREATURE.1 Mordite x1  +  Product.nanotubes Carbon Nanotubes x1  →  PRODUCT.BAIT.PELLETS Creature Pellets x1  ("Prepare Bait", 2 sec./unit output)
  • SUBSTANCE.CREATURE.1 Mordite x1  +  PRODUCT.BAIT.SACK Offal Sac x1  →  PRODUCT.BAIT.PELLETS Creature Pellets x1  ("Prepare Bait", 2 sec./unit output)
  • SUBSTANCE.CREATURE.1 Mordite x1  +  PRODUCT.MEAT.SAUSAGE ProtoSausage x1  →  PRODUCT.BAIT.PELLETS Creature Pellets x1  ("Prepare Bait", 2 sec./unit output)
  • SUBSTANCE.CREATURE.1 Mordite x1  +  PRODUCT.MEAT.RAW Diplo Chunks x1  →  PRODUCT.BAIT.PELLETS Creature Pellets x1  ("Prepare Bait", 2 sec./unit output)
  • SUBSTANCE.CREATURE.1 Mordite x1  +  PRODUCT.MEAT.RAW Scaly Meat x1  →  PRODUCT.BAIT.PELLETS Creature Pellets x1  ("Prepare Bait", 2 sec./unit output)
  • SUBSTANCE.CREATURE.1 Mordite x1  +  PRODUCT.BAIT.SACK Feline Liver x1  →  PRODUCT.BAIT.PELLETS Creature Pellets x1  ("Prepare Bait", 2 sec./unit output)
  • SUBSTANCE.CREATURE.1 Mordite x1  +  PRODUCT.MEAT.RAW Raw Steak x1  →  PRODUCT.BAIT.PELLETS Creature Pellets x1  ("Prepare Bait", 2 sec./unit output)
  • SUBSTANCE.CREATURE.1 Mordite x1  +  PRODUCT.MEAT.RAW Leg Meat x1  →  PRODUCT.BAIT.PELLETS Creature Pellets x1  ("Prepare Bait", 2 sec./unit output)
  • SUBSTANCE.CREATURE.1 Mordite x1  +  PRODUCT.MEAT.RAW Meaty Chunks x1  →  PRODUCT.BAIT.PELLETS Creature Pellets x1  ("Prepare Bait", 2 sec./unit output)
  • SUBSTANCE.PLANT.POOP Faecium x1  +  PRODUCT.PLANT.LUSHWILD Impulse Beans x1  →  PRODUCT.BAIT.PELLETS Creature Pellets x1  ("Prepare Bait", 2 sec./unit output)
  • SUBSTANCE.PLANT.POOP Faecium x1  +  PRODUCT.PLANT.LUSHFARM Pilgrimberry x1  →  PRODUCT.BAIT.PELLETS Creature Pellets x1  ("Prepare Bait", 2 sec./unit output)
  • SUBSTANCE.PLANT.POOP Faecium x1  +  PRODUCT.PLANT.HOTWILD Fireberry x1  →  PRODUCT.BAIT.PELLETS Creature Pellets x1  ("Prepare Bait", 2 sec./unit output)
  • SUBSTANCE.PLANT.POOP Faecium x1  +  PRODUCT.PLANT.HOTFARM Solartillo x1  →  PRODUCT.BAIT.PELLETS Creature Pellets x1  ("Prepare Bait", 2 sec./unit output)
  • SUBSTANCE.PLANT.POOP Faecium x1  +  PRODUCT.PLANT.COLDWILD Frozen Tubers x1  →  PRODUCT.BAIT.PELLETS Creature Pellets x1  ("Prepare Bait", 2 sec./unit output)
  • SUBSTANCE.PLANT.POOP Faecium x1  +  PRODUCT.PLANT.COLDFARM Glass Grains x1  →  PRODUCT.BAIT.PELLETS Creature Pellets x1  ("Prepare Bait", 2 sec./unit output)
  • SUBSTANCE.PLANT.POOP Faecium x1  +  PRODUCT.PLANT.TOXWILD Jade Peas x1  →  PRODUCT.BAIT.PELLETS Creature Pellets x1  ("Prepare Bait", 2 sec./unit output)
  • SUBSTANCE.PLANT.POOP Faecium x1  +  PRODUCT.PLANT.TOXFARM Non-Toxic Mushroom x1  →  PRODUCT.BAIT.PELLETS Creature Pellets x1  ("Prepare Bait", 2 sec./unit output)
  • SUBSTANCE.PLANT.POOP Faecium x1  +  PRODUCT.PLANT.RADWILD Grahberry x1  →  PRODUCT.BAIT.PELLETS Creature Pellets x1  ("Prepare Bait", 2 sec./unit output)
  • SUBSTANCE.PLANT.POOP Faecium x1  +  PRODUCT.PLANT.RADFARM Sievert Beans x1  →  PRODUCT.BAIT.PELLETS Creature Pellets x1  ("Prepare Bait", 2 sec./unit output)
  • SUBSTANCE.PLANT.POOP Faecium x1  +  PRODUCT.PLANT.DUSTWILD Aloe Flesh x1  →  PRODUCT.BAIT.PELLETS Creature Pellets x1  ("Prepare Bait", 2 sec./unit output)
  • SUBSTANCE.PLANT.POOP Faecium x1  +  PRODUCT.PLANT.DUSTFARM Cactus Nectar x1  →  PRODUCT.BAIT.PELLETS Creature Pellets x1  ("Prepare Bait", 2 sec./unit output)
  • SUBSTANCE.PLANT.POOP Faecium x1  +  PRODUCT.PLANT.GLITCHWILD Hexaberry x1  →  PRODUCT.BAIT.PELLETS Creature Pellets x1  ("Prepare Bait", 2 sec./unit output)
  • SUBSTANCE.PLANT.POOP Faecium x1  +  PRODUCT.PLANT.ALL1WILD Heptaploid Wheat x1  →  PRODUCT.BAIT.PELLETS Creature Pellets x1  ("Prepare Bait", 2 sec./unit output)
  • SUBSTANCE.PLANT.POOP Faecium x1  +  PRODUCT.PLANT.ALL2WILD Sweetroot x1  →  PRODUCT.BAIT.PELLETS Creature Pellets x1  ("Prepare Bait", 2 sec./unit output)
  • SUBSTANCE.PLANT.POOP Faecium x1  +  PRODUCT.PLANT.ALL3WILD Pulpy Roots x1  →  PRODUCT.BAIT.PELLETS Creature Pellets x1  ("Prepare Bait", 2 sec./unit output)
  • SUBSTANCE.PLANT.POOP Faecium x1  +  SUBSTANCE.PLANT.TOXIC Fungal Mould x1  →  PRODUCT.BAIT.PELLETS Creature Pellets x1  ("Prepare Bait", 2 sec./unit output)
  • SUBSTANCE.PLANT.POOP Faecium x1  +  SUBSTANCE.PLANT.SNOW Frost Crystal x1  →  PRODUCT.BAIT.PELLETS Creature Pellets x1  ("Prepare Bait", 2 sec./unit output)
  • SUBSTANCE.PLANT.POOP Faecium x1  +  SUBSTANCE.PLANT.RADIO Gamma Root x1  →  PRODUCT.BAIT.PELLETS Creature Pellets x1  ("Prepare Bait", 2 sec./unit output)
  • SUBSTANCE.PLANT.POOP Faecium x1  +  SUBSTANCE.PLANT.DUSTY Cactus Flesh x1  →  PRODUCT.BAIT.PELLETS Creature Pellets x1  ("Prepare Bait", 2 sec./unit output)
  • SUBSTANCE.PLANT.POOP Faecium x1  +  SUBSTANCE.PLANT.HOT Solanium x1  →  PRODUCT.BAIT.PELLETS Creature Pellets x1  ("Prepare Bait", 2 sec./unit output)
  • SUBSTANCE.PLANT.POOP Faecium x1  +  SUBSTANCE.PLANT.LUSH Star Bulb x1  →  PRODUCT.BAIT.PELLETS Creature Pellets x1  ("Prepare Bait", 2 sec./unit output)
  • SUBSTANCE.PLANT.POOP Faecium x1  +  SUBSTANCE.PLANT.CAVE Marrow Bulb x1  →  PRODUCT.BAIT.PELLETS Creature Pellets x1  ("Prepare Bait", 2 sec./unit output)

Usage[ | ]

Crafting[]

Creature Pellets is used as an ingredient for crafting the following products:

Refining[]

Creature Pellets is not used as an ingredient for refining using a Refiner.

Cooking[]

Creature Pellets is not used as an ingredient for cooking using a Nutrient Processor.

Additional information[ | ]

Release history[ | ]

  • Beyond - Added as a consumable.
  • Companions - Increased the cost and added taming/farming after feeding.

Gallery[ | ]

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