Cuboid Room

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The subject of this article is from the Crossplay update.
The information from this article is is up-to-date as of 16 July, 2020.
Cuboid Room
Cuboid Room
Category Base Building
Type Cuboid Rooms
Complexity 10
Power usage 5 kPs
Updated Crossplay

Cuboid Rooms are a base building component.

Summary[edit | edit source]

Cuboid rooms can be used to increase the size of existing rooms. They can be stacked, or linked side by side.

If rooms are stacked on top of each other, a ladder can be installed from one to the other as long as Cuboid Room Flooring is used between the two levels.

They can also be used as housing locations for Storage Containers.

Game description[edit | edit source]

A small, cuboid construction module that can be stacked or linked to form larger structures.

Sources[edit | edit source]

Cuboid Room can be built using a blueprint and the following ingredients:

Compatible Parts[edit | edit source]

The following items can be used when building a Cuboid Room:

Possible bugs[edit | edit source]

If modifications are made to a cuboid room that contains a Hydroponic Tray, the tray may glitch and disappear, leaving the plants hovering in mid-air.

Additional Information[edit | edit source]

  • They can be used for Hirable NPCs and their terminal. Adjacent Cuboid Rooms will appear as a single large room, but are considered separate for placing terminals.
  • Power consumption is 5kP

Release history[edit | edit source]

  • Pathfinder - this item was added as a base-building component
  • Atlas Rises - the initial stock of 50 units of Pugneum is no longer need to start the production of a Cuboid Room
  • NEXT - blueprint changed, formerly used 100 Iron
  • Crossplay - blueprint changed, formerly required 200 units of Ferrite

Gallery[edit | edit source]