Datamining

From No Man's Sky Wiki
Jump to: navigation, search

The subject of this article is from the Visions update.
The information from this article is up-to-date as of 13 August, 2019.

Datamining is a process of discovering is extracted from the game files.

Summary[edit | edit source]

Datamining is a process where the data is extracted from the game files. It may include content which may not ever actually appear in No Man's Sky.

Data mining tools, like NMS Modding Station and MBINCompiler, are essential to extract this information.

Please note the unknown text strings can be easily misinterpreted and should be considered as spoilers.

Features not yet implemented[edit | edit source]

  • Source: NMS_LOC4_ENGLISH, NMS 1.65 October 19, 2018; TEXTURES\UI\FRONTEND\ICONS\BUILDABLE\, BASEBUILDINGTABLE, NMS 1.75 Nov 22nd.

Food/Cooking System[edit | edit source]

FOOD_INGREDIENT_SUB - Raw Ingredient

FOOD_COOKED_SUB - Edible Product

FOOD_FISH_VEG_NAME - Fish Eggs

FOOD_FISH_MEAT_NAME - Salty Fingers

FOOD_FLYER_VEG_NAME - Flyer Milk

FOOD_FLYER_MEAT_NAME_L - Meaty Wings

FOOD_FIEND_VEG_NAME - Monster Eggs

FOOD_FIEND_MEAT_NAME - Fiendish Roe

FOOD_BLOB_VEG_NAME - Sticky Honey

FOOD_BLOB_MEAT_NAME - Offal Sac

FOOD_GEK_VEG_NAME - GekMilk

FOOD_GEK_MEAT_NAME - ProtoSausage

FOOD_DIPLO_VEG_NAME - Giant Egg

FOOD_DIPLO_MEAT_NAME Diplo Chunks

FOOD_REX_VEG_NAME Regis Grease

FOOD_REX_MEAT_NAME Scaly Meat

FOOD_CAT_VEG_NAME Leopard-Fruit

FOOD_CAT_MEAT_NAME Feline Liver

FOOD_STRIDER_VEG_NAME Tall Eggs

FOOD_STRIDER_MEAT_NAME Strider Sausage

FOOD_COW_VEG_NAME Fresh Milk

FOOD_COW_MEAT_NAME Raw Steak

FOOD_CRAB_VEG_NAME Crab 'Apple'

FOOD_CRAB_MEAT_NAME Leg Meat

FOOD_GENERIC_VEG_NAME Creature Egg

FOOD_GENERIC_MEAT_NAME Meaty Chunks

FOOD_GENERIC_MILK_NAME Wild Milk

FOOD_PLANT_LUSH_WILD_NAME Impulse beans

FOOD_PLANT_LUSH_FARM_NAME Pilgrimberry

FOOD_PLANT_HOT_WILD_NAME Fireberry

FOOD_PLANT_HOT_FARM_NAME Solartillo

FOOD_PLANT_COLD_WILD_NAME Frozen Tubers

FOOD_PLANT_COLD_FARM_NAME Glass Grains

FOOD_PLANT_TOX_WILD_NAME Jade Peas

FOOD_PLANT_TOX_FARM_NAME Non-Toxic Mushroom

FOOD_PLANT_RAD_WILD_NAME Grahberry

FOOD_PLANT_RAD_FARM_NAME Sievert Beans

FOOD_PLANT_DUST_WILD_NAME Aloe Flesh

FOOD_PLANT_DUST_FARM_NAME Cactus Nectar

FOOD_PLANT_GLITCH_NAME Hexaberry

FOOD_PLANET_ALL_1_NAME Heptaploid Wheat

FOOD_PLANET_ALL_2_NAME Sweetroot

FOOD_PLANET_ALL_3_NAME Pulpy Roots

FOOD_PLANT_CAVE_NAME Marrow Flesh

FOOD_PLANT_WATER_NAME Kelp Rice

FOOD_PLANT_POOP_NAME Wild Yeast

FOOD_PLANT_DEATH_NAME Meat Flakes

FOOD_MISC_STELLAR_NAME Silicon Egg

UI_OVEN_NAME Nutrient Processor

UI_OVEN_SUB Portable Sustenence Unit

A portable <TECHNOLOGY>nutrient extractor<>, able to process and refine gathered ingredients into edible food products. User is advised that consumption of generated products is entirely at their own risk." />

FOOD_VEG_DESC An animal byproduct, this nutrious morsel can be easily farmed without harm to the animal that produces it. Process in a <TECHNOLOGY>Nutrient Processor<> to generate edible products

FOOD_MEAT_DESC A nutrious meat product, harvested from the corpse of the creature that once contained it. Process in a <TECHNOLOGY>Nutrient Processor<> to generate edible products.

FOOD_PLANT_DESC An edible plant, harvested from planetary flora. Process in a <TECHNOLOGY>Nutrient Processor<> to generate edible products.

FOOD_REFINED_DESC A refined food product, created in the <TECHNOLOGY>Nutrient Processor<>. Can be consumed as it stands or subjected to further processing.

FOOD_REFINED_DESC_FINAL A highly refined food product, created in the <TECHNOLOGY>Nutrient Processor<>.

FOOD_MEAT_COOKED_NAME Cooked Meat

FOOD_MEAT_SMOKED_NAME Smoked Meat

FOOD_MEAT_SAUSAGE_NAME %NAME% Sausage

FOOD_MEAT_MINCE_NAME %NAME% Mince

FOOD_FLOUR_NAME Refined Flour

FOOD_SUGAR_NAME Processed Sugar

FOOD_HONEY_NAME Edible Honey

FOOD_STEW_NAME %NAME% Stew

FOOD_CAKE_NAME %NAME% Cake

FOOD_BREAD_NAME %NAME% Bread

FOOD_PIE_NAME %NAME% Pie

FOOD_MEAT_PIE_NAME Mixed Meat Pie

FOOD_VEG_PIE_NAME Vegetable Pie

FOOD_WINE_NAME %NAME% Wine

FOOD_JUICE_NAME %NAME% Juice

FOOD_BUTTER_NAME Churned Butter

FOOD_CHEESE_NAME %NAME% Cheese

HERBIVORE22 %BIOME_PLANT% (This is from the entries that list out all the things it says under diet when you scan animals, looks like the gameplay will match what it says when you scan, at least for this category...)

CARNIVORE26 %BIOME_MEAT% (This is from the entries that list out all the things it says under diet when you scan animals, looks like the gameplay will match what it says when you scan, at least for this category...)

Then the biome meats themselves:

FROZEN_MEAT_NAME Frozen meat

HOT_MEAT_NAME Boiled meat

RADIO_MEAT_NAME Radioactive meat

TOXIC_MEAT_NAME Toxic meat

LUSH_MEAT_NAME Rotten meat

BARREN_MEAT_NAME Preserved meat

Base Building Parts[edit | edit source]

TEXTURES\UI\FRONTEND\ICONS\BUILDABLE\UTILITY.BATTERY.DDS

TEXTURES\UI\FRONTEND\ICONS\BUILDABLE\UTILITY.CONDUIT.DDS

TEXTURES\UI\FRONTEND\ICONS\BUILDABLE\UTILITY.DISTRIBUTOR.DDS

TEXTURES\UI\FRONTEND\ICONS\BUILDABLE\UTILITY.FENCE.DDS

TEXTURES\UI\FRONTEND\ICONS\BUILDABLE\UTILITY.PUMP.DDS

TEXTURES\UI\FRONTEND\ICONS\BUILDABLE\UTILITY.SOLARPANEL.DDS

TEXTURES\UI\FRONTEND\ICONS\BUILDABLE\UTILITY.TERMINAL.DDS

TEXTURES\UI\FRONTEND\ICONS\BUILDABLE\UTILITY.TURRET.DDS

TEXTURES\UI\FRONTEND\ICONS\BUILDABLE\UTILITY.TURRET_L.DDS

TEXTURES\UI\FRONTEND\ICONS\BUILDABLE\UTILITY.TURRET_R.DDS

TEXTURES\UI\FRONTEND\ICONS\BUILDABLE\UTILITY.WINDTURBINE.DDS

<Property name="LinkGridObjects">

   <Property value="GcBaseBuildingEntryLinkGridData.xml">
     <Property name="ID" value="U_CONDUIT" />
     <Property name="ConnectionType" value="Many" />
     <Property name="LinkMask" value="1" />
     <Property name="ConnectionDistance" value="6" />
     <Property name="ConnectionPart" value="U_PIPE" />
     <Property name="Rate" value="0" />
     <Property name="Storage" value="0" />
   </Property>
   <Property value="GcBaseBuildingEntryLinkGridData.xml">
     <Property name="ID" value="U_FENCE" />
     <Property name="ConnectionType" value="Many" />
     <Property name="LinkMask" value="1" />
     <Property name="ConnectionDistance" value="6" />
     <Property name="ConnectionPart" value="U_FIELD" />
     <Property name="Rate" value="0" />
     <Property name="Storage" value="0" />
   </Property>
   <Property value="GcBaseBuildingEntryLinkGridData.xml">
     <Property name="ID" value="U_PUMP" />
     <Property name="ConnectionType" value="Many" />
     <Property name="LinkMask" value="1" />
     <Property name="ConnectionDistance" value="6" />
     <Property name="ConnectionPart" value="U_PIPE" />
     <Property name="Rate" value="5" />
     <Property name="Storage" value="0" />
   </Property>
   <Property value="GcBaseBuildingEntryLinkGridData.xml">
     <Property name="ID" value="U_WIND" />
     <Property name="ConnectionType" value="Many" />
     <Property name="LinkMask" value="1" />
     <Property name="ConnectionDistance" value="6" />
     <Property name="ConnectionPart" value="U_PIPE" />
     <Property name="Rate" value="2" />
     <Property name="Storage" value="0" />
   </Property>
   <Property value="GcBaseBuildingEntryLinkGridData.xml">
     <Property name="ID" value="U_SOLAR" />
     <Property name="ConnectionType" value="Many" />
     <Property name="LinkMask" value="1" />
     <Property name="ConnectionDistance" value="6" />
     <Property name="ConnectionPart" value="U_PIPE" />
     <Property name="Rate" value="1" />
     <Property name="Storage" value="0" />
   </Property>
   <Property value="GcBaseBuildingEntryLinkGridData.xml">
     <Property name="ID" value="U_COOLING" />
     <Property name="ConnectionType" value="Many" />
     <Property name="LinkMask" value="1" />
     <Property name="ConnectionDistance" value="6" />
     <Property name="ConnectionPart" value="U_PIPE" />
     <Property name="Rate" value="1" />
     <Property name="Storage" value="0" />
   </Property>
   <Property value="GcBaseBuildingEntryLinkGridData.xml">
     <Property name="ID" value="U_BATTERY" />
     <Property name="ConnectionType" value="Many" />
     <Property name="LinkMask" value="1" />
     <Property name="ConnectionDistance" value="6" />
     <Property name="ConnectionPart" value="U_PIPE" />
     <Property name="Rate" value="0" />
     <Property name="Storage" value="100" />
   </Property>
   <Property value="GcBaseBuildingEntryLinkGridData.xml">
     <Property name="ID" value="U_TERMINAL" />
     <Property name="ConnectionType" value="Many" />
     <Property name="LinkMask" value="1" />
     <Property name="ConnectionDistance" value="6" />
     <Property name="ConnectionPart" value="U_PIPE" />
     <Property name="Rate" value="0" />
     <Property name="Storage" value="0" />
   </Property>
   <Property value="GcBaseBuildingEntryLinkGridData.xml">
     <Property name="ID" value="WALLLIGHTRED" />
     <Property name="ConnectionType" value="Single" />
     <Property name="LinkMask" value="2" />
     <Property name="ConnectionDistance" value="15" />
     <Property name="ConnectionPart" value="" />
     <Property name="Rate" value="-1" />
     <Property name="Storage" value="0" />
   </Property>
 </Property>

Trade ship interactions[edit | edit source]

DNT_WAR_TRADER_DEFEND_LANG_3

I'm a Vy'keen! Help me with these pirates!!

I'm a Gek! Help me with these pirates!!

The pilot gestures frantically. Their ship seems damaged, and there are hostile signals approaching on the subspace radar...

Help the trader

Leave them to their fate

DNT_EXP_TRADER_OFFLOAD_LANG_3

I'm a Korvax! Want to buy these specific items?

Excited to see another pilot, the trader offers me one of their collection of rare and precious items.

TRA_TRADER_OFFLOAD_OPT_A Buy Gek Relic

TRA_TRADER_OFFLOAD_OPT_B Buy GekNip

TRA_TRADER_OFFLOAD_OPT_C Buy Gek Charm

Research Station[edit | edit source]

UI_RESEARCH_STATION_DESC

An advanced data analysis station, of particular use to explorers attempting to catalogue a planet in its entirety. The station takes in environment data and offers its prediction for likely <TECHNOLOGY>locations of undiscovered creatures<>." />

Customisation of ships and multitools[edit | edit source]

CUSTOMISE_SHIP STARSHIP MODIFICATION

CUSTOMISE_WEAPON

INTRCT_CUSTOMISE_SHIP Recalibrate Starship Visuals

INTRCT_CUSTOMISE_WEAPON Recalibrate Multi-Tool Visuals

Starship races[edit | edit source]

BLD_RACE_SHIPSTART_NAME_L Starship Race Initiator

This platform acts as the start and finish line for Starship field tests, allowing Travellers to practice manoeuvring and speed.

Wormholes[edit | edit source]

FLEET_WORMHOLE_1 It is good to see you have not been scrambled, %CAP_RACE%! The maneuver was successful, though the energy field appears to have dissipated.

FLEET_WORMHOLE_2 Success, %CAP_RACE%! The wormhole has brought you directly to us! And without any of the terrifying consequences some of our engineers predicted! The operation appears to have used up the energy fluctuations, but all is otherwise well.

FLEET_WORMHOLE_3 Ah %CAP_RACE%! For a moment we thought we had lost you: the scanner indicated you had travelled some way into a different timeline. But our engineers were able to recover the signal, and here you are! The energy field has vanished, but all other readings are nominal.


Weekly event rewards[edit | edit source]

UI_SPEC_HELMET_03_DESC An exclusive <STELLAR>Exosuit Appearance Override This part silicone, part biological helmet can detect and replicate the facial muscle movements of the wearer, creating the appearance of a natural head. It is fully compatible with exosuit technology and provides all protection of a traditional helmet.Transform the appearance of your Exosuit at an Appearance Modifier

UI_SPEC_HELMET_03_NAME AQUATIC LIFEFORM MASK

UI_SPEC_LASER_01_DESC An exclusive <STELLAR>Multi-Tool Mining Beam Override

CUSTOMISED MINING BEAM #1

CUSTOMISED MINING BEAM #2

Misc[edit | edit source]

NOTIFY_HOT_ROCK HEAT ANOMALY DETECTED

UI_FREIGHTER_PARTS Freighter Construction Components

VEHICLE_LASERSTRONGLASER Advanced Exocraft Mining Laser

Additional information[edit | edit source]