Deep-Level Mineral Deposit
|The subject of this article is from the Crossplay update.
The information from this article is up-to-date as of 16 July, 2020.
The information from this article is is up-to-date as of 16 July, 2020.
Deep-Level Mineral Deposit is a planet location.
Summary[edit | edit source]
A Deep-Level Mineral Deposit is a Hotspot location on a planet that is a prime location for Base building. You must install a Survey Device in your Analysis Visor and enable Surveying Mode to find hotspots on planets.
The harvestable amount depends on whether the spot is C, B, A, or S class. The farther away from the hotspot, the less is harvested. Hotspots will not actually lose potential the more they are harvested.
Deep-Level Mineral Deposit Hotspots are valuable for anybody who builds a base.
Class[edit | edit source]
There are four classes of this hotspot as noted below:
|Class||Max Concentration||Max Output|
Collection of Minerals[edit | edit source]
Deep-Level Mineral Deposit hotspots are useful for those who want to make money crafting high-tech materials that require minerals
Place a Mineral Extractor on this hotspot and power it to extract large amounts of mineral of the type found. Mineral Extractors need 50kPs power each to operate, but their advantage is they only need power — you don't have to keep coming back to refuel it as the Autonomous Mining Unit requires. If you select a location which has both an Electromagnetic Power Hotspot and a Deep-Level Mineral Deposit Hotspot nearby, then the collection process can be completely automated.
Within a mineral hotspot, you can place as many mineral Extractors as you like, subject only to base complexity limits. The further away from the hotspot, the fewer units per cycle will be collected. Also note that it is possible to stack extractors vertically on top of each other to create extractor towers on the highest yield point of the deposit.
Types of Minerals Available[edit | edit source]
The following types of minerals have been directly observed near hotspots:
|SYSTEM COLOUR||RESOURCE||PLANET BIOME||RESOURCE||GAS||RANDOMLY GENERATED|
|Y (Harsh Planet)||Activated Copper||Barren||Pyrite||Sulphurine||Gold|
|R (Harsh Planet)||Activated Cadmium||Toxic||Ammonia||Nitrogen||Salt|
|G (Harsh Planet)||Activated Emeril||Irradiated||Uranium||Radon||Pure Ferrite|
|Blue||Indium||Dead||Rusted Metal||Magnetised Ferrite|
|B (Harsh Planet)||Activated Indium|
- Exotic / Weird Biomes don't have any from the planet biome column, so they pick two from the random column.
- The three mineral hot-spot resources on the planet are the same as the three resources you can find & mine (or see in your visor / scanner, on the right side of the screen, if you are not pointing at anything in particular).
- From any given spot, within 1050u there will be at least 16 hotspots; which will always include at least one of each: Power / Oxygen ./ Compressed Gas / System Specific Mineral / Biome Specific Mineral / Randomly Generated Mineral.
Gallery[edit | edit source]
References[edit | edit source]
Graphics & information provided with permission of Craig Mark of NMSResources