Defence Systems Upgrade

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The subject of this article is from the Desolation update.
The information from this article is up-to-date as of 22 September, 2020.
Defence Systems Upgrade
Defence Systems Upgrade
Category Exosuit - Defence Systems
Type Generated Upgrade
Stats CLASS.S.png / CLASS.A.png / CLASS.B.png / CLASS.C.png
Release Desolation

Defence Systems Upgrade is an exosuit Upgrade Module.

Summary[edit | edit source]

Defence Systems Upgrades, contained within Shield Modules, are procedurally generated upgrades granting bonuses to the exosuit's shield and health.

Upgrade properties[edit | edit source]

Defence Systems Upgrades grant at least one of the following bonuses:

  • Upgradecat.armour.pngShield Strength: increases the durability of the Exosuit's shield. Bug: C-class has the best potential for this bonus.
  • UPGRADECAT.PROTECTION.pngCore Health: adds 1 health square (the player initially has 3 health squares).
Info & pictures provided by Craig Mark of facebook.com/groups/NMSResources
Module

Name

Stats

Drawn

Module

Improves

C-Class B-Class A-Class S-Class
Min Max Min Max Min Max Min Max
Shield Module C/B 1-2

A/S 2

UPGRADECAT.PROTECTION.pngCore Health 20 (shows as 33)
Upgradecat.armour.pngShield Strength 90 95 85 90 80 90 80 90

The likelihood of an upgrade granting both bonuses depends on its class: low (C-class), high (B-class), or guaranteed (A-class and S-class).

Up to three Defence Systems Upgrades can be installed in each inventory tab of the exosuit which can accept technology. Installing four or more upgrades of the same type in a given inventory tab will disable all upgrades of that type until the upgrade count is reduced to three or less.

Crafting[edit | edit source]

Defence Systems Upgrades can only be obtained from opening Shield Modules.

Defence Systems Upgrade can be repaired using the following ingredients:

Defence Systems Upgrade can be dismantled after construction, returning the following ingredients:

Installing[edit | edit source]

Upgrade modules follow a static progression. The generation seed is used for all module families at the same time. During module installations it goes up by one. The new module they change into correlates to their order of installation. If the game is reloaded, the exact same pool will be offered to the player, no matter the order they install other modules.

Example: If an S-class module had 200 ly Hyperdrive Range bonus on the third installation no matter in what order the former modules are installed or their class, if the same S-class module is used third again, it will once again be the 200 ly bonus module even if the name changes. Only if used second or fourth the module stat may change.

Discovered Upgrade Modules[edit | edit source]

ID value can be established by using NMSSaveEditor, and this is the "seed" that determines what bonuses this upgrade will provide.

CLASS.S.png Defence Systems Upgrades
Prefix Suffix Upgradecat.armour.png
Shield Strength
UPGRADECAT.PROTECTION.png
Core Health
ID Screenshot
Harmonic Resonator +88% +33% ? -
Harmonic Polariser +87% +33% ? -
Harmonic Shield +86% +33% ? -
Harmonic Battery +87% +33% ? -
Lorentz Grafts +89% +33% ? -
Lorentz Resonator +89% +33% ? -
Lorentz Padding +84% +33% ? Link
Lumen Armour +89% +33% ? Link
Lumen Battery +89% +33% ? -
Lumen Grafts +89% +33% ? Link
Lumen Lattice +85% +33% 41972 -
Lumen Lattice +89% +33% ? Link
Nanite Grafts +85% +33% ? Link
Nanite Armor +82% +33% ? Link
Nanite Grafts +80% +33% ? -
Nanite Padding +89% +33% ? -
Nanite Polariser +85% +33% ? -
Q-Field Bulwark +87% +33% ? -
Q-Field Padding +89% +33% ? Link
Q-Field Resonator +89% +33% ? Link
CLASS.A.png Defence Systems Upgrades
Prefix Suffix Upgradecat.armour.png
Shield Strength
UPGRADECAT.PROTECTION.png
Core Health
ID Screenshot
Induction Grafts +84% +33% ? -
Neutron Bulwark +89% +33% ? -
Neutron Polariser +87% +33% ? Link
Neutron Resonator +89% +33% ? Link
M-Field Buffer +87% +33% ? -
CLASS.B.png Defence Systems Upgrades
Prefix Suffix Upgradecat.armour.png
Shield Strength
UPGRADECAT.PROTECTION.png
Core Health
ID Screenshot
Bionic Buffer - +33% 38246 -
Lightning Bulwark +85% - ? -
CLASS.C.png Defence Systems Upgrades
Prefix Suffix Upgradecat.armour.png
Shield Strength
UPGRADECAT.PROTECTION.png
Core Health
ID Screenshot
Dioxite Buffer +90% - 34365 -
Dioxite Grafts +94% - ? -
Dioxite Lattice +94% - 02606 -
Dioxite Polarizer - +33% ? -
High-Frequency Grafts +90% - ? Link
High-Frequency Polarizer +94% +33% ? Link
Secondary Battery - +33% ? -
Secondary Battery +93% +33% 28733 -
Secondary Grafts - +33% 60582 -
Secondary Grafts +92% - 64048 -
Sodium Grafts +94% +33% 43510
Supercharged Resonator +94% +33% 97236 -
Supercharged Shield - +33% ? -

Additional information[edit | edit source]

  • Health squares added by a Defence Systems Upgrade start out depleted and will not protect the player from death until they have been replenished by a source of healing.
  • Upgrade bonuses trigger for Defence Systems Upgrades with Shield Strength bonuses if they are adjacent to each other, increasing these Shield Strength bonuses above listed values.

Bugs[edit | edit source]

  • C-class upgrade is the cheapest but has the best potential Shield Strength bonus.
  • B-class and A-class offer identical potential upgrades, however A-class is considerably more expensive.

Release history[edit | edit source]

  • NEXT - Added as a technology.

Gallery[edit | edit source]