Defence Systems Upgrade

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Defence Systems Upgrade
Defence Systems Upgrade
Category Exosuit - Defence Systems
Type Generated Upgrade
Stats CLASS.S.png / CLASS.A.png / CLASS.B.png
Release Beyond

Defence Systems Upgrade is an exosuit technology.

Summary[edit | edit source]

Defence Systems Upgrades, contained within Shield Modules, are procedurally generated upgrades granting bonuses to the exosuit's shield and health.

Upgrade properties[edit | edit source]

Defence Systems Upgrades grant at least one of the following bonuses:

  • Shield Strength: increases the durability of the Exosuit's shield
    • Bonus ranges between 80% and 90%, rounded down, for all upgrade classes
  • Core Health: adds 1 health square (the player initially has 3 health squares)
    • Bonus fixed at +33% for all upgrade classes

The likelihood of an upgrade granting both bonuses depends on its class: low or none (C-class), high (B-class), or guaranteed (A-class and S-class).

Up to three Defence Systems Upgrades can be installed in each inventory of the exosuit which can accept technology. Installing four or more upgrades in a given inventory will disable all upgrades of that type until the upgrade count is reduced to three or less.

Crafting[edit | edit source]

Defence Systems Upgrades can only be obtained from opening Shield Modules.

Defence Systems Upgrade can be repaired using the following ingredients:

Defence Systems Upgrade can be dismantled after construction, returning the following ingredients:

Installing[edit | edit source]

Upgrade modules follow a static progression. The generation seed is used for all module families at the same time. During module installations it goes up by one. The new module they change into correlates to their order of installation. If the game is reloaded, the exact same pool will be offered to the player, no matter the order they install other modules.

Example: If an S-class module had 200 ly Hyperdrive Range bonus on the third installation no matter in what order the former modules are installed or their class, if the same S-class module is used third again, it will once again be the 200 ly bonus module even if the name changes. Only if used second or fourth the module stat may change.

Discovered Upgrade Modules[edit | edit source]

CLASS.S.png Defence Systems Upgrades
Prefix Suffix Shield Strength Core Health Screenshot
Harmonic Resonator +88% +33% -
Harmonic Polariser +87% +33% -
Harmonic Shield +86% +33% -
Harmonic Battery +87% +33% -
Lorentz Grafts +89% +33% -
Lorentz Resonator +89% +33% -
Lumen Armour +89% +33% Link
Lumen Battery +89% +33% -
Lumen Grafts +89% +33% Link
Lumen Lattice +89% +33% Link
Nanite Grafts +85% +33% Link
Nanite Grafts +80% +33% -
Nanite Polariser +85% +33% -
Q-Field Padding +89% +33% Link
Q-Field Resonator +89% +33% Link
CLASS.A.png Defence Systems Upgrades
Prefix Suffix Shield Strength Core Health Screenshot
Neutron Bulwark +89% +33% -
Neutron Polariser +87% +33% Link
Neutron Resonator +89% +33% Link
M-Field Buffer +87% +33% -
CLASS.B.png Defence Systems Upgrades
Prefix Suffix Shield Strength Core Health Screenshot
Lightning Bulwark +85% - -
CLASS.C.png Defence Systems Upgrades
Prefix Suffix Shield Strength Core Health Screenshot
Dioxite Polarizer - +33% -
High-Frequency Grafts +90% - Link
Secondary Battery - +33% -
Supercharged Shield - +33% -

Additional information[edit | edit source]

  • Health squares added by a Defence Systems Upgrade start out depleted and will not protect the player from death until they have been replenished by a source of healing.
  • Upgrade bonuses trigger for Defence Systems Upgrades with Shield Strength bonuses if they are adjacent to each other, increasing these Shield Strength bonuses above listed values.

Release history[edit | edit source]

  • NEXT - Added as a technology.

Gallery[edit | edit source]