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Economy determines a system's wealth.
- 1 Summary
- 2 Wealth
- 3 Types of economy
- 4 Trade Routes
- 5 External Links
- 6 References
Summary[edit | edit source]
In the Galactic Map you cannot tell what type of economy a system has unless you have a Economy Scanner or you warp to it. You can purchase an Economy Scanner in Gek system from the Blueprint Trader in the systems' Space station.
A system's economy can be sorted with various types of economy and also galactic average stats. An S will show what the galactic average is for selling items, while B will show what the galactic average is for buying items.
Wealth[edit | edit source]
Low wealth systems are common, medium wealth are common, and high wealth systems are rare.
Higher wealth systems have a higher chance to spawn S-class starships.
Low wealth types (common)[edit | edit source]
- Low supply
Medium wealth types (common)[edit | edit source]
- Medium Supply
High wealth types (rare)[edit | edit source]
- High Supply
Types of economy[edit | edit source]
There are seven types of economy and every system has one. The type of economy that a system has will not affect its economic status nor its S/B stats. Each system also has its own "icon" depending on its economy type:
Trading (Green systems)[edit | edit source]
Trading - Marked by a Pocket Watch icon
Advanced Materials (Purple systems)[edit | edit source]
Advanced Materials - Marked by a DNA icon
- Material Fusion
- Metal Processing
- Ore Processing
Scientific (Dark Blue systems)[edit | edit source]
Scientific - Marked by a Beaker icon
Mining (Orange systems)[edit | edit source]
Mining - Marked by a Pickaxe icon
- Ore Extraction
Manufacturing (Yellow systems)[edit | edit source]
Manufacturing - Marked by a Gears icon
- Mass Production
Technology (Light Blue systems)[edit | edit source]
Technology - Marked by a Nanites icon
- High Tech
Power Generation (Red systems)[edit | edit source]
Power Generation - Marked by a Voltage Box icon
- Power Generation
- Energy Supply
- Fuel Generation
- High Voltage
- High Electric
Trade Routes[edit | edit source]
Trade routes are generally categorized into three or four-way routes between systems. Resources replenish slowly and the fulfilled demand at a target lowers the price for consecutive sales. Compared to planetary trade ports, the local space station usually offers the worst prices, but has its own supply and demand in return.
External Links[edit | edit source]
References[edit | edit source]
- The Economy of No Man's Sky.. User SeansCheckShirts on Reddit.