Economy

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The subject of this article is from the NEXT update.
The information from this article is up-to-date as of 28 October, 2018.
Some icons a system may use to show its type of economy
Using an Economy Scanner to check nearby economies

Economy is a new feature in No Man's Sky that determines a system's wealth.

Summary[edit | edit source]

Every star system in No Man's Sky has its own Economy rating. It doesn't matter what Faction controls the system.

In the Galactic Map you cannot tell what type of economy a system has unless you have a Economy Scanner or you warp to it. You can purchase an Economy Scanner in Gek system from the Blueprint Trader in the systems' Space station.

A system's economy can be sorted with various types of economy and also galactic average stats. An S will show what the galactic average is for selling items, while B will show what the galactic average is for buying items.

Wealth[edit | edit source]

Low wealth systems are common, medium wealth is common, and high wealth systems tend to be rare.

In addition, higher wealth systems tend to have a higher chance to spawn S-class starships.

Low wealth types (common)[edit | edit source]

  • Declining
  • Destitute
  • Failing
  • Fledgling
  • Low supply
  • Struggling
  • Unsuccessful
  • Unpromising

Medium wealth types (common)[edit | edit source]

  • Adequate
  • Balanced
  • Comfortable
  • Developing
  • Medium Supply
  • Promising
  • Satisfactory
  • Sustainable

High wealth types (rare)[edit | edit source]

  • Advanced
  • Affluent
  • Booming
  • Flourishing
  • High Supply
  • Opulent
  • Prosperous
  • Wealthy

Types of economy[edit | edit source]

There are seven types of economy and every system has one. The type of economy that a system has will not affect its economic status nor its S/B stats. Each system also has its own "icon" depending on its economy type:

Trading (Green systems)[edit | edit source]

Trading - Marked by a Stopwatch icon

  • Mercantile
  • Trading
  • Shipping
  • Commercial

Advanced Materials (Purple systems)[edit | edit source]

Advanced Materials - Marked by a DNA icon

  • Material Fusion
  • Alchemical
  • Metal Processing
  • Ore Processing

Scientific (Dark Blue systems)[edit | edit source]

Scientific - Marked by a Beaker icon

  • Research
  • Scientific
  • Experimental
  • Mathematical

Mining (Orange systems)[edit | edit source]

Mining - Marked by a Pickaxe icon

  • Mining
  • Minerals
  • Ore Extraction
  • Prospecting

Manufacturing (Yellow systems)[edit | edit source]

Manufacturing - Marked by a Gears icon

  • Manufacturing
  • Industrial
  • Construction
  • Mass Production

Technology (Light Blue systems)[edit | edit source]

Technology - Marked by a Nanites icon

  • High Tech
  • Technology
  • Nano-construction
  • Engineering

Power Generation (Red systems)[edit | edit source]

Power Generation - Marked by a Voltage Box icon

  • Power Generation
  • Energy Supply
  • Fuel Generation
  • High Voltage

Trade Routes[edit | edit source]

Trade routes are generally categorized into three or four-way routes between systems. Resources replenish slowly and the fulfilled demand at a target lowers the price for consecutive sales. Compared to planetary trade ports, the local space station usually offers the worst prices, but has its own supply and demand in return.

External Links[edit | edit source]

An in-depth spreadsheet with data about trading on star systems of different economy types and its effect in the price of specific products.[1]

References[edit | edit source]

  1. The Economy of No Man's Sky.. User SeansCheckShirts on Reddit.