From No Man's Sky Wiki
Jump to: navigation, search
Color White
Type Imperfect
Release Atlas Rises
Order 1
Galaxy sequence
Previous galaxy Next galaxy
Pequibanu Hilbert Dimension
Disambig.png This article is about the Atlas Rises version of the galaxy. For the Pathfinder version, see Euclid (Pathfinder).

Euclid is the 1st and starting galaxy.

Summary[edit | edit source]

The Euclid galaxy resides within the "Outer Ridge" (according to Gek & Vy'keen Plaques) in the No Man's Sky universe. All players initially spawn on a randomly chosen planet within this galaxy.

The shape of this galaxy appears to be circular with four wedge-shaped spirals at 45°, 135°, 225° and 315° (z=0) after 819.000ly from the center until 1.158.100ly from the center on z=0 and 1.159.100ly for maximum z- or z+.

Size and appearance[edit | edit source]

Morphological tests on a neutral z axis by the Forgotten Colonies have shown that the galaxy follows a symmetrical build. Its x+ and y- axis both end at 819.000ly from the center with the last systems in a radius of roughly 500ly being "unreachable" before they fade out. If followed clockwise this distance extends far beyond 1.000.000ly from the center.

At 1.000.000ly, the outermost right border (based on the ingame sphere) is at 33.6°. The spiral from there extends to 57.1° towards the y- axis. The center is roughly at 45° at 1.000.000ly. It is believed this symmetry is equal at every distance.

The Delta Spiral finally ends at 1.158.100ly from the center. Short tests along the z+ and z- axis seem to indicate no anomalies aside of the establishment of "corners" around 1.159.100ly from the center, 1000ly more than at z=0. It is believed the furthest systems a Traveller can visit are in these corners.

A glide through the y- axis expanse around the spiral at 1.500.000 to 2.000.000ly has confirmed, that no system in the Delta Spiral reaches this distance, at least not on a neutral z axis. There was no sign of systems.

The galaxy is a circular galaxy with four non-rotating spirals in wedge-shape at 45°,135°,225° and 315° respectively.

The galaxy has an approximate height of 102.000ly with a 51.000ly radius and the 500ly fade on each side. This gives it barely 1/17 of its normal radius. The galaxy is definetly not a sphere, but is build after its real world counterpart like a plate. This also explains why a further multiplier of 16 for the glyph sequence is not needed, it lacks exactly that detail in height.

Extreme Coordinates[edit | edit source]

There are several extreme areas people can explore and discover in the galaxy with portals. Of all those the center is the easiest to find if one has the chance to reach a nearby settlement, crash site or base. For the more extreme adventurers, the easiest corner of the galaxy to find is the Alpha Spiral due to only needing 9 glyphs. That is unless one enjoys the jumps inbetween months of travel.

The neutral (z=0) extreme coordinates are (Glyphs by Log Number):

  • [2][1/1/1][1/1][9/1/1][1/1/1] - North Pole Boreas
  • [2][1/1/1][1/1][1/1/1][8/16/16] - East Pole Eurus
  • [2][1/1/1][1/1][8/16/16][1/1/1] - South Pole Notus
  • [2][1/1/1][1/1][1/1/1][9/1/1] - West Pole Zephyrus
  • [2][1/1/1][1/1][9/1/1][9/1/1] - Alpha Spiral Alpha Polaris
  • [2][1/1/1][1/1][9/1/1][8/16/16] - Beta Spiral Beta Polaris
  • [2][1/1/1][1/1][8/16/16][9/1/1] - Gamma Spiral Gamma Polaris
  • [2][1/1/1][1/1][8/16/16][8/16/16] - Delta Spiral Delta Polaris

All coordinates above are error proximity teleports! For all locations one can get the exact address from the portal itself, but these are easier to remember.

The positive (z+) extreme coordinates are (Glyphs by Log Number):

  • [2][1/1/1][8/16][1/1/1][1/1/1] - Upper Pole Ame
  • [2][1/1/1][8/16][9/1/1][1/1/1] - North Pole Boreas Majoris

The negative (z-) extreme coordinates are (Glyphs by Log Number):

  • [2][1/1/1][9/1][1/1/1][1/1/1] - Lower Pole Yomi
  • [2][1/1/1][9/1][9/1/1][1/1/1] - North Pole Boreas Minoris

Civilized space[edit | edit source]

Main article: Civilized space

Region categories[edit | edit source]

Regions can be categorized based on a suffix which includes the following. Region types added during Atlas Rises are in italics.

  • Adjunct
  • Anomaly
  • Band
  • Boundary
  • Cloud
  • Cluster
  • Conflux
  • Expanse
  • Fringe
  • Instability
  • Mass
  • Nebula
  • Quadrant
  • Sea of
  • Sector
  • Shallows
  • Spur
  • Terminus
  • The Arm of
  • Void

Known regions[edit | edit source]

Adjunct[edit | edit source]

Anomaly[edit | edit source]

Band[edit | edit source]

Boundary[edit | edit source]

Cluster[edit | edit source]

Cloud[edit | edit source]

Conflux[edit | edit source]

Expanse[edit | edit source]

Fringe[edit | edit source]

Instability[edit | edit source]

Mass[edit | edit source]

Nebula[edit | edit source]

Quadrant[edit | edit source]

Sector[edit | edit source]

Sea of[edit | edit source]

Shallows[edit | edit source]

Spur[edit | edit source]

Terminus[edit | edit source]

The Arm of[edit | edit source]

Void[edit | edit source]

Proper Noun[edit | edit source]

Special[edit | edit source]