Exocraft Acceleration Module Upgrade

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Exocraft Acceleration Module Upgrade
Exocraft Acceleration Module Upgrade
Category Exocraft - Acceleration Module
Type Generated Upgrade
Stats CLASS.S.png / CLASS.A.png / CLASS.B.png / CLASS.C.png
Release Desolation

Exocraft Acceleration Module Upgrade is an exocraft Upgrade Module.

Summary[edit | edit source]

Exocraft Acceleration Module Upgrades, contained within Exocraft Boost Modules, are procedurally generated upgrades granting bonuses to an Exocraft's Acceleration Module.

Upgrade properties[edit | edit source]

Exocraft Acceleration Module Upgrades grant at least one of the following bonuses:

  • UPGRADECAT.SPEED.pngBoost Power: Increases vehicle speed bonus during boost
  • Upgradecat.energy.pngBoost Tank Size: Increases duration of each boost
Info & pictures provided by Craig Mark of facebook.com/groups/NMSResources
Module

Name

Stats

Drawn

Module

Improves

C-Class B-Class A-Class S-Class
Min Max Min Max Min Max Min Max
Boost C 1

B/A 1-2

S 2

UPGRADECAT.SPEED.pngBoost Power 10 20 20 35 35 55 55 70
Upgradecat.energy.pngTank Size 10 20 15 30 30 50 50 60

Up to three Exocraft Acceleration Module Upgrades can be installed in the inventory of an Exocraft --- installing four or more upgrades will disable all upgrades of that type until the upgrade count is reduced to three or less.

Crafting[edit | edit source]

Exocraft Acceleration Module Upgrades can only be obtained from opening Exocraft Boost Modules.

Exocraft Acceleration Module Upgrade can be repaired using the following ingredients:

Exocraft Acceleration Module Upgrade can be dismantled after construction, returning the following ingredients:

Installing[edit | edit source]

Upgrade modules follow a static progression. The generation seed is used for all module families at the same time. During module installations it goes up by one. The new module they change into correlates to their order of installation. If the game is reloaded, the exact same pool will be offered to the player, no matter the order they install other modules.

Example: If an S-class module had 200 ly Hyperdrive Range bonus on the third installation no matter in what order the former modules are installed or their class, if the same S-class module is used third again, it will once again be the 200 ly bonus module even if the name changes. Only if used second or fourth the module stat may change.

Discovered Upgrade Modules[edit | edit source]

ID value can be established by using NMSSaveEditor, and this is the "seed" that determines what bonuses this upgrade will provide.

CLASS.S.png Exocraft Acceleration Upgrades
Prefix Suffix UPGRADECAT.SPEED.png
Boost Power
Upgradecat.energy.png
Boost Tank Size
ID Screenshot
Gravity Igniter +56% +50% ? Link
Plutonium Jets +63% +51% ? -
CLASS.A.png Exocraft Acceleration Upgrades
Prefix Suffix UPGRADECAT.SPEED.png
Boost Power
Upgradecat.energy.png
Boost Tank Size
ID Screenshot
Frictionless Diffuser +44% - 47809 -
Frictionless Dynamo +53% - 16574 -
Frictionless Exhaust +39% - 21679 -
Frictionless Jets +37% - 01396 -
Frictionless Nozzles - +30% 04159 -
Liquid Fuel Dynamo - +30% 01945 -
Liquid Fuel Pump - +48% 23189 -
Liquid Fuel Turbine +43% - 11009 -
Multi-Tube Combustion Unit +54% - 60190 -
Multi-Tube Jets +35% - 10530 -
Tritium Diffuser - +32% 95837 -
Tritium Tanks - +33% 90795 -
CLASS.B.png Exocraft Acceleration Upgrades
Prefix Suffix UPGRADECAT.SPEED.png
Boost Power
Upgradecat.energy.png
Boost Tank Size
ID Screenshot
CLASS.C.png Exocraft Acceleration Upgrades
Prefix Suffix UPGRADECAT.SPEED.png
Boost Power
Upgradecat.energy.png
Boost Tank Size
ID Screenshot

Additional information[edit | edit source]

Release history[edit | edit source]

Gallery[edit | edit source]