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The subject of this article is from the Waypoint update.
The information from this article is up-to-date as of 21 February, 2023.
Exocraft Boosters Upgrade
Exocraft Boosters Upgrade
Category Exocraft - Boosters Module
Type Generated Upgrade
Stats CLASS.S / CLASS.A / CLASS.B / CLASS.C
Updated Waypoint
Disambig This article is about the procedural upgrades. For the core technology, see Exocraft Boosters.

Exocraft Boosters Upgrade is an exocraft Upgrade Module.

Summary[ | ]

Exocraft Boosters Upgrades, contained within Exocraft Boost Modules, are procedurally generated upgrades granting bonuses to the Exocraft's boosters.

Upgrade properties[ | ]

Exocraft Boosters Upgrades grant at least one of the following bonuses:

  • UPGRADECAT.SPEEDBoost Power: Increases vehicle speed bonus during boost
  • Upgradecat.energyBoost Tank Size: Increases duration of each boost
Module

Name

Stats

Drawn

Module

Improves

C-Class B-Class A-Class S-Class
Min Max Min Max Min Max Min Max
Boost C 1

B/A 1-2

S 2

UPGRADECAT.SPEEDBoost Power 10 19 20 34 35 54 55 69
Upgradecat.energyTank Size 10 19 15 29 30 49 50 59

Up to three Exocraft Boosters Upgrades can be installed in the inventory of an Exocraft --- installing four or more upgrades will disable all upgrades of that type until the upgrade count is reduced to three or less.

Crafting[ | ]

Exocraft Boosters Upgrades can only be obtained from opening Exocraft Boost Modules.

Exocraft Boosters Upgrade can be repaired using the following ingredients:

Exocraft Boosters Upgrade can be dismantled after construction, returning the following ingredients:

Installing[ | ]

Upgrade modules follow a static progression. The generation seed is used for all module families at the same time. During module installations it goes up by one. The new module they change into correlates to their order of installation. If the game is reloaded, the exact same pool will be offered to the player, no matter the order they install other modules.

Example: If an S-class module had 200 ly Hyperdrive Range bonus on the third installation no matter in what order the former modules are installed or their class, if the same S-class module is used third again, it will once again be the 200 ly bonus module even if the name changes. Only if used second or fourth the module stat may change.

Discovered Upgrade Modules[ | ]

ID value can be established by using NMSSaveEditor, and this is the "seed" that determines what bonuses this upgrade will provide.

CLASS.S Exocraft Boosters Upgrades
Prefix Suffix UPGRADECAT.SPEED
Boost Power
Upgradecat.energy
Boost Tank Size
ID Screenshot
Perfect Jets +69% +59% 53596 -
Perfect Combustion Unit +69% +58% 93465 -
Gravity Igniter +56% +50% ? Link
CLASS.A Exocraft Boosters Upgrades
Prefix Suffix UPGRADECAT.SPEED
Boost Power
Upgradecat.energy
Boost Tank Size
ID Screenshot
Frictionless Diffuser +44% - 47809 -
Frictionless Dynamo +53% - 16574 -
Frictionless Exhaust +39% - 21679 -
Frictionless Jets +37% - 01396 -
Frictionless Dynamo +51% +42% 95464 -
Frictionless Nozzles - +30% 04159 -
Liquid Fuel Dynamo - +30% 01945 -
Liquid Fuel Pump - +48% 23189 -
Hybrid Exhaust +43% +30% 44145 -
Liquid Fuel Turbine +43% - 11009 -
Multi-Tube Combustion Unit +54% - 60190 -
Multi-Tube Jets +35% - 10530 -
Frictionless Diffuser +40% +32% 25252 -
Tritium Diffuser - +32% 95837 -
Tritium Tanks - +33% 90795 -
CLASS.B Exocraft Boosters Upgrades
Prefix Suffix UPGRADECAT.SPEED
Boost Power
Upgradecat.energy
Boost Tank Size
ID Screenshot
CLASS.C Exocraft Boosters Upgrade
Prefix Suffix UPGRADECAT.SPEED
Boost Power
Upgradecat.energy
Boost Tank Size
ID Screenshot

Additional information[ | ]

Release history[ | ]

Gallery[ | ]

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