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The subject of this article is from the Echoes update.
The information from this article is up-to-date as of 13 February, 2024
NmsNext Default Exosuit Starship

The initial Exosuit/avatar

The Exosuit is worn by the player during the game.

Summary[ | ]

The Exosuit is the outfit that a player's avatar wears in No Man’s Sky. It provides storage for items that an avatar carries; offers protection from planetary hazards, hazardous flora, hostile fauna and aggressive sentinels; and comes equipped with a jetpack. It has expandable inventory capabilities and its technology can be upgraded. Whatever creature exists within an Exosuit is never seen, so the Exosuit essentially doubles as a player’s avatar. Avatars can be customised at Appearance Modifiers on Space stations.

Components[ | ]

The initial Exosuit has 24 Cargo inventory slots and 10 Technology inventory slots; three of the Technology inventory slots always contain the following three basic technologies:

  • Life Support – keeps the player alive and provides power for movement; recharged with Oxygen
  • Hazard Protection – protects from extreme temperatures, radiation, and toxicity; recharged with Sodium
  • Jetpack – allows an avatar to temporarily fly; activated by pressing X (PS), Spacebar (PC) or A (Xbox); recharged from Life Support

Suit Systems[ | ]

In addition to technology-based systems, the Exosuit is equipped with systems which, though they are not represented as a basic technology, provide fundamental functions for the Exosuit's wearer.

Movement Systems[ | ]

The Movement Systems enhance the mobility of the Exosuit's wearer. Two systems are classed as Movement Systems: the Jetpack (already mentioned in Components) and the Speed Augmentation. Both require power from Life Support to function.

The Speed Augmentation, also referred to as the Adrenal Pump, grants the wearer the ability to sprint for a limited time. Sprinting drains Life Support faster than walking, but the drain is not as severe as that incurred by use of the Jetpack.

Defence Systems[ | ]

The Defence Systems, also called the Defensive Systems, protect the Exosuit's wearer from nearby hazards and threats.

Attacks on the wearer will first deplete the Exosuit's deflector shield, which automatically regenerates after a hit if the wearer is able to avoid further damage for long enough; alternately, the wearer can instantly restore some shield strength by activating a hazard protection unit or destroying Combat Supplies canisters dropped by Sentinels. The remaining durability of the shield displays in the upper-left corner of the heads-up display as a white bar whenever it is not at full strength.

If the Exosuit's shield is fully depleted by incoming damage, further damage will be dealt directly to the Exosuit's core --- destruction of the core results in the death of the wearer, incurring Game mode-specific penalties. The remaining health of the Exosuit's core displays below the shield durability bar as a row of health squares --- the total number of squares indicates maximum core health while the number of white squares indicates current core health.

The Exosuit initially begins with 3 core health squares and a shield with either medium strength (Normal mode) or low strength (Survival and Permadeath modes). Missing core health, whether caused by damage or by installation of core health upgrades, can only be restored by using health-restoring objects (including, but not limited to, Health Stations and the white boxes in Cargo Drops).

Aeration Membrane[ | ]

The Aeration Membrane provides supplementary oxygen for the Exosuit's wearer whenever they spend more than a few seconds submerged in a liquid (usually water). Its benefits are short-lived compared to those offered by Hazard protection; however, the Aeration Membrane's oxygen supply, displayed as a light blue bar when it is not at full length, can be replenished underwater by interacting with Candle Kelp (the plants which are harvested for Kelp Sacs).

Inventory[ | ]

The Exosuit has two separate inventories, Cargo and Technology.

Cargo Inventory[ | ]

Cargo inventory is where acquired items appear. These include items that are bought, harvested, looted, received in trade, or received as a reward[1]. New players begin the game with 24 Cargo slots which can be increased to a total of 120.

Cargo inventory slots hold:

  • 9,999 units of resources in Normal mode, or 500 in Survival and Permadeath modes
  • 10 technology upgrades
  • 20-40 units of products, depending on the product

Technology Inventory[ | ]

Technology inventory is only for Exosuit technology upgrades. New players begin the game with 10 Technology slots. All other players may add additional slots to Technology inventory, for a total of 60. Exosuit technology inventory has 3 supercharged slots: 1st row 5th column, 2nd row 9th column and 3rd row 3rd column. The effectiveness of upgrade modules and blueprints placed in supercharged slots will be boosted by up to 400% depending on their type.

Inventory Upgrades[ | ]

Slots upgrades for the Exosuit can be acquired at Space Stations and the Space Anomaly (once per location per system), as rewards from Nexus missions, or at no cost after repairing planetary Drop Pods.

When initiating the upgrade interface, Travellers are presented with the option to add a slot to either their cargo or technology inventory. The default selection is set to augment the cargo inventory. To upgrade the technology inventory instead, Travellers must manually select the technology slot option before confirming the upgrade. This selection feature might not be immediately obvious, which has led many Travellers, possibly including seasoned ones, to overlook the capability to upgrade technology slots, potentially for extensive periods of gameplay.

The cost for each additional slot begins at 5,000 Units for cargo and 1,000 Units for technology, progressively escalating until it reaches a ceiling of 200,000 Units for cargo and 125,000 Units for technology slots.

Technology Upgrades[ | ]

Most Exosuit systems, including the three core technology components of Life Support, Hazard Protection, and Jetpack, can be upgraded through the use of Upgrade Modules and Blueprints. Both upgrade modules and blueprints can be found at merchants and through the act of exploring various points of interest.

Exosuit Technology Blueprints[ | ]

These upgrades can be made by the player by acquiring the blueprints through purchases or as rewards in response to in game achievements/quests.

Type Class Technology / Upgrade Effect
Mobility Render.jetpack Jetpack High Jump or Temporary short distance flight
S Class RENDER.JETPACKMOD Airburst Engine Ability to recharge exosuit jetpack during flight
A Class RENDER.JETPACKMOD Rocket Boots Unlocks an advanced jump capability
A Class RENDER.JETPACKMOD Efficient Water Jets Adds capability to use jetpack for short distance underwater propulsion
B Class RENDER.JETPACKMOD Neural Stimulator Improved running distance and Jetpack usage duration
Life Support Render.cell Life Support Suit powered movement and basic life support
C Class RENDER.CELLMOD Oxygen Recycler Improved life support capacity by 10%
A Class RENDER.CELLMOD Oxygen Rerouter Life Support system provides an emergency oxygen supply
B Class Render.helmet Aeration Membrane Adds a secondary oxygen supply which can be recharged
Hazard Protections Render.protectgeneric Hazard Protection Protects from extreme temperatures, radiation & toxicity
B Class RENDER.PROTECTGENERICMOD Shield Lattice Increases Hazard Protection's protection duration
C Class RENDER.PROTECTTOXIC Toxin Suppressor Supplements Hazard Protection in toxic environments
C Class RENDER.PROTECTRADS Radiation Deflector Supplements Hazard Protection in radioactive environments
C Class Render.protectcold Thermic Layer Supplements Hazard Protection in cold environments
C Class Render.protectheat Coolant Network Supplements Hazard Protection in hot environments
Language Translators S Class AUTOTRANSLATOR Advanced Translator Temporarily translates 3 words in each interaction
A Class AUTOTRANSLATOR Superior Translator Temporarily translates 2 words in each interaction
B Class AUTOTRANSLATOR Simple Translator Temporarily translates 1 word in each interaction
C Class ARTEMISTRANSLATOR Artemis Translator 1 word in each interaction created during the Artemis Path
Misc Accessories TECH.POWERGLOVE Haz-Mat Gauntlet Required to harvest some substances, e.g. flowers
RENDER.PERSONALREFINER Personal Refiner Single item refiner that you carry with you at all times
PRODUCT.HEXCORE Star Seed Reward for finishing the Atlas Path. Provides permanent health boost
Product.atlasstone Remembrance Reward for finishing the Artemis Path. Provides permanent health boost & access to Remembrance Terminals

Exosuit Technology Upgrades[ | ]

These upgrades can only be purchased from Exosuit technology merchants at the Space station.

Module Name Stats Drawn Module Improves C Class B Class A Class S Class X Class
Min Max Min Max Min Max Min Max Min Max
RENDER.CELLMOD Life Support B 1-2

A/S 2

X 1-2

Life Support Tanks n/a 5 20 20 50 50 100 5 110
Solar Panel Power 0 10 0 25 25 50 0 75
RENDER.JETPACKMOD Movement Always Jetpack Tanks 100 150 100 165 150 220 200 235 100 240
Initial Boost Power n/a 1 5 1 10 5 15 1 20
C 0-1

B 0-2

A 1-2

S 2

X 0-2

Fuel Efficiency 5 10 10 15 15 20 15 25 10 30
Sprint Recovery Time 1 10 10 20 20 30 30 50 1 60
Recharge Rate 1 5 5 15 10 30 15 35 5 40
Sprint Distance 10 20 10 30 20 50 40 50 10 60
RENDER.SHIELDMOD Defence Systems C/B 1-2

A/S 2

x 1-2

Core Health 20 (shows as 33)
Shield Strength 80 90 80 90 85 90 90 95 75 95
RENDER.PROTECTTOXIC Toxic Protection Upgrade Always Toxic Protection n/a 180 265 200 265 220 265 1 10
RENDER.PROTECTRADS Radiation Protection Upgrade Always Radiation Protection n/a 180 265 200 265 220 265 1 10
RENDER.PROTECTHEAT Thermal Protection Upgrade (Heat) TBD Heat Protection n/a 180 265 200 265 220 265 1 10
RENDER.PROTECTCOLD Thermal Protection Upgrade (Cold) Cold Protection n/a 180 265 200 265 220 265 1 10
RENDER.PROTECTWATER Underwater Oxygen Upgrade Oxygen Tank n/a 180 265 200 265 220 265 n/a n/a

Release history[ | ]

  • Release - Exosuits have a maximum of 48 General inventory slots.
  • Atlas Rises - The maximum number of Technology inventory slots was 12 and the maximum number of Cargo slots was 25.
  • NEXT - Increased the maximum number of Technology inventory slots to 14 and the maximum number of Cargo slots to 48. Added the ability to see player avatars, and provided tools to customize the appearance of avatars.
  • Beyond - Increased inventory slot stack limits from 250 to 9,999 (Normal and Creative modes).
  • Waypoint - General and Cargo inventories merged. Initial exosuit inventory increased to 24 Cargo, 10 Tech. Maximum exosuit inventory has increased to 120 Cargo, 60 Technology.

NOTE: At launch and through Atlas Rises, there was a different technology upgrade system in place. Upgraded parts were labeled with “Sigma”, “Tau”, and “Theta” to denote their potency. Life Support systems were recharged with Thamium9 or a consumable power source.Hazard Protection systems were recharged with oxide elements, such as Zinc, or with a “Shielding” consumable, such as Shielding Shards. Next has overhauled the upgrade system to what it currently is.

Gallery[ | ]

General Layout[ | ]

Videos[ | ]

Footnotes[ | ]

  1. Items received while piloting a Starship in space will appear in the Starship's inventory instead.
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