The information from this article is up-to-date as of 24 July, 2018.
Summary[edit | edit source]
The Exosuit is the outfit that a player’s avatar wears in No Man’s Sky. It provides storage for items that an avatar carries, offers protection from planetary hazards, and comes equipped with a jetpack. It has expandable inventory capabilities and its technology can be upgraded. Whatever creature exists within an Exosuit is never seen, so the Exosuit essentially doubles as a player’s avatar. Avatars can be customized at appearance modifiers on space stations.
Components[edit | edit source]
The initial Exosuit has 24 General inventory slots, 4 Technology inventory slots, and comes with the following basic technology pre-installed:
- Life Support – provides basic life support; recharged with Oxygen
- Hazard Protection – protects from extreme temperatures, radiation, and toxicity; recharged with Sodium
- Jetpack – allows an avatar to temporarily fly; activated by pressing X (PS4) or Spacebar (PC); recharged from Life Support
Inventory[edit | edit source]
The Exosuit has three separate inventories. Items are easily moved from General inventory to Cargo inventory and vice versa. When selling items or recharging components of the Exosuit, Multi-tool, or Starship, it does not matter in which inventory the items are stored.
General Inventory[edit | edit source]
General inventory is where acquired items first appear. These include items that are bought, harvested, looted, received in trade, or received as a reward. New players begin the game with 12 General slots and three of those are occupied by the core Life Support, Hazard Protection, and Jetpack units. An additional 36 slots can be added to General inventory, for a total of 48. Additional slots are purchased on space stations or at planetary drop pods. As a general rule, General inventory slots hold 250 units of commodities, 5 units of other items, or 1 technology upgrade.
Technology Inventory[edit | edit source]
Technology inventory is only for Exosuit technology upgrades. New players begin the game with 4 Technology slots. Legacy players may add an additional 8 slots to Technology inventory, for a total of 12. All other players may add an additional 10 slots to Technology inventory, for a total of 14. Additional slots are purchased on space stations or at planetary drop pods. Each slot is capable of holding one technology upgrade.
Cargo Inventory[edit | edit source]
Cargo inventory is essentially just more storage. New players begin the game with zero Cargo slots. Legacy players can add a total of 25 slots to Cargo inventory. All other players can add up to 48 slots of Cargo inventory. Additional slots are purchased on space stations or at planetary drop pods. As a general rule, Cargo slots hold twice as much as General slots with the exception of technology upgrades.
Technology Upgrades[edit | edit source]
The three core technology components of Life Support, Hazard Protection, and Jetpack can all be upgraded through the use of upgrade modules and blueprints. Both upgrade modules and blueprints can be found at merchants and through the act of exploring various points of interest.
Upgrade Modules[edit | edit source]
There are eight types of Exosuit upgrade modules. Each type come in four classes, from lowest to highest: C, B, A, S. Each individual module has a bonus attributed to it. Bonuses vary and it is possible to find two modules of the same type and class yet both have different bonuses. As a further complication, some Thermal Protection Modules protect against heat and others against cold – read their pop-up descriptions before purchasing them. The eight types of Exosuit upgrade modules are:
- Life Support Module – upgrades Life Support System (increases Life Support power and uses less power)
- Movement Module – upgrades Exosuit Movement Systems (increases running stamina and improves Jetpack)
- Radiation Protection Module – upgrades Exosuit Radiation Protection System (increases survival time in radioactive environments)
- Shield Module – upgrades Exosuit Defensive Systems (increases shield strength and core health)
- Thermal Protection Module (high temp) – upgrades Exosuit Thermal Protection System (increases survival time in high temperature environments)
- Thermal Protection Module (sub-zero) – upgrades Exosuit Thermal Protection System (increases survival time in sub-zero environments)
- Toxic Protection Module – upgrades Exosuit Toxin Filtering System (increases survival time in toxic environments)
- Underwater Protection Module – upgrades Exosuit Aeration Membrane (increases survival time underwater)
A maximum of 14 upgrade modules may be installed in General inventory. A maximum of 9 upgrade modules may be installed in Technology inventory. Each upgrade module falls into a subcategory. Only three upgrade modules from the same subcategory may be installed in either inventory. The Life Support subcategory consists of Life Support Modules. The Hazard Protection subcategory consists of Radiation Protection Modules, Thermal Protection Modules, and Toxic Protection Modules. The Movement subcategory consists of Movement Modules and Underwater Protection Modules. The Shield subcategory consists of Shield Modules.
Blueprints[edit | edit source]
There are five types of Exosuit blueprints.
- Haz-Mat Gauntlets – required to harvest some substances
- Neural Stimulator – increases running distance and Jetpack flight time
- Oxygen Recycler – increases life support
- Rocket Boots – increases Jetpack flight distance
- Shield Lattice – increases Hazard Protection
Release changes[edit | edit source]
At launch and through the Pathfinder update, Exosuits had a maximum of 48 inventory slots. Atlas Rises changed to the inventory system to what it currently is. During Atlas Rises the maximum number of Technology inventory slots was 12 and the maximum number of Cargo slots was 25. NEXT has increased the maximum number of Technology inventory slots to 14 and the maximum number of Cargo slots to 48.
At launch and through Atlas Rises, there was a different technology upgrade system in place. Upgraded parts were labeled with “Sigma”, “Tau”, and “Theta” to denote their potency. Life Support systems were recharged with Thamium9 or a consumable power source.Hazard Protection systems were recharged with oxide elements, such as Zinc, or with a “Shielding” consumable, such as Shielding Shards. Next has overhauled the upgrade system to what it currently is.
Next has added the ability to see player avatars. It has also provided tools to customize the appearance of avatars.
Gallery[edit | edit source]
Footnotes[edit | edit source]
- Items received while piloting a Starship in space will appear in the Starship’s inventory instead.
- A game of No Man's Sky that was started and saved before the Next update and continued after the Next update is a Legacy game.
- Provided by Reddit user u/fgiveme
- Provided by Reddit user u/fgiveme