|This page fills the role of Embassy for a Civilized Space community. The information found here represents a user-created civilization that is a creative addition to the game.|
|Capital planet||Edaemon VII|
|Portal Glyphs||118B30D459A4 Port System|
|This article is about the current version of the Khannate. For the Atlas Rises version, see Eyfert Khannate (Atlas).|
The Eyfert Khannate is a civilized space.
- 1 Summary
- 2 Entry
- 3 Naming Convention
- 4 History
- 5 Government
- 6 Civilization Formation
- 7 Economy
Summary[edit | edit source]
The Eyfert Khannate is a civilization in Survival Mode and based in the first red galaxy, Rerasmutul. It is ruled by one person, the Khan. The goal is to explore the vastness of the universe while also bringing peace and prosperity to its people.
Formerly, the capital was located in the Eafort XVIII system on the planet Gloss X. The bloody civil war and its effects stalled the construction of the capital building indefinitely, resulting in the move to another system. The Tenhoe Nebula is the new area of control, alongside the Sasageid Band and Ilbingew Band.
The civilization is currently in a period of stability. After a tumultuous period culminating in a bloody civil war in the NEXT Era, things have quieted down in the Abyss Era. It is still for the most part, peaceful in the Beyond Era. Currently, there have been attempts of a coup d'etat. The long period of peace and prosperity may come to an end soon.
A new era has begun. Since intergalactic travel is now possible, the expansion to Euclid begins.
Entry[edit | edit source]
The Eyfert Khannate isn't expecting visitors anytime soon due to its great distance from highly populated galaxies like Euclid and Eissentam. But if someone wants to pay a visit to such a distant place, there is a way to shorten travel time.
First, complete the Storyline. Before starting "The Purge", head to the Calypso galaxy. Once in Calypso, complete "The Purge". When in the Atlas Interface, reboot the universe and choose Raging Galaxy. You will be transported to the 15th galaxy Ogtialabi. From there, head to the center of Ogtialabi, Muhacksonto and Hitonskyer to reach Rerasmutul, the first galaxy with a red core.
Travellers entering the Eyfert Khannate must go through a secure port system, Hikhot-Riwo. Upon arrival, travellers will enter the extreme weather irradiated planet Bukavane XIV. The civilization expects all travellers to be well-equipped against the dangers, because it is reasonable that one is already more than well-equipped after going through such a distance.
Naming Convention[edit | edit source]
The Eyfert Khannate now has a naming convention. This will be used only if it is in a galaxy with at least two civilized spaces, this one included.
EK(solar index)/SystemName (Notable characteristics, if any).
Example: EK18B/Hikhot-Riwo (Port System)
EK = Eyfert Khannate.
18B = Solar Index of the system (right-most number, 018B on the signal booster).
(Port System) = Notable characteristics, if any.
History[edit | edit source]
Government[edit | edit source]
Due to its small size, the civilization is currently a dictatorship, with Ezegnegch as the leader. There are plans to change the government to a police state, due to reported attempts of a coup d'etat. The current approval rating of the Khan is 67%, up from 21% during the civil war.
Outposts[edit | edit source]
A group of deities led by a "bearded man wearing a plaid shirt" granted the Nexus' teleporter the ability to warp travellers to some of the most interesting places (all of it in Euclid) in the universe. This made intergalactic travel between Rerasmutul and Euclid possible. An expansion is underway within the Hubble zone, appx. 4,750 light years away from the Galactic Hub and 7,000 light years away from the AGT. The expansion proper is located at the "Beljan-Niquet Void", a large but almost empty area consisting of the lower sections of the Beljan Mass and Niquet Cloud. The area has a lot of "rogue stars", which are separated from the main group.
Civilized Space Relationships[edit | edit source]
Despite being a member of the United Federation of Travellers, the Eyfert Khannate is isolationist in nature, preferring to not interfere or participate in most events. There is only one civilization it has significant contact with: The Galactic Hub.
Galactic Hub[edit | edit source]
The Galactic Hub is the only civilization the Eyfert Khannate has significant contact with as Ezegnegch used to be a regular visitor before moving to Rerasmutul. Since the establishment of the Eyfert Khannate Euclid Outpost, a formal alliance between the two civilizations is formed. The Galactic Hub Embassy Eyfert Khannate is established in the Fazalte-Mosky system, signifying the friendly and prosperous relationship between the two civs now and the future.
(Placeholder. Fanfiction coming soon):
Intergalactic travel between Rerasmutul and Euclid is now possible thanks to Featured Bases. Instead of an outpost, the Eyfert Khannate now has a presence in the Hubble zone. For now, a small, temporary base in the Sivess Instability is constructed, to facilitate easy intergalactic travel. The search for a suitable location for the Euclid Expansion is underway.
An embassy system in the Savenix Instability has been located. The embassy building is finished, but more improvements are underway thanks to a new wave of changes to the universe.
Alliance of Galactic Travellers[edit | edit source]
Armed Forces[edit | edit source]
Currently, the military is small, having a mere 15,000 men, women and children (yes, children CAN participate in the army) and the entire Kinderkin population ready for conscription. Out of the 15,000, about 180 are elites in training. A prodigious and talented child soldier named Naman (Short for Namanchildaggui) is currently the best in the armed forces and is mentored by Ezegnegch himself.
Police[edit | edit source]
The Headquarters of the Eyfert Khannate Police Force is located in the system Gedanimit (?) in the Tenhoe Nebula. It enforces the law in the civilization, maintaining peace and order. It also handles rescue missions and coordinates disaster risk management.
Army[edit | edit source]
The Headquarters of the Eyfert Khannate Army is located in the ??? system in the Tenhoe Nebula. Most army members are trained in exploration of new frontiers and are not adept at peacekeeping. This results in a small size. All of that with change soon.
Prison[edit | edit source]
Citizens who commit crime are sent to the prison system Yevoik-Rubhan. Those convicted are sent to either the exotic planet (more petty crimes like theft and rape), hot planet (serious crimes like 1st degree murder) or dead moon (wide-reaching crimes like plunder, genocide and treason). A beautiful lush moon serves as the home for the security force in the system. In Eyfert Khannate speak, the colloquial term for prison is The Rubhan, while Rubhan Starigo means a death sentence.
Elite Army[edit | edit source]
The Headquarters of the Eyfert Khannate Elite Army is located in the ??? system.
The Eyfert Khannate's Elite Army is called the Lan-Aua (roughly pronounced Lan-a-wa), which roughly translates to "no mercy". In a similar fashion to the Sugaikinovi Fringe Elite Army, these soldiers are the best of the best the civilization has to offer. However, unlike their SKF counterparts, they won't be emotionless, unrepentant killers. They'll have solid psychological training to prepare them for the horrors of the training program and potential combat in the future. Ezegnegch and child prodigy Naman are main leaders, though Naman supervises most operations. Ezegnegch serves as a mentor and creator of the Elite Army training program, which will be a deadlier and harsher version of the SKF Elite Army training program.
Elite Army trainees must have at least 5 years experience in both the armed forces and exploration squadron, or must have exceptional abilities and talents in both combat and exploration in order to join the training program. Before the training begins, they'll go through at least one year of physical and psychological preparations, as the mortality rate of the training program is 99.99%.
In all stages of the training, trainees will be FULLY NAKED AND FORCEFULLY UNARMED, completely exposing themselves to danger. They will be dropped off individually, ensuring that they are fully alone and independent for almost entirety of the training program. If trainees happen to meet up, it is a non-issue and a lesson in believing in luck.
The stages are as follows:
|The first stage exposes trainees to toxic worlds, the bane and weakness of every Kinderkin. They are exposed to foul and corrosive world infected with deadly diseases for an extended period of time in order for them to toughen up their bodies and control their heightened physical and mental senses. The chosen planet is Iurgela Resh, infamous for its unusually sticky surface. This makes almost everything more difficult as movement is be hampered, especially when near herds of blobs.|
|The second stage exposes trainees to extremely toxic worlds. They are exposed to extreme toxicity that can painfully kill any unprotected lifeform in a mere 12 seconds. This is reduced to 4 seconds in Kinderkins due to their heightened senses (pain is a sensation). They must be fully exposed to those worlds for AN ENTIRE DAY, in order to further toughen up their physical and mental prowess and fortitude. Toxic worlds have rotten stench, corrosive substances and deadly, infectious diseases. Extreme worlds are worse by at least 10-fold.|
|The third stage brings those who managed to survive the second stage to the planet ???, a true hell planet. This extremely toxic hellhole is not only extremely toxic, but it also has extremely aggressive, merciless and intelligent PESTINIA PESTIS as well as equally cunning and intelligent nightmare fuel predators worse than the Slenderman in great numbers. They are going to survive in this hellish world, exposed to the extremely toxic elements while fighting for their lives FOR AN ENTIRE MONTH OR MORE, DEPENDING ON THE MOOD AND WHIMS OF THE HIGHER-UPS, usually ranging from 1 month to 1 year.|
|The fourth stage is a break, giving Elite Army trainees a chance to rest. Meaning, they have to survive in an extremely irradiated ocean world. Currently, the port planet Bukavane XIV is the venue. Half of the stage involves them surviving against the elements for one week, while the other half involves them being FORCED to stay underwater, again for one week. Once break time is over, the fifth stage beings. Kinderkins are impervious to radiation and cancer, which is the reason why this stage is a break. The current planet however, adds complications in the form of hostile fauna, as there is an infestation of them, built to survive and withstand extreme radiation.|
|The fifth stage takes trainees to an extremely cold world. They will be forced to survive for random amount of time deprived of basic needs while being exposed to the extreme cold, reaching temperatures close to absolute zero. The amount of time is dependent on the mood and whims of the higher-ups, but it usually ranges from 30~60 days.|
|The sixth stage takes trainees to an extremely hot world. The instant they unknowingly pass the 5th stage, they will be suddenly teleported to the planet in order for them to experience a sudden and extreme shift in temperature. They will be forced to survive for a random amount of time deprived of basic needs while being exposed to extreme heat, reaching temperatures of up to 330C (626F). The amount of time is dependent on the mood and whims of the higher-ups, but it usually ranges from 30~60 days.|
|The seventh stage takes trainees to a watery grave, underneath the oceans of an extremely toxic ocean planet. They will be sent to the farthest point from land, ensuring no escape. They will be forced to live in corrosive seas with dangers lurking everywhere, including deadly "Exploding Jellyfish", "Phallic Eyes" and "Giant Anglerfishes". After a period of time, they will be trained to operate a Nautilon until they have the experience and finesse of an old sailor... in less than a year.|
|The eighth stage takes trainees to Batsovokuy and in two planets: Teya M7/84 and Yegentum Sigma. This tests mental fortitude and discovery, as they'll be exposed to the dangers of the unknown. This is one of the easier stages and it takes about one month to complete. They are then forced to write needless thesis work on their discoveries about all planets in the system, with criteria based on subjects in a typical university. Lately, the stage is considerably more difficult due to the dangerous nature of the two planets.|
|The ninth stage takes trainees to two planets: Commy Nabets and Rumae B25, and one abandoned system: ???. Though they will start fully naked, they can utilize the resources of the planets to gear up and fight against whatever wants to kill them. They'll stay in each planet for a full month, learning to fight Sentinels, Predators, and occasionally... their very own comrades, swiftly, effectively, efficiently and mercilessly. This is the only stage where they are allowed to be armed. Exocraft and Space combat is also part of the training, where they will provoke the Sentinels and lure in fleets of Motherships to attack. Meanwhile, exocraft training includes proper handling of the Colossus, Roamer, Nomad and Pilgrim.|
|The tenth stage takes trainees to an airless planet in a blue uncharted system. Mimicking conditions similar to Ancestral Galaxies like Budullangr and Aptarkaba, they'll be exposed to breathable air starvation and the feeling of utter desolation, putting them at the brink of insanity. This stage lasts for one full year and is the most dangerous, as most trainees commit suicide here.|
|The final stage takes those who managed to avert suicide to Eoti. The desert world is an example of deception personified, with its clear weather, gentle skies, beautiful plains and deafening silence hiding the most ferocious, vile beasts the Kinderkin race has ever seen since the day they came to existence. They will be sent to the most dangerous and isolated parts in the planet with the highest concentration of headcrab broods, exposing themselves to predators that makes the third stage seem like child's play. The final stage lasts for one year and is the second deadliest.|
Once the trainees pass the 11 stages of death, they'll be full-fledged members of the Eyfert Khannate Elite Army. Perks include a permanent residence in one the FNAF, or Four New Alien Frontiers (See Tier 17 of the Pestina Pestis Purge Prizes or PPPP for short), immediate PPPP Tier 10 status, lifetime pension with monthly pay equal to a CEO of a small-time business, lifetime 33% discount in purchasing anything, tax exemption, free education for 1st to 2nd order relatives (member's immediate family and closest relatives), social care, healthcare, death care, etc. in government-run facilities.
Pestinia Pestis Purge Prizes[edit | edit source]
The Eyfert Khannate has a campaign that aims to rid the universe of every single sentinel they encounter. The more sentinels destroyed, the greater the rewards.
|Hostile Flora||1 for every 10 destroyed|
|Abyssal Horror - Annoying Exploding Jellyfish||3|
|Abyssal Horrors - Phallic Eye and Tasty Anglerfish||4|
|Mostly Harmless Pirate||8|
250 Ferrite Dust
1 random item from each Cargo Drop type (up to 7 items).
C-class small-inventory Fighter Starship or units at 90% of the starship's value.
|10||9000||1x Fusion Accelerant or Cryo-Pump, all product formulae and directions required for creation of the chosen item
|11||15,000||1x Stasis Device or Fusion Ignitor, all product formulae and directions required for creation of the chosen item
Complete bundle of base-building materials necessary for the production of chosen item.
|12||60,000||Free small A-class Freighter + 10 B-class Frigates + all Freighter Hyperdrive Upgrades|
|13||300,000||Free large A-class 34-slot Freighter, 20 A-class frigates
Permanent ownership of one moon in one discovered yellow system of choice within Urmodian Void or Ukchuua space. Low or medium wealth systems only. Parent planet must not have rings.
|14||3,000,000||Free S-class Shuttle, Explorer, Fighter, Hauler, Squid Exotic, S-class Freighter, 30 S-class frigates
|15||30,000,000||Permanent ownership of one undiscovered yellow system within the FNAF, Urmodian Void Ukchuua space, excluding important systems. 3 celestial bodies or less, low or medium wealth, only 1 large planet is permitted.|
|16||300,000,000||Permanent ownership of one chosen system of any color within the FNAF, Urmodian Void or Ukchuua space, excluding important systems. No discovery, wealth, planetary size or number restrictions.|
|17||1,350,000,000||Become the supreme ruler of one of the FNAF regions: Eyharg Quadrant, Faegen, Rachepa Cluster, Zivaiur Cluster
(Limited! Only four are allowed to reach this tier. Only one claimant per region)
|18||4,294,967,295||Become the supreme ruler of the Eyfert Khannate, if one can achieve this in a lifetime.
(Limited! Only one is allowed to reach this tier)
Garbage Dump System[edit | edit source]
There is now considerable debate whether Teyevs or Nisiyskoid should be Garbage Dump system. But the great leader Ezegnegch has been very heavily lobbying for Nisiyskoid because Teyevs is in way too close proximity (literally right next) to his hidden vacation system.
Civilization Formation[edit | edit source]
The Eyfert Khannate is civilization that is exorbitantly picky in finding a home. Here are the requirements for civilization formation:
- It must be in a red, non-ancestral galaxy. E.g. Rerasmutul, Twerbetek, Jasinessa.
- It must be within or near a special region with anomalous and colorful gas clouds against a dark area of space. Example: Wanowar Spur.
- Optional - the region must be chaotic and difficult to navigate. This is for security purposes and it also makes Kinderkins better navigators in the process.
- The governmental capital listed in this civilization page must be a wealthy and peaceful system, preferably uncharted and blue in color for added security.
- If no suitable wealthy/peaceful system is found, then a mid-wealth and peaceful, uncharted or abandoned system located close to multiple wealthy systems will be chosen instead.
- The capital planet must be in a large-sized extreme weather barren or scorched planet. Rings are optional but preferred.
- The most beautiful clear-weather large-sized ringed lush planet with the best fauna and no sentinels in the entire game in anything less than a wealthy and peaceful system will not be chosen as the capital. Location is of great importance.
- The port system can be any system with at least 2 celestial bodies, preferably blue in color for increased security.
- The port planet must be an extreme-weather frozen or irradiated planet regardless of size and weather where storms actually occur and weather data match perfectly. This is mainly for security purposes and to ensure visitors are prepared for the harsh, extreme-weather planets Kinderkins tend to live in. It is also expected travellers are very well equipped after travelling 18 galaxies.
- A garbage dump system loathed by majority of the citizens. This is where the citizens go to dump all their garbage and release their accumulated stress and hatred.
Once these ridiculously ridiculous requirements are fulfilled, then the civilization will form. Trade routes, prison systems and more discoveries will follow.
Expansion Formation[edit | edit source]
Conditions for making an expansion are much more relaxed.
- It must be in any non-ancestral galaxy.
- It must be in a star-poor region with multiple rogue stars.
- The expansion capital must be in any red, green or blue star. Wealth must be at least medium, regardless of conflict.
- The capital planet must be in a frozen, barren or scorched planet, regardless of size and weather.
- The flora in the frozen and barren biomes must be pre-Atlas Rises.
- The port system can be any system with at least 2 celestial bodies.
- The port planet is the one closest to the Space Station. It can be any biome except for Exotic and Mega-Exotic.
- A garbage dump system loathed by majority of the citizens. This is where the citizens go to dump all their garbage and release their accumulated stress and hatred.
Economy[edit | edit source]
The Eyfert Khannate's economy is capitalist in nature with multiple sources of income. Their main sources are trading and farming, while secondary sources include purging PESTINIA PESTIS from existence.
Companies[edit | edit source]
Currently, there are five known companies in the Eyfert Khannate.
- Arkson Cowest Computing (ACC) - Computing hardware and software, server hosting (GITGUD)
- Dalowey's Destructive Devices (DDD) - Weapons and munitions manufacturer (GITGUD)
- Emisso Conglomerate (EMSC) - Multiple ventures, but primarily focuses on ready-to-eat meals (GITGUD)
- Enyovseg Conglomerate (NYSG)- Resource extraction, power distribution, FISD specialist. Currently has a joint venture with KBPT.
- Keitelburgers Patties and Terraforming (KBPT) - Restaurant chain, specializes in meat-related foods, formerly into terraforming
The three GITGUD companies are currently accused of coup d'etat, with strong evidence of a planned overthrow of the civilization.
Trade Routes[edit | edit source]
Two trade routes have been recently established. Aside from being important trade locations, they also function as the headquarters for various government services as well. Added security from the government results in secure trading with almost, if not totally zero crime. All systems are wealthy and have a trading value of at least 90.
3-way Trade Route[edit | edit source]
- Rizyakho (Material Fusion)
- Minyau VI (Trading)
- Pitkya (Scientific)
4-way Trade Route[edit | edit source]
- Arkson (Construction): WARNING. This system is the origin of the ongoing coup d'etat.
- Irsakhot II (Mining)
- Nogrivos (Power Generation)
- Godoijia VIII (High Tech)
- Uapseu (Manufacturing): This system will be used for trading purposes in the meantime.