|This page fills the role of Embassy for a Civilized Space community. The information found here represents a user-created civilization that is a creative addition to the game.|
|Capital system||Scouting for a new system...|
|Capital planet||Scouting for a new capital...|
|Port system||Scouting for a new port planet...|
|Portal Glyphs||1234567890AB Port System|
|This article is about the current version of the Khannate. For the Desolation version, see Eyfert Khannate (Desolation). For the Atlas Rises version, see Eyfert Khannate (Atlas).|
The Eyfert Khannate is a civilized space.
- 1 Summary
- 2 Areas of Control
- 3 Entry
- 4 Naming Convention
- 5 History
- 6 People and Culture
- 7 Government
- 8 Civilization Formation
- 9 Economy
Summary[edit | edit source]
The Eyfert Khannate is a civilization in Survival Mode and based in the first red galaxy, Rerasmutul. It is ruled by one person, the Khan. The goal is to explore the vastness of the universe while also bringing peace and prosperity to its people. Formerly located exclusively in Rerasmutul, it has expanded to Euclid, making it accessible to more people.
Areas of Control[edit | edit source]
- Irmiciach (Neutral Zone)
- Exalkisi Sector (Red Zone, under control of the Khan)
- Thwait Void (Blue Zone, under control of GITGUD)
- ??? (Euclid Expansion)
GITGUD is an alliance of three megacorporations formerly based in the ice planet Itney, in the Apstey-Sovos system. They moved their base operations to Arkson. After a heated discussion with the Khan, they ended their coup and are given a region they autonomously control.
Entry[edit | edit source]
thumb|Travellers who wish to visit the Eyfert Khannate must go through here first. The Eyfert Khannate isn't expecting visitors anytime soon due to its great distance from highly populated galaxies like Euclid and Eissentam. But if someone wants to pay a visit to such a distant place, there is a way to shorten travel time.
First, complete the Storyline. Before starting "The Purge", head to the Calypso galaxy. Once in Calypso, complete "The Purge". When in the Atlas Interface, reboot the universe and choose Raging Galaxy. You will be transported to the 15th galaxy Ogtialabi. From there, head to the center of Ogtialabi, Muhacksonto and Hitonskyer to reach Rerasmutul, the first galaxy with a red core.
Travellers entering the Eyfert Khannate must go through a secure port system, ???. Upon arrival, travellers will enter the extreme weather planet ???. The civilization expects all travelers to be well-equipped against the dangers, because it is assumed that one is already more than well-equipped after going through such a distance.
Naming Convention[edit | edit source]
The Eyfert Khannate's naming convention is used only when there are multiple civilized spaces in a galaxy.
Naming guidelines in main areas of control (Tenhoe Nebula, lower Beljan Mass, lower Niquet Void):
- EK(solar index)/Seed Name (Optional: Notable characteristics, if any).
- Example: EK18B/Hikhot-Riwo (Port System)
Naming guidelines in regions outside the main areas of control:
- EK(solar index)/AnyName (Optional: Notable characteristics or random description).
- Example: EK1A/Super Novice Star (super novice is not a real class trololololo)
EK = Eyfert Khannate.
18B = Solar Index of the system (right-most number, 018B on the signal booster).
(Port System) = Notable characteristics, if any.
History[edit | edit source]
People and Culture[edit | edit source]
The Eyfert Khannate is an almost homogenous society. Most citizens are of one race, the Kinderkin. They are a race of humanoids that greatly resemble human children, except they live twice as long and have more durable bodies. In-game, their appearance would be something like this: About 60-80% the height of the Anomaly with body type 4, but with the lankiness of body type 3.
They have a peculiar and rather twisted religion which involves intentionally worshipping and viciously harming their deity: Rakkunism. The so-called deity is currently being relocated to a new Garbage Dump Planet.
For more information about the Eyfert Khannate's demographics and culture, and Kinderkins in general, visit this link: Kinderkin.
Government[edit | edit source]
The civilization is growing in size but is still a dictatorship, with Ezegnegch as the leader. However, a very powerful group of megacorporations called GITGUD (Great Itney Trio Group Under Duling) has risen to power and attempted a coup d'etat. Initially, their attempts are suppressed. But thanks to another massive universe-changing event, they and their followers are given a region to control. As a result, the civilization is now split into two main regions, with Irmiciach acting as the bridge between them. The current approval rating of the Khan increased to 87% thanks to the mostly peaceful resolution of the conflict. While the Khan is still the supreme ruler, GITGUD now has near fully autonomous control of the region they've been given.
Most government-related stuff like the location of the capital, the police, the army and the pathfinders are in the red zone, while the economy-related stuff like the port system, Trade routes, corporations and financial hubs are in the blue zone. Everyone is free to choose which side to settle, except for a few highly restricted systems in the neutral zone.
Because of the removal of portal interference, intergalactic travel is now significantly easier. This caused the people, including the evil doers and the coup d'etat instigators, to unite together and debate whether to stay in the galaxy but move to a different region, or go intergalactic and find another red-core galaxy much farther away. In the meantime, the Khannate has moved to a nearby area of space.
Expansions[edit | edit source]
Expansions are multiple claimed star systems located in a sizeable area of space, usually a star-poor region.
A group of deities led by a "bearded man wearing a plaid shirt" granted the Nexus' teleporter the ability to warp travellers to some of the most interesting places (all of it in Euclid) in the universe. This made intergalactic travel between Rerasmutul and Euclid possible. An expansion is underway within the Hubble zone, appx. 4,750 light years away from the Galactic Hub and 7,000 light years away from the AGT. The expansion proper is located at the "Beljan-Niquet Void", a large but almost empty area consisting of the lower sections of the Beljan Mass and Niquet Cloud. The area has a lot of "rogue stars", which are separated from the main group.
Outposts[edit | edit source]
Outposts are single stars claimed outside of Eyfert Khannate space. A base is built to facilitate ease of travel across large distances to various points of interest. Currently, there are no outposts.
Civilized Space Relationships[edit | edit source]
Despite being a member of the United Federation of Travellers, the Eyfert Khannate is isolationist in nature, preferring to not interfere or participate in most events. But when it comes to exploration or pathfinding-related tasks, they won't hesitate to offer their knowledge and expertise to those who need it. There is only one civilization it has significant contact with: The Galactic Hub.
Galactic Hub[edit | edit source]
The Galactic Hub is the only civilization the Eyfert Khannate has significant contact with as Ezegnegch used to be a regular visitor before moving to Rerasmutul. Since the establishment of the Eyfert Khannate Euclid Outpost, a formal alliance between the two civilizations is formed. The Galactic Hub Embassy Eyfert Khannate is established in the Fazalte-Mosky system, signifying the friendly and prosperous relationship between the two civs now and the future.
(Placeholder. Fanfiction coming soon):
Intergalactic travel between Rerasmutul and Euclid is now possible thanks to Featured Bases. Instead of an outpost, the Eyfert Khannate now has a presence in the Hubble zone. For now, a small, temporary base in the Sivess Instability is constructed, to facilitate easy intergalactic travel. The search for a suitable location for the Euclid Expansion is underway.
An embassy system in the Savenix Instability has been located. The embassy building is finished, but more improvements are underway thanks to a new wave of changes to the universe.
Alliance of Galactic Travellers[edit | edit source]
Armed Forces[edit | edit source]
Currently, the military is small, having a mere 37,500 men, women and children (yes, children CAN participate in the army) and the entire Kinderkin population ready for conscription. Out of the 37,500, about 285 are elites in training. A prodigious and talented child soldier named Naman (Short for Namanchildaggui) is currently the best in the armed forces and is mentored by Ezegnegch himself.
Police[edit | edit source]
The Headquarters of the Eyfert Khannate Police Force is located in the system ??? in ???. It enforces the law in the civilization, maintaining peace and order. It also handles rescue missions and coordinates disaster risk management.
Army[edit | edit source]
The Headquarters of the Eyfert Khannate Army is located in the ??? system in ???. Most army members are trained in exploration of new frontiers and are not too adept at peacekeeping. This results in a small size. All of that with change soon.
Prison[edit | edit source]
Citizens who commit crime are sent to the prison system ???. Those convicted are sent to either the ??? planet (more petty crimes like theft and rape), ??? planet (serious crimes like 1st degree murder) or dead ??? (wide-reaching crimes like plunder, genocide and treason). A ??? serves as the home for the security force in the system. In Eyfert Khannate speak, the colloquial term for prison is ???, while ??? means a death sentence.
Elite Army[edit | edit source]
The Headquarters of the Eyfert Khannate Elite Army is located in the ??? system.
The Eyfert Khannate's Elite Army is called the Lan-Aua (roughly pronounced Lan-a-wa), which roughly translates to "no mercy". In a similar fashion to the Sugaikinovi Fringe Elite Army, these soldiers are the best of the best the civilization has to offer. However, unlike their SKF counterparts, they won't be emotionless, unrepentant killers. They'll have solid psychological training to prepare them for the horrors of the training program and potential combat in the future. Ezegnegch and child prodigy Naman are main leaders, though Naman supervises most operations. Ezegnegch serves as a mentor and creator of the Elite Army training program, which will be a deadlier and harsher version of the SKF Elite Army training program.
Elite Army trainees must have at least 5 years experience in both the armed forces and exploration squadron, or must have exceptional abilities and talents in both combat and exploration in order to join the training program. Before the training begins, they'll go through at least one year of physical and psychological preparations, as the mortality rate of the training program is 99.99%.
In all stages of the training, trainees will be FULLY NAKED AND FORCEFULLY UNARMED, completely exposing themselves to danger. They will be dropped off individually, ensuring that they are fully alone and independent for almost entirety of the training program. If trainees happen to meet up, it is a non-issue and a lesson in believing in luck.
The stages are as follows:
|The first stage exposes trainees to toxic worlds, the bane and weakness of every Kinderkin. They are exposed to foul and corrosive world infected with deadly diseases for an extended period of time in order for them to toughen up their bodies and control their heightened physical and mental senses. The chosen planet is Iurgela Resh, infamous for its unusually sticky surface. This makes almost everything more difficult as movement is be hampered, especially when near herds of blobs.|
|The second stage exposes trainees to extremely toxic worlds. They are exposed to extreme toxicity that can painfully kill any unprotected lifeform in a mere 12 seconds. This is reduced to 4 seconds in Kinderkins due to their heightened senses (pain is a sensation). They must be fully exposed to those worlds for AN ENTIRE DAY, in order to further toughen up their physical and mental prowess and fortitude. Toxic worlds have rotten stench, corrosive substances and deadly, infectious diseases. Extreme worlds are worse by at least 10-fold.|
|The third stage brings those who managed to survive the second stage to the planet ???, a true hell planet. This extremely toxic hellhole is not only extremely toxic, but it also has extremely aggressive, merciless and intelligent PESTINIA PESTIS as well as equally cunning and intelligent nightmare fuel predators worse than the Slenderman in great numbers. They are going to survive in this hellish world, exposed to the extremely toxic elements while fighting for their lives FOR AN ENTIRE MONTH OR MORE, DEPENDING ON THE MOOD AND WHIMS OF THE HIGHER-UPS, usually ranging from 1 month to 1 year.|
|The fourth stage is a break, giving Elite Army trainees a chance to rest. Meaning, they have to survive in an extremely irradiated ocean world. Currently, the port planet Bukavane XIV is the venue. Half of the stage involves them surviving against the elements for one week, while the other half involves them being FORCED to stay underwater, again for one week. Once break time is over, the fifth stage beings. Kinderkins are impervious to radiation and cancer, which is the reason why this stage is a break. The current planet however, adds complications in the form of hostile fauna, as there is an infestation of them, built to survive and withstand extreme radiation.|
|The fifth stage takes trainees to an extremely cold world. They will be forced to survive for random amount of time deprived of basic needs while being exposed to the extreme cold, reaching temperatures close to absolute zero. The amount of time is dependent on the mood and whims of the higher-ups, but it usually ranges from 30~60 days.|
|The sixth stage takes trainees to an extremely hot world. The instant they unknowingly pass the 5th stage, they will be suddenly teleported to the planet in order for them to experience a sudden and extreme shift in temperature. They will be forced to survive for a random amount of time deprived of basic needs while being exposed to extreme heat, reaching temperatures of up to 330C (626F). The amount of time is dependent on the mood and whims of the higher-ups, but it usually ranges from 30~60 days.|
|The seventh stage takes trainees to a watery grave, underneath the oceans of an extremely toxic ocean planet. They will be sent to the farthest point from land, ensuring no escape. They will be forced to live in corrosive seas with dangers lurking everywhere, including deadly "Exploding Jellyfish", "Phallic Eyes" and "Giant Anglerfishes". After a period of time, they will be trained to operate a Nautilon until they have the experience and finesse of an old sailor... in less than a year.|
|The eighth stage takes trainees to Batsovokuy and in two planets: Teya M7/84 and Yegentum Sigma. This tests mental fortitude and discovery, as they'll be exposed to the dangers of the unknown. This is one of the easier stages and it takes about one month to complete. They are then forced to write needless thesis work on their discoveries about all planets in the system, with criteria based on subjects in a typical university. Lately, the stage is considerably more difficult due to the dangerous nature of the two planets.|
|The ninth stage takes trainees to two planets: Commy Nabets and Rumae B25, and one abandoned system: ???. Though they will start fully naked, they can utilize the resources of the planets to gear up and fight against whatever wants to kill them. They'll stay in each planet for a full month, learning to fight Sentinels, Predators, and occasionally... their very own comrades, swiftly, effectively, efficiently and mercilessly. This is the only stage where they are allowed to be armed. Exocraft and Space combat is also part of the training, where they will provoke the Sentinels and lure in fleets of Motherships to attack. Meanwhile, exocraft training includes proper handling of the Colossus, Roamer, Nomad and Pilgrim.|
|The tenth stage takes trainees to an airless planet in a blue uncharted system. Mimicking conditions similar to Ancestral Galaxies like Budullangr and Aptarkaba, they'll be exposed to breathable air starvation and the feeling of utter desolation, putting them at the brink of insanity. This stage lasts for one full year and is the most dangerous, as most trainees commit suicide here.|
|The final stage takes those who managed to avert suicide to Eoti. The desert world is an example of deception personified, with its clear weather, gentle skies, beautiful plains and deafening silence hiding the most ferocious, vile beasts the Kinderkin race has ever seen since the day they came to existence. They will be sent to the most dangerous and isolated parts in the planet with the highest concentration of headcrab broods, exposing themselves to predators that makes the third stage seem like child's play. The final stage lasts for one year and is the second deadliest.|
Once the trainees pass the 11 stages of death, they'll be full-fledged members of the Eyfert Khannate Elite Army. Perks include a permanent residence in one the FNAF, or Four New Alien Frontiers (See Tier 17 of the Pestina Pestis Purge Prizes or PPPP for short), immediate PPPP Tier 10 status, lifetime pension with monthly pay equal to a CEO of a small-time business, lifetime 33% discount in purchasing anything, tax exemption, free education for 1st to 2nd order relatives (member's immediate family and closest relatives), social care, healthcare, death care, etc. in government-run facilities.
Pestinia Pestis Purge Prizes[edit | edit source]
The Eyfert Khannate has a campaign that aims to rid the universe of every single sentinel they encounter. The more sentinels destroyed, the greater the rewards.
|Hostile Flora||1 for every 30 destroyed|
|Drone||1 for every 5 destroyed|
|Armored or Corrupted Drones, security robots gone postal in Derelict Freighters||1|
|Abyssal Horror - Annoying Exploding Jellyfish||2 per jellyfish|
|Biological Horrors - Cute Cyclops||3, including the hive|
|Abyssal Horrors - Phallic Eye and Tasty Anglerfish||5|
|Biological Horrors - Cute Insects||6|
|Mostly Harmless Pirate||8|
|Derelict Freighter||15-30 depending on difficulty|
250 Ferrite Dust
1 random item from each Cargo Drop type (up to 7 items).
C-class small-inventory Fighter Starship or units at 90% of the starship's value.
|10||9000||1x Fusion Accelerant or Cryo-Pump, all product formulae and directions required for creation of the chosen item
|11||15,000||1x Stasis Device or Fusion Ignitor, all product formulae and directions required for creation of the chosen item
Complete bundle of base-building materials necessary for the production of chosen item.
|12||60,000||Free small A-class Freighter + 10 B-class Frigates + all Freighter Hyperdrive Upgrades
One plot of land in one discovered yellow system of choice within Exalkisi Sector or Thwait Void, permanent ownership. Low or medium wealth systems only. Moons, small or medium-sized planets only.
|13||300,000||Free large A-class 34-slot Freighter, 20 A-class frigates
Permanent ownership of one moon in one discovered yellow system of choice within Exalkisi Sector or Thwait Void. Low or medium wealth systems only. Parent planet must not have rings.
|14||3,000,000||Free S-class Shuttle, Explorer, Fighter, Hauler, Squid Exotic, S-class Freighter, 30 S-class frigates
|15||30,000,000||Permanent ownership of one undiscovered yellow system within the FNAF, Exalkisi Sector or Thwait Void, excluding important systems. 3 celestial bodies or less, low or medium wealth, only 1 large planet is permitted.|
|16||300,000,000||Permanent ownership of one chosen system of any color within the FNAF, Exalkisi Sector or Thwait Void, excluding important systems. No discovery, wealth, planetary size or number restrictions.|
|17||1,350,000,000||Become the supreme ruler of one of the FNAF regions: Eyharg Quadrant, Faegen, Rachepa Cluster, Zivaiur Cluster
(Limited! Only four are allowed to reach this tier. Only one claimant per region)
|18||4,294,967,295||Become the supreme ruler of the Eyfert Khannate, if one can achieve this in a lifetime.
(Limited! Only one is allowed to reach this tier)
Garbage Dump System[edit | edit source]
A new Garbage Dump System is being scouted.
Government Projects[edit | edit source]
Project Elskyvin is a science-focused research. Its aim is to document star sky colors for all spectral classes. The project is ongoing and is approximately 25% complete.
Results: Spectral numbers 0, 1, and 2 are complete. 3 - 9 are still ongoing. Red stars don't seem to follow the trend, but yellow, green, and blue stars are consistent. A gallery will be available soon.
Due to a massive universe-changing event, the project is put on hold until more data is obtained.
Operation: Lonely Red Dawn is an pathfinding-focused mission. Because portal interference is removed, intergalactic travel is now significantly easier, as one can simply input 000000000000 to teleport to a spot appx. 5,000 - 10,000 light years from the galactic core. Due to the isolationist and
paranoid quasi-nomadic nature of its people, there are proposals, even from the coup d'etat instigators GITGUD, to move from Rerasmutul to another red-core galaxy, with some wanting extreme isolation in galaxies like Sthatigudi. Because of the resources amassed while exploiting the Tenhoe Nebula, and the easing of intergalactic travel thanks to the removal of portal interference, extreme long distance travel is made significantly easier. Talks are will be held on the the Eyfert Khannate's relocation to another location within the galaxy, or in another red-core galaxy.
If there is one thing uniting everyone in the Eyfert Khannate, whether good or evil, it is isolation.
Civilization Formation[edit | edit source]
The Eyfert Khannate is civilization that is really picky in finding a home. Here are the requirements for civilization formation:
- It must be in a red galaxy. E.g. Rerasmutul, Twerbetek, Sugueziume.
- If the galaxy is ancestral, yellow stars will be avoided. (The removal of this requirement is currently being debated)
- It must be within or near a special region with anomalous and colorful gas clouds against a dark area of space. Example: Wanowar Spur.
- The region must be located well outside the spawning ring.
- The governmental capital listed in this civilization page must be a wealthy and peaceful system, preferably uncharted or abandoned, and blue in color for added security.
- If no suitable wealthy/peaceful system is found, then a mid-wealth and peaceful, uncharted or abandoned system located close to multiple wealthy systems will be chosen instead.
- The capital planet must be in a large-sized extreme weather volcanic planet, preferably with red skies, red waters and red lava.
- The port system can be any system with at least 2 celestial bodies, preferably blue in color for increased security.
- The port planet must be an extreme-weather planet regardless of size. This is mainly for security purposes and to ensure visitors are prepared for the harsh, extreme-weather planets Kinderkins tend to live in. Travellers going through at least 17 galaxies are expected to be well equipped.
- A garbage dump system loathed by majority of the citizens. This is where the citizens go to dump all their garbage and release their accumulated stress and hatred.
Once these requirements are fulfilled, then the civilization will form. Trade routes, prison systems and more discoveries will follow.
Expansion Formation[edit | edit source]
Conditions for making an expansion are more relaxed.
- It can be in any galaxy. If the galaxy is Ancestral, having a red core is much preferred.
- It must be in a star-poor region with multiple rogue stars.
- The expansion's capital must be in a red, green or blue star. Wealth must be at least medium, regardless of conflict.
- The capital planet must be in a frozen, barren or scorched planet, regardless of size and weather.
- The flora in the frozen and barren biomes must be pre-Atlas Rises.
- The port system can be any system with at least 2 celestial bodies.
- The port planet is the one closest to the Space Station. It can be any biome except for Exotic and Mega-Exotic.
- A garbage dump system loathed by majority of the citizens. This is where the citizens go to dump all their garbage and release their accumulated stress and hatred.
Documented Systems[edit | edit source]
Economy[edit | edit source]
The Eyfert Khannate's economy is capitalist in nature with multiple sources of income. Their main sources are trading and farming, while secondary sources include purging PESTINIA PESTIS from existence.
Trade Routes[edit | edit source]
Two trade routes will be established soon. Aside from being important trade locations, they also function as the headquarters for various government services as well. Added security from the government results in secure trading with significantly reduced crime. All systems are wealthy and have a trading value of at least 90.
3-way Trade Route[edit | edit source]
- ???(Material Fusion)
- ??? (Trading)
- ??? (Scientific)
4-way Trade Route[edit | edit source]
- ??? (Construction)
- ??? (Mining)
- ??? (Power Generation)
- ??? (High Tech)