Farming

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The subject of this article is from the Desolation update.
The information from this article is up-to-date as of 22 September, 2020.
A freighter farm

Farming is one of the major methods of fund-raising in No Man's Sky.

Summary[edit | edit source]

Farming provides the ability to plant farmable agricultural products and then harvest resources from them after a certain period of time. Haz-Mat Gauntlets are generally required, except for Echinocactus. The harvested products can then be sold at Galactic Trade Terminals in their raw form, used as ingredients for crafting, or transformed into other products that can be sold. Most of these resources are referred to in-game as Harvested Agricultural Substances.

Crops may only be grown after learning their blueprint from the Farmer that has been hired for your base or freighter. This NPC character will require an Agricultural Terminal to provide research capabilities. Although some of the provided plants may be grown outdoors in the proper conditions, most farms are built inside Bio-Domes as they provide slots for Hydroponic Trays and more convenient harvesting. Crops can also be grown on freighters, as Hydroponic Trays can be built on the second floor and higher.

Blueprints for crops can be bought from the Construction Research Station in the Nexus for 3 Salvaged Data.

An index of player farms can be found at Community Farms.

Available crops[edit | edit source]

Product Resource Grow Time
(hour)
Base Sell
Value (Units.png)
Amount per
harvest[note 1]
Amount per

hour

Total Sell Value
per harvest (Units.png)
Required Materials

for Blueprint

Outdoors Biome
NmsFarming Albumen Pearl Orb Icon.png
Albumen Pearl Orb
Product.abumenpearl.png
Albumen Pearl
2 9,025 1 0.5 9,025 SUBSTANCE.BLUE.2.png Indium x60

SUBSTANCE.BIOME.LUSH.png Paraffinium x20

Indoors only
NmsFarming Cucrassula Icon.png
Echinocactus
SUBSTANCE.PLANT.DUSTY.png
Cactus Flesh
16 28 100 6.25 4,368 SUBSTANCE.PLANT.DUSTY.png Cactus Flesh x50

SUBSTANCE.BIOME.DUSTY.png Pyrite x25

Barren
NmsFarming Coprite Orb Icon.png
Gutrot Flower
SUBSTANCE.PLANT.POOP.png
Faecium
4 30 25 6.25 1,170 SUBSTANCE.PLANT.POOP.png Faecium x40 TBC
NmsFarming Skywort Icon.png
Frostwort
SUBSTANCE.PLANT.SNOW.png
Frost Crystal
1 12 50 50 936 SUBSTANCE.PLANT.SNOW.png Frost Crystal x50

SUBSTANCE.BIOME.COLD.png Dioxite x25

Frozen
Product.toxicplant.png
Fungal Cluster
SUBSTANCE.PLANT.TOXIC.png
Fungal Mould
4 16 50 12.5 1248 SUBSTANCE.PLANT.TOXIC.png Fungal Mould x50

SUBSTANCE.BIOME.TOXIC.png Ammonia x25

Toxic
NmsFarming Dicotyl Icon.png
Gamma Weed
SUBSTANCE.PLANT.RADIO.png
Gamma Root
4 16 50 12.5 1,248 SUBSTANCE.PLANT.RADIO.png Gamma Root x50

SUBSTANCE.BIOME.RADIO.png Uranium x25

Irradiated
NmsFarming Gravitino Orb Icon.png
Gravitino Host
Product.gravball.png
Gravitino Ball
2 12,445 1 0.5 12,445 SUBSTANCE.STELLAR.2.png Chromatic Metal x25

SUBSTANCE.ASTEROID.1.png Silver x120

SUBSTANCE.LAND.3.png Magnetised Ferrite x25

Indoors only
NmsFarming Carrion Root Icon.png
Mordite Root
SUBSTANCE.CREATURE.1.png
Mordite
8 40 25 3.125 1,560 SUBSTANCE.CREATURE.1.png Mordite x40 TBC
PRODUCT.NIPPLANT.png
NipNip
PRODUCT.NIPBUD.png
NipNip Buds
4 17,776 1 0.25 17,776 PRODUCT.NIPBUD.png NipNip Buds x1

SUBSTANCE.PLANT.POOP.png Faecium x20

Lush
NmsFarming Vivilava Icon.png
Solar Vine
SUBSTANCE.PLANT.HOT.png
Solanium
16 70 50 3.125 5,460 SUBSTANCE.PLANT.HOT.png Solanium x50

SUBSTANCE.BIOME.HOT.png Phosphorus x25

Scorched
Sbramble.png
Star Bramble
SUBSTANCE.PLANT.LUSH.png
Star Bulb
4 32 25 6.25 1,248 SUBSTANCE.PLANT.LUSH.png Star Bulb x50

SUBSTANCE.BIOME.LUSH.png Paraffinium x25

Lush
NmsFarming Bloodsbane Icon.png
Venom Urchin
Product.sacvenom.png
Sac Venom
3.33 11,685 1 0.3 11,685 SUBSTANCE.GREEN.2.png Emeril x100

SUBSTANCE.ASTEROID.2.png Gold x50

Indoors only
  1. Harvests greater than 1 vary and are dependent on Game mode. In Normal, they alternate between 39/78/156 & 41/81/162 (on unknown criteria so far)

Crafting products[edit | edit source]

Here are the minimum number of resources required to set up a self-sustaining farm for one of each of the higher-end Advanced Agricultural Products, with highest possible yield per hour:

The best value is Living Glass as it grows much more rapidly as both Liquid Explosive and Circuit Board grow in roughly 24 hours.

Additional information[edit | edit source]

  • Resources can be harvested by anyone finding a working farm, not just the player who created and planted it.
  • You can build farms inside your Freighters. A Construction Limit might be triggered if there are too many items in the same room. If this occurs, try building in separated rooms. (It appears NipNip plants use a higher construction limit and only 6 of them can be planted in a freighter room.)

Release history[edit | edit source]

  • Foundation - Introduced to the game.
  • Atlas Rises - Farming related products and resources renamed. Blueprints of these products were changed.
  • NEXT - Blueprints of farming related products were changed.
  • NEXT 1.55 - Growing time of farming related products were changed.
  • NEXT 1.58 - Blueprints of farming related products were changed.
  • Beyond - Amounts per harvest were changed; blueprints can be bought for Salvaged Data