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The subject of this article is from the Outlaws update.
The information from this article is up-to-date as of 19 July, 2022.
Defence Systems Upgrade
Defence Systems Upgrade
Category Exosuit - Defence Systems
Type Generated Upgrade
Stats CLASS.S CLASS.A CLASS.B CLASS.C CLASS.X
Updated Outlaws

Defence Systems Upgrade is an exosuit Upgrade Module.

Summary[ | ]

Defence Systems Upgrades, contained within Shield Modules, are procedurally generated upgrades granting bonuses to the exosuit's shield and health.

Upgrade properties[ | ]

Defence Systems Upgrades grant at least one of the following bonuses:

  • Upgradecat.armourShield Strength: increases the durability of the Exosuit's shield.
  • UPGRADECAT.PROTECTIONCore Health: adds one health square (the player initially has three health squares).

Upgrade Modules[ | ]

Module
Name
Stats
Drawn
Module
Improves
C Class B Class A Class S Class X Class
Min Max Min Max Min Max Min Max Min Max
RENDER.SHIELDMOD Defence Systems C/B 1-2
A/S 2
X 1-2
Core Health 20 (shows as +33%)
Shield Strength (actual) +10% +15% +15% +19% +20% +29% +30% +34% +10% +34%
Shield Strength (theoretical) +10% +15% +15% +19% +20% +24% +25% +29% +10% +34%
  • NOTE: The max for X-class is the same as the current S-class stat; do not risk!

The likelihood of an upgrade granting both bonuses depends on its class: low (C-class), high (B-class), or guaranteed (A-class and S-class).

Up to three Defence Systems Upgrades can be installed in each inventory tab of the exosuit which can accept technology. Installing four or more upgrades of the same type in a given inventory tab will disable all upgrades of that type until the upgrade count is reduced to three or less.

Note: The Shield strength buff has something wrong with it. Classes C, B, and S have a 5% range for shield strength stats, whereas the A-class has a 10% range for shield strength stats. Even worse, the X-class upgrades now share the same maximum shield strength stat with that of the S-class. Furthermore, this change should now discourage travelers from installing the Suspicious Shield Modules, as they give no more incentive for better stats. For a proper reference, theoretical stats are shown on the table.

Crafting[ | ]

Defence Systems Upgrades can only be obtained from opening Shield Modules.

Defence Systems Upgrade can be repaired using the following ingredients:

Defence Systems Upgrade can be dismantled after construction, returning the following ingredients:

Installing[ | ]

Upgrade modules follow a static progression. The generation seed is used for all module families at the same time. During module installations it goes up by one. The new module they change into correlates to their order of installation. If the game is reloaded, the exact same pool will be offered to the player, no matter the order they install other modules.

Example: If an S-class module had 200 ly Hyperdrive Range bonus on the third installation no matter in what order the former modules are installed or their class, if the same S-class module is used third again, it will once again be the 200 ly bonus module even if the name changes. Only if used second or fourth the module stat may change.

Discovered Upgrade Modules[ | ]

ID value can be established by using NMSSaveEditor, and this is the "seed" that determines what bonuses this upgrade will provide.

S Class Defence Systems Upgrades
Prefix Suffix Upgradecat.armour
Shield Strength
UPGRADECAT.PROTECTION
Core Health
ID Screenshot
Q-Field Polariser +34% +33% 12787 -
A Class Defence Systems Upgrades
Prefix Suffix Upgradecat.armour
Shield Strength
UPGRADECAT.PROTECTION
Core Health
ID Screenshot
Deionised Armour +29% +33% 73979 -
B Class Defence Systems Upgrades
Prefix Suffix Upgradecat.armour
Shield Strength
UPGRADECAT.PROTECTION
Core Health
ID Screenshot
Bionic Buffer - +33% 38246 -
C Class Defence Systems Upgrades
Prefix Suffix Upgradecat.armour
Shield Strength
UPGRADECAT.PROTECTION
Core Health
ID Screenshot
Secondary Grafts - +33% 60582 -
X Class Defence Systems Upgrades
Prefix Suffix Upgradecat.armour
Shield Strength
UPGRADECAT.PROTECTION
Core Health
ID Screenshot
Forbidden Uranium Bulwark +34% +33% 65271 -
Pirate Uranium Armor +12% +33% 41140 -
Illgegal Vector Bulwark +10% - 95292 -
Uranium reinforcing Unusual +34% +33% 02699 -
Bionic frame Unlicensed +33% +33% 01890 -

Additional information[ | ]

  • Health squares added by a Defence Systems Upgrade start out depleted and will not protect the player from death until they have been replenished by a source of healing.
  • Upgrade bonuses trigger for Defence Systems Upgrades if they are adjacent to any Forbidden Exosuit Modules that have Shield Strength bonuses or each other, increasing their combined Shield Strength above listed values. This does not, however, apply to bonuses that try to match a mod with just a sprint distance buff with another mod with only a shield strength buff, like in the forbidden mods.

Known Issues[ | ]

  • The maximum X-class Shield Strength stat equals that of the maximum S-class Shield Strength stat, which is a last minute change from the devs.

Release history[ | ]

  • NEXT - Added as a technology.

Gallery[ | ]

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