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The subject of this article is from the Echoes update.
The information from this article is up-to-date as of 13 February, 2024.
Disambig This article is about the current version of Terrain. For the Atlas Rises version, see Terrain (Atlas).

Terrain is a varying feature of planets in No Man's Sky.

Summary[ | ]

The terrain of a planet can differ greatly and influences a Traveller's ability to explore them. A planet can have multiple stretches of terrain over the entirety of its surface and it is independent of its biome. Planets may show at least up to three types of terrain archetypes simultaneously.

Classification[ | ]

Terrain still follows the basic design of land or ocean terrain. Oceanic terrains have their own sub-biomes below the water and offer a different topography than their land-based counterparts for their water regions. This is unless they fulfill a certain depth criteria and become lakes and rivers.

Currently there are three possible types of planets and one distinguishable subtype. Albeit only three have been observed and documented.

  • Waterless
  • Continental
    • Archipelago
  • Ocean

Surface Variations[ | ]

The ground variation is procedurally generated and the type of terrain generally influences the degree of variation. The biome generally does not influence the degree of ground variation. The following types of ground/surface variation can be observed in various levels of extremity in each terrain type:

  • Flat/Plains: A planet/moon with almost completely flat plains is fairly rare but does occur
  • Flat/Hilly: A planet/moon with mixture of rolling hills and plains
  • Hilly: A planet/moon with almost entirely rolling hills with flat areas only found at Point of Interest locations
  • Hilly/Mountainous: A planet/moon with a mix of rolling hills and mountains, with flat areas only found at Point of Interest locations
  • Mountainous: A planet/moon with mainly deep mountains and valleys, with flat areas only found at Point of Interest locations

Waterless[ | ]

Yeppipol 2

Waterless World

If a planet has water, it adheres to a continental or archipelago structure and will have at least one sea or ocean with its according terrain. There are no more waterless swampworlds, riverlands or wetlands as they existed in Atlas Rises. A waterless planet is easily distinguishable by its entire lack of water when observed from space, it is one giant landmass. It seems all moons adhere to a default waterless structure, as do dead worlds and true exotics.

Continental[ | ]

Continental Worlds (NEXT)

Two Continental Worlds

Ervinu, Semi-Oceanic

Archipelago, unconnected archipelago visual

A continental planet is defined as a mixture of ocean terrain and land terrain with most, if not all, terrain for the land being completely connected. They are easily discernible from space due to their earth-like appearance. Often times the land will be engulfed in clouds, especially on the dayside. They do not reflect actual storms on the planet!

If observed closely there are two types of these worlds, true continental worlds and archipelago worlds. Archipelago worlds often do not offer connected landmasses and are at most a mountainous wetland. Their visual representation from space is similar to an archipelago, which they also often represent on the ground. The wetland terrain is a shared terrain for the true continental and the archipelago worlds, as is the mountainous archipelago. Albeit the true continental worlds show these types mostly as their coastline, not all around.

All water worlds share a groundwater level with their oceans. If one does not land on a hill which limits the depth one can dig down before the bedrock, it is always possible to reach the water with a Terrain Manipulator. Some terrain types even offer underwater cave systems below continental areas.

Wetlands[ | ]

Scorched Wetlands Yiroun Yeppipol

Yiroun (Yeppipol), Wetlands

This formerly rare terrain type has become more frequent with the advent of archipelago worlds and general higher groundwater levels on all water worlds. Its main composition is a flatland terrain that got flooded by a high water level, most common seen on archipelago worlds. Together with the Mountainous Archipelago it is the main terrain for archipelago worlds and their only true land terrain types. For the true continental worlds this terrain type remains rare.

Mountainous Archipelago[ | ]

Ervinu Mountainous Archipelago

Ervinu (Leperga), Mountainous Archipelago

As a terrain type shared between true continental and archipelago worlds, the mountainous archipelago mainly features small channels or lakes of water which surround most of the land which is structured as islands. Sometimes two or three islands are connected by small and shallow land bridges, but most of them stand on their own. Unlike an island ocean terrain they are big and close together and all of them sport hills which resemble volcanic archipelagos in real life. If most islands are connected and surround their lakes, that would be considered a mountainous wetland. It is more common on archipelago worlds due to the high water level.

Ocean[ | ]

A hypothetical world-type as of now, the ocean world is a planet that is entirely covered in ocean terrain types. While there are some borderline cases of archipelago worlds made up of archipelagos only, there hasn't been a true ocean planet as of yet, which would be represented visually by a pure water appearance from space. Its existence can not be ruled out, just like true ocean worlds were discovered before in Atlas Rises. Due to the higher prevalance of terrain types per planet, they might just be very rare.

Island Chains[ | ]

Vudokum 2 Island Chain

Vudokum 2 (Vudokum), Island Chain Cluster

Roton Floating Island Chain

Roton (Olenwag), Floating Island Chain

Island chains are one of the most common oceanic terrains. While none of them can be seen from outer space, the moment a ship closes in on an ocean chunk they will be calculated and visually represented. Their size can vary. There are island chains with many small islands and chains with midsized islands. All of them rise from the ocean floor in both shallow and deep oceans and can range from one island in several hundred units to a cluster of islands in one spot. Even though there is always a general fluctuation in the number of islands, two visual representations of the island chain terrain are mostly depending on their origin. If an island chain borders another ocean terrain it will slowly fade out with fewer and fewer islands with increasing distance until it ends. This also happens if two island terrains border each other. The island chain will fade out, stay faded out and then pick up again after a while in the next terrain. For the untrained eye this can make it hard to discern if a terrain ended or if several island chains border each other. If an island chain borders a continental terrain, it will instantly cluster and never fade towards the mainland.

A special subtype of the island chains are the floating island chains. They only appear on planets that show the archetype of gravity defying islands on land terrain and will also appear in the ocean regions. There they replace areas where reef terrain might spawn and also appear partially in the normal island chains. Planets that have these floating islands are seemingly unable to produce a reef as the floating islands always spawn on top of the water level and effectively replace it. Their actual appearance underwater however is not the same as on land, as they are indeed connected to the ocean floor. Yet they retain their odd spherical shape above the seabed.

Reef[ | ]

Vudokum 2 Natural Reef

Vudokum 2 (Vudokum), Natural Reef

Great Enmen Reef

Enmen Prime (Enmen), Plateau Reef

As one of the few purely oceanic terrains in the game, the reef is also the only one known that is devoid of any land and thus non-traversable with the spaceship. Not unlike the island terrain, several hills rise from the ocean floor. However, in a reef terrain they never break through the surface. Some reefs look natural, especially in shallow oceans. There they gently come to the surface but never break through, all the while forming more or less natural shapes for hills as if they had been generated on dry land.

The special subtype of the reef terrain suffers enforced submergence. A forcefully submerged reef will have a flat-topped seamount (mountain that is totally submerged), which is the result of pre-calculated islands that would otherwise have reached past the surface being truncated at a certain depth below the water level. Since this can also happen for deep ocean islands, this can lead to giant spires reaching for the surface as eerie and unnatural plateaus.

Since a spaceship cannot be used, the best choice to reach the location would be the Nomad hovercraft or the Nautilon submarine. Reefs are the perfect spot for an underwater base if one likes a clear view without islands in the morning.

Additional Information[ | ]

Related Articles[ | ]

Release history[ | ]

  • Release - part of the initial game mechanics
  • NEXT - changed to allow multiple terrain types on a planet or moon
  • Origins - Terrain further diversified
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