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The subject of this article is from the ExoMech update.
The information from this article is is up-to-date as of 10 June, 2020.
Update 2.41
Update 2
Update date 8 April 2020
Platform(s) All
Release ExoMech
Update chronology
Previous update Next update
2.40 2.42

External links

Exo Mech Patch 2.41

Update 2.41 is the 81st official update to No Man's Sky.

Summary[ | ]

Update 2.41 is the 81st official update to No Man's Sky. It was released on 8 April to PC, and on April 9 to consoles.

It addresses various patches and game fixes to the initial ExoMech release. The previous update is Update 2.40.

Hidden Changes[ | ]

Actual text[ | ]

Hello everyone,

This week, we released our second No Man’s Sky update of 2020 – the Exo Mech. This update brings a number of improvements to the game, in particular to Exocraft and Base Building – but most excitingly, it introduces the new Minotaur mech!

We're especially proud of pulling this update (and trailer) together under these unusual working circumstances. Last month, the entire team moved to remote working, which is something new and unfamiliar for us. Our small team is used to working together very closely, and it feels strange not sitting next to each other in the office we built.

However, the team are so good at helping each other out that the transition has been smooth, and we’re so glad to be able to release this content we’ve been working hard on.

Community Research[ | ]

Today, a new batch of exotic collectables has been generated at the Quicksilver Synthesis Companion’s station: plantable toxic flora.

The Blistering Mushroom, Watchful Protrusion and Tentacle Spire are now available to unlock, each bringing a unique alien aesthetic to habitable bases.

The Quicksilver Bot also applauds travellers for their efficient unlocking of the Curious Fauna Banner, Fine and Tasty Banner, and Banner of the Blob.

While the Bot's capacity for emotional expression is limited, it wishes to convey approval towards all who have chosen to decorate their ship cockpits with figurines of Polo or Nada. It seems pleased to see these bobble-headed collectables appreciated.

Weekend Missions[ | ]

This past weekend’s offering of Gravitino Balls appears to have settled the most recent rift in reality. The system’s Gek inhabitants praise the heroic efforts of all who contributed.

Priest Entity Nada now reports an imminent new disturbance, though the data is sparse and the images hazy. The only clear detail is the grave of a Traveller, resting on a landscape bleached of colour…

Community Spotlight[ | ]

We are always astonished by how much beautiful art pours out of the No Man’s Sky community. We feel so privileged to have such talented people playing our game. The living ship has inspired a number of recent creative pieces…

This black and white drawing by @mindflings is a stunning interpretation of the living ship.

We love the creativity of this organic “Ram” starship by @alexbpart!

And 3D alexndefo 3D printed their own physical living ship – we think it looks great!

Finally, some beautiful screenshots by OreoGamingGeek, Azazman117, Jack_Brown_Jnr and AcoupleofIrishfolk.

Thank you to everyone playing the Exo Mech Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

Update 2.41[ | ]

We are listening closely to your feedback, and have identified and resolved a number of gameplay and stability issues. Fixes for these were released on Steam experimental, and this patch, 2.41, is now live on PC. We'll be rolling out these fixes to other platforms as soon as possible.

Thank you so much for playing. Stay safe and healthy, and we will be back soon with more news. We have much more planned for No Man’s Sky this year.

Our journey continues.

Thank you,

Sean

Patch Notes[ | ]

  • Fixed an issue on PC that could force cursor input to the edge of the screen.
  • Fixed an issue which could cause weather, Sentinel activity and a number of other planet stats to change.
  • Fixed an issue that caused Minotaur upgrade modules to be missing from the Exocraft technology shop aboard the Space Station.
  • Fixed an Xbox-only issue that caused each new interaction to need a new button press, eg when mass-harvesting plants.
  • Fixed an issue in PSVR that made interaction too sensitive.
  • Fixed an issue which allowed beam weapons to appear inside the cockpit of the Minotaur in VR.
  • Added a small number of missing decals to the Exocraft Customiser.
  • Fixed an issue on PS4 that caused Exocraft cockpit not to match the customisation of their exterior.
  • Fixed an issue on PS4 that prevented the Living Shipfrom playing takeoff and landing animations.
  • Fixed an issue on PS4 that could place players outside the terrain when exiting the Minotaur inside a cave.
  • Fixed an issue on PS4 that allowed Exocraft to occasionally fall through terrain.
  • Fixed a console-only crash that could occur when landing on an Exploration Frigate.
  • Fixed a crash related to hiding power lines.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you, Hello Games

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