Forgotten Colonies

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The subject of this article is from the Origins update.
The information from this article is up-to-date as of 9 November, 2020.

This page fills the role of Embassy for a Civilized space community. The information found here represents a user-created civilization that is a creative addition to the game.

Forgotten Colonies
Forgotten Colonies
Galaxy Euclid
Quadrant Delta
Region Sea of Onhakitc
Capital system Delta Polaris
Coordinates 0FFE:007F:0FFE:PC
Founded by Thamalandis
Release Origins
Disambig.png This article is about the current version of Forgotten Colonies. For the Atlas Rises version, see Forgotten Colonies (Atlas).

The Forgotten Colonies are a civilized space community.

Summary[edit | edit source]

The Forgotten Colonies represent the distant settlements and factions striving for dominance along The Fade between 50.000-1.5M ly from the galactic center. It is a story and roleplay focused hub on the fringe of Civilized space in No Man's Sky. The Yuhymunosh Anomaly was its founding region, but since the Outer Rim Expedition and the cataclysmic temporal anomaly N07E24-X20T18 its main goal is to reestablish contact with the corners of the universe and to rekindle civilization once again. Due to its symbolism and heritage, Otohime was once the capital of the Traveller's Guild. Contact has been reestablished, but it has suffered strongly from the events around the anomaly.

Prior to the Atlassian birth cycle of OR23I09-GI20NS20 Delta Polaris had become the capital for The Guardians among the Traveller's Guild and Alpha Polaris was the embassy for The Synergy.

Due to political upheaval, the main base of the Traveller's Guild had to be moved to the multiverse sphere of Nada and Polo until new headquarters could be established.

Foundation[edit | edit source]

The Forgotten Colonies have several goals; to support strife and claims for faction roleplay, to offer a local nomenclature to people in the region, and to blaze a way beyond the outer rim into the dark void.

Directive[edit | edit source]

  • Support the Euclidian Restoration / Completed
    • The wormhole network has stabilized and the full Outer Rim reconnected.
  • Establish two new main embassies for The Synergy and The Guardians
  • Write our own story
  • Explore The Fade

Outer Rim[edit | edit source]

Alpha Spiral[edit | edit source]

Beta Spiral[edit | edit source]

Gamma Spiral[edit | edit source]

Delta Spiral[edit | edit source]

North Pole[edit | edit source]

East Pole[edit | edit source]

  • Legoanzen - Capital Region, Capital (not chosen), Landmark Eurus - East Pole

South Pole[edit | edit source]

West Pole[edit | edit source]

Upper Pole[edit | edit source]

Lower Pole[edit | edit source]

  • Pehylodeni - Capital Region, Capital (not chosen), Landmark Yomi - Lower Pole

Records[edit | edit source]

Extremes[edit | edit source]

Systems[edit | edit source]

All achievements considering quantity will prefer a high percentage. So if two systems have four desert worlds, the one with fewer overall bodies wins. Due to prevalence and change rates, entries below 3 bodies will not even be considered!

  • Most Moons (max possible is 4)
  • Biggest Hazard System (all extremes)
  • Biggest Peaceful System (no extremes)
  • Biggest Calm System (no extremes/storms)
  • Biggest Populated System (no dead/exotic)
  • Biggest Depopulated System (only dead/exotic)
    • Yellow:
    • Coloured:
  • Most Extremes
    • Overall: 5 Delta Majoris
    • Weather: 3 Delta Majoris
    • Extreme Weather:
    • Rogue Sentinel:
  • The Most
    • Exotic: 3 Irin-Suan
    • Dead:
    • Gaia:
    • Deserts:
    • Scorched:
    • Arctic:
    • Caustic:
    • Radiated:

Planets[edit | edit source]

  • Highest Encountered Radiation
  • Highest Encountered Toxicity
    • Tebur 2, Tebur - Gamma Spiral
      • 118.4 Hammett
  • Highest Temperature Difference (Desert)
    • Guiden 3a, Guiden - Delta Spiral
      • dT=220.6°C
  • Lowest Temperature
    • Zumoz Erlin, Zumoz - Beta Spiral
      • -125.5°C
  • Highest Temperature
    • Muspell, Asgard - Beta Spiral
      • Up to 304.2°C
  • Strongest Heat Storm (Lush/Corrupted Lush aka Chromatic)
    • Ogot, Annanta - Delta Spiral
      • 159.7°C

Factions[edit | edit source]

The Forgotten Colonies don't follow one narrative, but the culmination of many. Several factions vie for power and support among Travellers and allies of all races to pursue their own goals. Join their realms, explore their resources or try to bolster their enemies. The ultimate fate of The Fade is up to you!

Trade Routes[edit | edit source]

The current economic system needs to be explored for NEXT

Naming Convention[edit | edit source]

Systems[edit | edit source]

The Fade has no nomenclature for system names... aside of human decency. Try to use immersive names like the X-Series or just some nice sounding names built from the original one. However, the following suggestions have merit:

  • If you see a wealthy and low conflict system (3/1), please add [Capital] behind it.
  • For systems with high conflict and wealth (3/3) you are free to declare it a [Pirate Haven] or [Pirate Base], but it isn't necessary.
  • Black holes and atlas station systems should have [Black Hole] or [Atlas] behind them.
  • A system that is poor and ridden by conflict can be marked as [Wasteland] to let people steer clear of it.
  • The Capital/Pirate Base rule does NOT apply to abandoned systems! Those are anarchy by default!

Planets[edit | edit source]

Any planet can be named and no one will be called out for doing so. However if the local planet is dead or has a sentinel base (red), consider naming them by a general number after the system's name to highlight its hostile properties. (Example: Eurus 1 for the system Eurus and the initial planet being dead. Extreme Gaia/Verdant worlds are never named by numbers, even if rogue elements are there! A gaia world deserves a name! The first gaia world of a system that is not dangerous in any way should be given the moniker "System Name Prime". If no planet like this exist one is free to assign it to the "nicest" planet near the station. However leaving a system without a prime for non-capitals is reasonable.

Please always name them by their position for uninhabited planets (Dead + Exotic). To know which number applies, fly back to the space station and check the planet's distance. Or use the portals to count them correctly before you input a name. The closest is 1 and counting up. If you mix up two neighbors, its fine. The distance would be close to equal anyway.

Moons[edit | edit source]

If a moon is not a sentinel base or uninhabited by intelligent life, you can add a special name to it. If possible a moon should be named after its home planet to highlight its relationship and properties. A planet named Elka would thus have a moon named Elka Mater, with the moon itself being Mater. This allows for the moon name to be reused as well.

Should the planet be inhospitable or dead and the moon settled, the moon would get a unique name with the planet being the blank name and number of the system. A moon can be given the Prime!

Waypoints[edit | edit source]

If buildings are there, try to name them accordingly.

A station with a Landing Pad should be called a camp or settlement and any combination of a landing pad with a more complex base structure would be an enclave or base.

Unclear waypoints or Drop Pods and Depots mark the area and can be named after its geography. In general any waypoint without a landing pad is free to be named, but a rough nomenclature would be appreciated, this includes just calling depots "XYZ Depot". Mark landing pads with a com station so others can find them easier.

Known Players[edit | edit source]

Player Name PC/PS4 Home System Home Planet
Thamalandis PC Netasch None