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The subject of this article is from the NEXT update.
The information from this article is up-to-date as of 24 July, 2018.
Enterprise freighter.png

Freighters are very large starships.

Summary[edit | edit source]

Freighters are colossal interstellar starships. Players may purchase a freighter using units and customize them using the Base building system, implemented in the Foundation update. Freighters can be transported to other star systems at will and allow players to have more than one starship.

There are several regular freighters with up to 19 slots of inventory and two designs of small, medium, and large visual sizes for capital freighters with up to 34 slots. One of them is reminiscent of the Venator Star Destroyer of the Star Wars universe.

Classes[edit | edit source]

Freighters have different class ratings, similar to starships: C, B, A, or S. Higher class freighters have higher slot count and better hyperdrive modifiers.

Space Battles[edit | edit source]

Freighters flight deck

There are two types of freighter space-battles. The first kind is a common space battle, where you'll get a distress signal icon on your screen, and then the player can fly to the battle if the player wants to participate. There can be up to six pirates, which will fly in pairs of two, and shoot at the freighter's turrets and containers. If you defeat all the pirates, the captain will reward you. In order to get your reward, you must wait until the bay door's color turns from red to blue before you can fly inside and land. Then you must find the captain and talk to them.

The second type of freighter space-battle are much bigger, and may included a class of super-massive freighters with three versions of differing size. They are often collectively referred to by many as "Star Destroyers", even though only the flat Venator design seems to be inspired by the Star Wars universe.

These battles begin where a player warps to a new system, and there is a rare chance that a space battle will immediately begin the second the player arrives at the system. Once the player detects the battle, a transmission will be received from the freighter's captain asking for help. The battle will contain one capital freighter and up to 10 pirates, which will all fly in pairs of two. The freighter will have a secondary fleet of normal-sized freighters behind it like other freighters normally do; however, they do not participate in the battle.

If the player has a good relationship with the alien species that owns the system, nearby ships will assist you in the battle. Once you shoot at a pirate, that pirate and their teammate will fly at you. Once they are both destroyed, another team of two will attack, then another, until the player manages to destroy all of the pirates. If you manage to defeat all the pirates, the captain will contact you on the communicator and invite you aboard, the bay door's color should switch from red to blue, and you may land inside. Proceed to the bridge and the captain will offer to sell you the freighter.

Purchasing[edit | edit source]

To purchase a freighter, use the following steps:

  1. Search for a space fleet that possesses a freighter icon above one of the ships. Alternatively, if you save a Freighter from pirates, it will become available to purchase.
  2. Find the docking area (marked with a yellow beacon) and dock your ship, then take a series of winding staircases (3 or 4) until you reach the bridge.
  3. Find the captain, who will be represented by an icon. You will then be able to review ship stats, including the amount of inventory slots available.
  4. If the freighter is acceptable, it may be purchased. The greater the number of inventory slots, the higher the price.

For a list of known freighters, consult the freighter catalogue. Note however, that the colour of the purchased freighter might differ from the original after you restart the game. The colour after restart is permanent though. This phenomenon has been repeatedly observed and is confirmed for galaxy changes. If this also happens inside the same galaxy it was purchased is unclear, but evidence hints to it.
So beware and choose your freighter by design, not colour!

Pricing[edit | edit source]

Cute Sentinel Warship Freighter.png

Freighter prices are based on slot count and multiplied by class.

  • Regular Freighters have 15-19 slots and a price range of 8M to 186M from C to S class.
  • Capital Freighters have 24-34 slots and a price range of 120M to 465M from C to S class.

Hyperdrive Upgrades[edit | edit source]

Hyperdrive Upgrades are unavailable for purchase as of the current version of NEXT

Freighters can be used for interstellar travel, and their effective jump range can be increased with Hyperdrive Upgrades. Freighters purchased before the Atlas Rises did not contain a hyperdrive, and one cannot be installed later.

A freighter's hyperdrive range is about 3 to 4 times bigger than that of an average starship, thus being much more effective for long distance travels. Additionally, class modifiers can increase their range even more.

If your current ship has economy or conflict scanners, then the freighter's hyperdrive map will make use of them as well.

Like a normal spaceship hyperdrive, the freighter hyperdrive is refueled with Warp Cells. To warp your freighters use the globe hologram in the main room with the captain and it will bring up a galaxy map.

Inventory[edit | edit source]

  • When transferring items to a freighter, you choose a slot on the freighter's inventory screen and the items are teleported there
  • Retrieving items from your freighter requires that you are docked inside your freighter
  • Alternatively, you can press X on an empty inventory slot to transfer items without having to talk to the captain

Building spaces[edit | edit source]

You can customize the areas of the freighter located on the top floor on the opposite end of the ship from the bridge. Only a limited number of items from the Structure and Room Items menus is available, but most Cuboid Rooms pieces are available.

Hydroponic Trays built in freighter bases don’t need charging at all, which may be a bug.

Certain items such as Storage Containers and specialists are unique and must be built on either the planetary base or the freighter base. For example, if a weapon specialist exists in your planetary base, one cannot be added to your freighter base. The same goes for numbered vaults, of which the maximum is 10.

The available building space occupies a 19 x 19 square area extending outward from the base entrance. Rooms can be placed four-high above the starting layer, and one below the starting layer, for a total of six buildable 19 x 19 layers.

Additional storage units can be built in this area, increasing the number of inventory slots the freighter holds. Each container provides an additional five slots that will hold 1000 resource units each.

Fleet Command Rooms can be built in a freighter to communicate with frigate captains. Build one Fleet Command Room per expedition that you want to send out. (An expedition can include multiple frigates with multiple traits)

Bridge and Frigates[edit | edit source]

NOTE: Prior to the NEXT release, articles were written referencing a figure of 50 frigates. However, there has been no in-game evidence that this number can be higher than 30. If you have evidence via a screen shot, please submit it to the wiki for review before changing the value below.

On the Bridge, talk to the captain to access your inventory. A player can own up to 30 Frigates once they command a freighter.

  • Build a Fleet Command Room and talk to the navigator for a frigate fuel blueprint. Talk to the Navigator again to plan and dispatch frigate expeditions.
  • Command freighter warp jumps into other systems on the Freighter Warp Map, and check the position of your fleet.
  • Use the Manage Fleet screen to inspect your frigates.
  • Use the Galactic Commission Station to accept extra expeditions.

Upgrading Freighters[edit | edit source]

  • When purchasing a new freighter any upgrades/built areas and inventories on the old freighter will be lost without offering an option to transfer from the old freighter.
  • Moving inventory to the new freighter is done using a screen similar to that used when transferring between regular ships

Starship storage[edit | edit source]

  • To purchase additional ships, you must speak with their owner.
  • If the players uses up all six ship slots, new NPC ships will not be able to land inside the freighter, and this cannot be reverted since ships can't be sold. To still purchase new ships, use one and fly to the station. You can still trade them in.
  • Prior to NEXT, Freighters were the only way how a player could store up to six starships, allowing the player to have ships of different specialties. With the open access to the starship command interface even without a freighter, this limitation is gone.

Additional information[edit | edit source]

  • If you wish to summon your freighter to your current location, use Dpad Down (Ps4) or X (PC) to bring up the Quick Menu and then find the shortcut for Call Freighter. Choose the freighter's destination and call it.
  • Freighters can NOT defend themselves against pirates. They may be seen shooting at the attacking pirates, but it does no damage. The player must be the one to save the freighter, although they can choose to ignore it.
  • When a freighter battle is in progress when warping into a system, it is scripted. If you reload your save, your next jump will always have a freighter battle. This presents the player the opportunity to hunt for a particular freighter of their choice by reloading and warping to different systems until they find one they like.
  • Super-massive freighters, each with three sizes (small, medium, and large), may spawn in a star system after a certain amount of times the player warps to a new system. This will instantly start a space battle. There can be up to 12 pirates, and other ships flying by will join the fight. These freighters will also warp into a system by obtaining a Tier 5 Sentinel Pursuit Level in space. (The "Star Destroyer" is one of these)
  • Each star system has a unique model of super-massive freighter in it, so if a player finds a particular model they like, but can't afford it yet, they can always try to get it to spawn in that system again later, and it will be the same. However, the class of the freighter will be different for every visit.
  • Only one player controlled freighter is allowed in a system and other players will not be able to summon theirs.

Release history[edit | edit source]

  • Foundation - freighters can now be purchased and tracked
  • Pathfinder - a second type of freighter space-battle was implemented that are much bigger. In addition, two new types of super-massive freighters were added, commonly referred to as "Star Destroyers".
  • Atlas Rises - freighters have different class ratings, similar to starships, while higher class freighters have higher slot count and better hyperdrive modifiers. The reward process was also modified, as was the cost for determining freighter prices. Freighters can be used for interstallar travel using new hyperdrive upgrades.
  • Atlas Rises 1.35 - Interaction with the freighter captain no longer required to retrieve items from a freighter
  • NEXT - Fleet Command Rooms can be built to communicate with frigates; Hyperdrive Upgrades are no longer available for purchase

See also[edit | edit source]

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