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The subject of this article is from the Desolation update.
The information from this article is up-to-date as of 22 September, 2020.
Fusion Engine Upgrade
Fusion Engine Upgrade
Category Exocraft - Fusion Engine
Type Generated Upgrade
Stats CLASS.S / CLASS.A / CLASS.B / CLASS.C
Updated Desolation

Fusion Engine Upgrade is an exocraft Upgrade Module.

Summary

Fusion Engine Upgrades, contained within Exocraft Engine Modules, are procedurally generated upgrades granting bonuses to an Exocraft's Fusion Engine.

Upgrade properties

Fusion Engine Upgrades grant at least one of the following bonuses:

  • UPGRADECAT.SPEEDTop Speed: Increases maximum possible speed
  • Upgradecat.energyFuel Usage: Reduces all mobility-related fuel costs (including Exocraft Acceleration Module use)
Info & pictures provided by Craig Mark of facebook.com/groups/NMSResources
Module

Name

Stats

Drawn

Module

Improves

C-Class B-Class A-Class S-Class
Min Max Min Max Min Max Min Max
Engine C 1

B/A 1-2

S 2

UPGRADECAT.SPEEDTop Speed 1 3 3 8 8 15 10 15
Upgradecat.energyFuel Usage 1 5 5 10 10 15 15 20

Up to three Fusion Engine Upgrades can be installed in the inventory of an Exocraft --- installing four or more upgrades will disable all upgrades of that type until the upgrade count is reduced to three or less.

Crafting

Fusion Engine Upgrades can only be obtained from opening Exocraft Engine Modules.

Fusion Engine Upgrade can be repaired using the following ingredients:

Fusion Engine Upgrade can be dismantled after construction, returning the following ingredients:

Installing

Upgrade modules follow a static progression. The generation seed is used for all module families at the same time. During module installations it goes up by one. The new module they change into correlates to their order of installation. If the game is reloaded, the exact same pool will be offered to the player, no matter the order they install other modules.

Example: If an S-class module had 200 ly Hyperdrive Range bonus on the third installation no matter in what order the former modules are installed or their class, if the same S-class module is used third again, it will once again be the 200 ly bonus module even if the name changes. Only if used second or fourth the module stat may change.

Discovered Upgrade Modules

ID value can be established by using NMSSaveEditor, and this is the "seed" that determines what bonuses this upgrade will provide.

CLASS.S Exocraft Engine Upgrades
Prefix Suffix UPGRADECAT.SPEED
Top Speed
Upgradecat.energy
Fuel Usage
ID Screenshot
Flawless Fuel Pipes +12% -18% ? -
Flawless Neutrino Injector +14% -16% ? -
Flawless Propulsion Unit +13% -16% 06166 -
Glorious Electron Loom +11% -17% 77892 -
Glorious Thrust Controller +15% -17% ? -
Harmonic Electron Loom +12% -18% 05258 -
Harmonic Fuel Pipes +11% -19% 45864 -
Harmonic Fuel Pipes +14% -16% ? Link
Harmonic Neutrino Injector +15% -17% 18580 -
Harmonic Shockwave Shield +11% -16% 68471 -
Harmonic Thrust Controller +11% -17% ? -
Hypersonic Electron Loom +11% -19% ? Link
Hypersonic Fuel Pipes +11% -16% 53078 -
Hypersonic Hydrogen Dynamo +12% -18% 60872 -
Hypersonic Impulse Nozzle +14% -17% ? -
Hypersonic Magnetic Fan +12% -16% 99096 -
Hypersonic Magnetic Fan +13% -20% ? Link
Hypersonic Plasma Exhaust +12% -18% 29508 -
Supercharged Shockwave Shield +12% -19% 06238 -
Supercharged Magnetic Fan +15% -16% 71382 -
CLASS.A Exocraft Engine Upgrades
Prefix Suffix UPGRADECAT.SPEED
Top Speed
Upgradecat.energy
Fuel Usage
ID Screenshot
CLASS.B Exocraft Engine Upgrades
Prefix Suffix UPGRADECAT.SPEED
Top Speed
Upgradecat.energy
Fuel Usage
ID Screenshot
CLASS.C Exocraft Engine Upgrades
Prefix Suffix UPGRADECAT.SPEED
Top Speed
Upgradecat.energy
Fuel Usage
ID Screenshot

Additional information

  • Upgrade bonuses trigger for Fusion Engine Upgrades if they are adjacent to Fusion Engine or each other, increasing their bonuses above listed values.

Release history

Gallery

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