The subject of this article is from the Desolation update.
The information from this article is up-to-date as of 22 September, 2020. |
The information from this article is up-to-date as of 22 September, 2020.
Fusion Engine Upgrade | |
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Category | Exocraft - Fusion Engine |
Type | Generated Upgrade |
Stats | / / / |
Updated | Desolation |
Fusion Engine Upgrade is an exocraft Upgrade Module.
Summary
Fusion Engine Upgrades, contained within Exocraft Engine Modules, are procedurally generated upgrades granting bonuses to an Exocraft's Fusion Engine.
Upgrade properties
Fusion Engine Upgrades grant at least one of the following bonuses:
- Top Speed: Increases maximum possible speed
- Fuel Usage: Reduces all mobility-related fuel costs (including Exocraft Acceleration Module use)
Info & pictures provided by Craig Mark of facebook.com/groups/NMSResources | ||||||||||
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Module
Name |
Stats
Drawn |
Module
Improves |
C-Class | B-Class | A-Class | S-Class | ||||
Min | Max | Min | Max | Min | Max | Min | Max | |||
Engine | C 1
B/A 1-2 S 2 |
Top Speed | 1 | 3 | 3 | 8 | 8 | 15 | 10 | 15 |
Fuel Usage | 1 | 5 | 5 | 10 | 10 | 15 | 15 | 20 |
Up to three Fusion Engine Upgrades can be installed in the inventory of an Exocraft --- installing four or more upgrades will disable all upgrades of that type until the upgrade count is reduced to three or less.
Crafting
Fusion Engine Upgrades can only be obtained from opening Exocraft Engine Modules.
Fusion Engine Upgrade can be repaired using the following ingredients:
- Chromatic Metal x40 + Wiring Loom x1
Fusion Engine Upgrade can be dismantled after construction, returning the following ingredients:
- Fusion Engine Upgrade → Chromatic Metal x40 + Wiring Loom x1
Installing
Upgrade modules follow a static progression. The generation seed is used for all module families at the same time. During module installations it goes up by one. The new module they change into correlates to their order of installation. If the game is reloaded, the exact same pool will be offered to the player, no matter the order they install other modules.
Example: If an S-class module had 200 ly Hyperdrive Range bonus on the third installation no matter in what order the former modules are installed or their class, if the same S-class module is used third again, it will once again be the 200 ly bonus module even if the name changes. Only if used second or fourth the module stat may change.
Discovered Upgrade Modules
ID value can be established by using NMSSaveEditor, and this is the "seed" that determines what bonuses this upgrade will provide.
Exocraft Engine Upgrades | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Exocraft Engine Upgrades | |||||||
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Exocraft Engine Upgrades | |||||||
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Exocraft Engine Upgrades | |||||||
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Additional information
- Upgrade bonuses trigger for Fusion Engine Upgrades if they are adjacent to Fusion Engine or each other, increasing their bonuses above listed values.
Release history
- NEXT 1.63 - introduced into the game as an upgrade module.
- Beyond - Formula changed, previously used Technology Module.