G.H. Subproject 1: Chronos - Time Research

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This article was catalogued by Galactic Hub Atlas.

A subproject of the Galactic Hub Project.

Summary[edit | edit source]

Subproject 1: Chronos - Time Research, or just Subproject Chronos, is the first official Subproject of the Galactic Hub Project.

Purpose[edit | edit source]

The purpose of Subproject Chronos is to understand the effects of time in No Man's Sky. A greater understanding of time in NMS may help with knowledge regarding weather/temperature patterns, the activity of fauna (as some are nocturnal or diurnal), and possibly other applications.

With the dedicated Photo Mode added in the Pathfinder Update, travelers are able to check the local time on a planet. Just enter Photo Mode, and then the first category in the "Scene" tab will be "Time of Day."

Note that this is sometimes buggy: you may need to "Restore Defaults" and then enter and exit Photo Mode to get an accurate reading, particularly if you've moved the sun around.

For the rest of this article, the "Time of Day" field will be referred to as "the clock."

Specific Goals[edit | edit source]

Measure time between dawn and dusk.[edit | edit source]

For the purpose of this project, "dawn" is defined as the time of night when the temperature begins rising, and "dusk" is defined as the time of day when the temperature begins dropping. As these are based on numerical measurements of your Exosuit, they will be more reliably than measuring based on sunrise/sunset.

Measurements may be taken anywhere on a planet, but both measurements should be taken in the same area (don't take a dawn measurement, then fly to the dark side and take a dusk measurement, as location on a planet may affect time of dawn and dusk).

Also note what type of planet (hot, cold, dry/desert, radioactive, toxic, lush, barren/low atmosphere).

Determine how time behaves at the poles of a planet.[edit | edit source]

Multiple travelers have reported and recorded strange behavior of time and light at the poles. Some report the sun never sets, some videos show time appearing to change based on the direction you walk, etc. Using the clock, try to reach conclusions about the behavior of time at the poles of a planet.

Determine what the game itself regards as "dawn" and "dusk."[edit | edit source]

The game itself may not define dawn and dusk as we are defining them for the previous part of this project. Try to determine what the game itself considers the line between day and night. The easiest way to do this is likely to measure the activity of fauna - on most planets, predators are more active at night, while most other species will be less active. Butterflies are also strictly diurnal (active during the day), so measuring butterfly activity may be a useful indicator.

Note that already-spawned fauna won't disappear just because it's out of their time cycle. Rather, you should look for when new individuals stop spawning.

Post-Update 1.30 Results[edit | edit source]

  • Participating Interlopers should record any results related to this subproject in this section (feel free to share in Galactic Hub subreddit as well).
  • These results were recorded after the Atlas Rises Update.
  • The section from Pre-1.30 about recording temperature changes has been removed, as that data can be covered under Subproject Nimbus.

Record Dawn & Dusk Time[edit | edit source]

Record the time at which dawn and dusk occur (the switch from night to day, and day to night, respectively). It is probably a bad idea to base this measurement on light levels; Rather, it should rely on things like when diurnal Fauna stop appearing, or when "Extreme Night Hazards" become active.

Under "Additional Notes", explain what methodology you used to determine that the time may be either "dusk" or "dawn." For example, you might put "Frequent diurnal megafauna started/stopped appearing," or "Extreme Night-time Radiation active only after/before this period."

Observe Behavior of Time at Poles[edit | edit source]

NOTE: It is not currently known if the North/South markers truly mark the poles of a planet! It's possible the old method may still need to be used to locate poles, or it may be very easy now using the compass.

Pre-Update 1.30 Results[edit | edit source]

Participating Interlopers should record any results related to this subproject in this section (feel free to share in Galactic Hub subreddit as well).

Measure time between dawn and dusk.[edit | edit source]

  • NOTE: This question has mostly been answered by G.H. Subproject 2: Nimbus - Weather Research, which has extensive data showing temperature changes between 02:00 and 03:00, then again between 19:00 and 20:00 (7:00 PM and 8:00 PM). Some planets are, however, warmer at night, but this doesn't seem to have an affect on fauna behavior or other nighttime factors.

As described above, in this context, dawn refers to the time the temperature begins increasing, and dusk refers to the time the temperature begins decreasing.

For this part of the project, do not base your observations on anything to do with light levels, sunrise, sunset, etc!

Planet Type (Hot, Cold, etc) Weather Dawn Time Dusk Time Additional Notes
Barren Clear 02:20
Planet Type (Hot, Cold, etc) Weather Dawn Time Dusk Time Additional Notes
Barren Clear 02:20
Lush Mild 04:15 (-0.5 °C to -0.4 °C) 19:30 (-0.2 °C to -0.3 °C)
Desert Moistureless 01:22 (-39.5 °C to -39.4 °C) 19:22 (27.1 °C to 27.0 °C)
Hot Heated 01:26 19:20
Lush Mild Rain 19:30

Determine how time behaves at the poles of a planet.[edit | edit source]

Determine what the game itself regards as "dawn" and "dusk."[edit | edit source]

Game may regard night time as 18:00, as that's when "Extreme Night Temperature" warnings pop up.