G.H. Subproject 2: Nimbus - Weather Research

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The subject of this article is from the Atlas Rises update.
The information from this article is up-to-date as of 23 July, 2018.

This article was catalogued by Galactic Hub Atlas.

A subproject of the Galactic Hub Project.

Summary[edit | edit source]

Subproject 2: Nimbus - Weather Research, or just Subproject Nimbus, is the second official Subproject of the Galactic Hub Project.

Purpose[edit | edit source]

The purpose of Subproject Nimbus is to understand the effects of weather in No Man's Sky.

Initially, it may seem that the game itself tells us all we need to know about weather. However, a greater understanding of weather in NMS may help with the creation of a No Man's Sky weather app. Perhaps not necessary or particularly useful, but still an interesting pursuit for some Interlopers.

Regarding the sections which refer to "Time of Day" or "the clock": using the dedicated Photo Mode added in the Pathfinder Update, travelers are able to check the local time on a planet. Just enter Photo Mode, and then the first category in the "Scene" tab will be "Time of Day." Note that this is sometimes buggy. You may need to "Restore Defaults" and then enter and exit Photo Mode to get an accurate reading, particularly if you've moved the sun around.

Specific Goals[edit | edit source]

Measure Hourly Weather, Toxicity, & Radiation[edit | edit source]

All measurements must be in Celsius! Because all measurements are assumed to be in Celsius, you do not need to put degrees Celsius or °C after each measurement.

  • Hourly recordings demonstrate trends in temperature, toxicity, and radioactivity levels.
  • Hourly recordings may help with the creation of any weather apps.
  • As of Update 1.30, temperature, radioactivity (RAD), and toxicity (TOX) are displayed on all planets. Between Update 1.20 (or possibly Update 1.10) and 1.30, only radioactive planets showed radioactivity levels, and only toxic planets showed toxicity levels.

For the purpose of this research, planets are divided into the following types, based on the in-game Biomes:

  • Dead - Barren planet with no flora or fauna besides resource plants, primarily Thamium9 flowers.
  • Lush - Habitable planets otherwise known as "tropical," "paradise", etc. These planets usually have an abundance of flora and fauna. Some "barren lush" planets may exist, but they won't have as much Thamium as true Barren planets.
  • Cold - Planets with Coryzagen.
  • Hot - Planets with Fervidium.
  • Desert - Planets with Spadonium.
  • Toxic - Planets with Temerium.
  • Irradiated - Planets with Candensium.
  • Exotic - "Shard," "Jack," "Bubble," and similar planets added with Update 1.30 / Atlas Rises. Never any fauna on these planets.

Measure Exosuit Shield System Limitations[edit | edit source]

It would be useful to know the exact temperatures when your exosuit shields activate. It's currently unknown if it's constant between all planets, or if different biomes (or even weather types) all affect the exact temperature that your shields activate. Additionally, these would be useful markers on graphs of the previous goal's results (hourly weather).

Measure Water Temperature[edit | edit source]

This one is pretty self explanatory - measuring the temperature of bodies of water, and possible related factors (highest planet temp, lowest planet temp, planet type, planet weather). Jump in, wait for your exosuit temperature to remain constant, and take a reading.

Post-Update 1.30 Results[edit | edit source]

Measure Hourly Weather[edit | edit source]

  • Leave the first row blank so new editors can easily add a row.
  • Storm temperature is always the same, so it doesn't matter what time of day you record that temperature. Just make sure your exosuit meter is completely finished increasing or decreasing its temperature reading before recording. Do not record storm temperatures in the regular temperature fields.
  • To make filling in the table easier, but only if the temperature is remaining constant, you can just take a beginning measurement and then an ending measurement as soon as the temperature changes. Then fill in the fields in-between your start and end time, as the temperature would've been the same the whole time.
  • Temperatures are constant everywhere on a planet (relative to the time), so if you miss some values due to a storm, you can just fly to a darker or lighter part of the planet and wait.
  • For planets without cold or hot storms, just put "N/A" (not applicable) for that field.
Planet Type (Hot, Cold, Toxic, Radioactive, etc) Weather Storm Temp. 00:00 01:00 02:00 03:00 04:00 05:00 06:00 07:00 08:00 09:00 10:00 11:00 12:00 13:00 14:00 15:00 16:00 17:00 18:00 19:00 20:00 21:00 22:00 23:00

Measure Hourly Toxicity[edit | edit source]

  • Leave the first row blank so new editors can easily add a row.
  • Storm toxicity is always the same, so it doesn't matter what time of day you record that data. Just make sure your exosuit meter is completely finished increasing or decreasing its RAD reading before recording. Do not record storm toxicity in the regular temperature fields.
  • To make filling in the table easier, but only if the toxicity is remaining constant, you can just take a beginning measurement and then an ending measurement as soon as the toxicity changes. Then fill in the fields in-between your start and end time, as the toxicity would've been the same the whole time.
  • Toxicity levels are constant everywhere on a planet (relative to the time), so if you miss some values due to a storm, you can just fly to a darker or lighter part of the planet and wait.
  • For planets without toxic storms, just put "N/A" (not applicable) for that field.
Planet Type (Hot, Cold, Toxic, Radioactive, etc) Weather Storm Toxicity 00:00 01:00 02:00 03:00 04:00 05:00 06:00 07:00 08:00 09:00 10:00 11:00 12:00 13:00 14:00 15:00 16:00 17:00 18:00 19:00 20:00 21:00 22:00 23:00

Measure Hourly Radiation[edit | edit source]

  • Leave the first row blank so new editors can easily add a row.
  • Storm radioactivity is always the same, so it doesn't matter what time of day you record that data. Just make sure your exosuit meter is completely finished increasing or decreasing its RAD reading before recording. Do not record storm radioactivity in the regular temperature fields.
  • To make filling in the table easier, but only if the radioactivity is remaining constant, you can just take a beginning measurement and then an ending measurement as soon as the radioactivity changes. Then fill in the fields in-between your start and end time, as the radioactivity would've been the same the whole time.
  • Radioactivity levels are constant everywhere on a planet (relative to the time), so if you miss some values due to a storm, you can just fly to a darker or lighter part of the planet and wait.
  • For planets without toxic storms, just put "N/A" (not applicable) for that field.
Planet Type (Hot, Cold, Toxic, Radioactive, etc) Weather Storm Radioactivity 00:00 01:00 02:00 03:00 04:00 05:00 06:00 07:00 08:00 09:00 10:00 11:00 12:00 13:00 14:00 15:00 16:00 17:00 18:00 19:00 20:00 21:00 22:00 23:00

Measure Exosuit Shield System Limitations[edit | edit source]

What temperature, radioactivity (RAD), or toxicity (TOX) level did your shield activate at? How many "arrows"? What type of planet?

Thermic Layer (Cold Shield)[edit | edit source]

Planet Type (Hot, Cold, etc) Weather Highest Temp. Lowest Temp. Shield Activation Temp. # of Arrows

Coolant Network (Heat Shield)[edit | edit source]

Planet Type (Hot, Cold, etc) Weather Highest Temp. Lowest Temp. Shield Activation Temp. # of Arrows

Radiation Deflector (Radioactivity Shield)[edit | edit source]

NOTE: Although radiation levels are displayed on various planets, only radioactive planets will activate your radiation shields at this time. As such, it is not necessary to record Planet Type for this chart.

Weather Highest RAD Lowest RAD Shield Activation RAD # of Arrows

Toxin Suppressor (Toxicity Shield)[edit | edit source]

NOTE: Although radiation levels are displayed on various planets, only toxic planets will activate your radiation shields as of Update 1.38. As such, it is not necessary to record Planet Type for this chart.

Weather Highest TOX Lowest TOX Shield Activation TOX # of Arrows

Measure Water Temperature[edit | edit source]

Planet Type (Hot, Cold, etc) Weather Highest Temp. Lowest Temp. Water Temp.
Lush Mild 2.4 -3.9 7.0

Pre-Update 1.30 Results[edit | edit source]

Measure Hourly Weather[edit | edit source]

  • Leave the first row blank so new editors can easily add a row.
  • Storm temperature is always the same, so it doesn't matter what time of day you record that temperature. Just make sure your exosuit meter is completely finished increasing or decreasing its temperature reading before recording. Do not record storm temperatures in the regular temperature fields.
  • To make filling in the table easier, but only if the temperature is remaining constant, you can just take a beginning measurement and then an ending measurement as soon as the temperature changes. Then fill in the fields in-between your start and end time, as the temperature would've been the same the whole time.
  • Temperatures are constant everywhere on a planet (relative to the time), so if you miss some values due to a storm, you can just fly to a darker or lighter part of the planet and wait.
  • As Radioactive planets display the level of radiation instead of temperature, and Toxic planets similarly display the level of toxicity, the temperature on those planets cannot be measured at this time.
Planet Type (Hot, Cold, etc) Weather Storm Temp. 00:00 01:00 02:00 03:00 04:00 05:00 06:00 07:00 08:00 09:00 10:00 11:00 12:00 13:00 14:00 15:00 16:00 17:00 18:00 19:00 20:00 21:00 22:00 23:00
Desert Arid 113.0 -73.9 -73.9 -66 -21 23 31.2 31.2 31.2 31.2 31.2 31.2 31.2 31.2 31.2 31.2 31.2 31.2 31.2 31.2 31.2 23 -24 -67 -73.9
Hot Scalding Heat 314.3
Lush Light Showers -30.7 -41.6 -41.6 -39.3 -26.2 -13.4 -11.0 -11.0 -11.0 -11.0 -11.0 -11.0 -11.0 -11.0 -11.0 -11.0 -11.0 -11.0 -11.0 -11.0 -11.0 -13.4 -26.2 -39.2 -41.6
Hot Scalding Heat 304.4 94.5 94.5 94.5 94.3 94.2 94.2 94.2 94.2 94.2 94.2 94.2 94.2 94.2 94.2 94.2 94.2 94.2 94.2 94.2 94.2 94.2 94.3 94.5 94.5
Arid (Hot) Blazed 288.9 60.5 60.5 61.7 68.7 75.8 77.0 77.0 77.0 77.0 77.0 77.0 77.0 77.0 77.0 77.0 77.0 77.0 77.0 77.0 77.0 75.8 68.7 61.7 60.5
Hot Sunny 61.9 61.9 62.1 63.0 63.9 64.1 64.1 64.1 64.1 64.1 64.1 64.1 64.1 64.1 64.1 64.1 64.1 64.1 64.1 64.1 63.9 63.0 62.1 61.9
Fiery (Hot) Incendiary Dust 297.4 100.0 100.0 100.3 102.4 104.4 107.4 107.4 107.4 107.4 107.4 107.4 107.4 107.4 107.4 107.4 107.4 107.4 107.4 107.4 107.4 104.4 102.4 100.3 100.0
Hot (No Flora) Heated Atmosphere 83.9 43.8 43.8 44.9 51.0 57.1 58.2 58.2 58.2 58.2 58.2 58.2 58.2 58.2 58.2 58.2 58.2 58.2 58.2 58.2 58.2 57.1 51.0 44.9 43.8
Charred (Hot) Dehydrated 93.8 73.2 73.2 72.8 70.5 68.2 67.7 67.7 67.7 67.7 67.7 67.7 67.7 67.7 67.7 67.7 67.7 67.7 67.7 67.7 67.7 68.2 70.5 72.8 73.2
Desert Howling Gales 140.6 -56.2 -56.2 -49.0 -9.5 29.7 36.6 36.6 36.6 36.6 36.6 36.6 36.6 36.6 36.6 36.6 36.6 36.6 36.6 36.6 36.6 29.5 -9.9 -49.0 -56.2
Lush Freezing Rain -89.7 -51.4 -51.4 -48.1 -30.1 -12.2 -8.9 -8.9 -8.9 -8.9 -8.9 -8.9 -8.9 -8.9 -8.9 -8.9 -8.9 -8.9 -8.9 -8.9 -8.9 -11.8 -29.8 -51.4 -51.4
Lush Mild -3.9 -3.9 -3.4 -0.7 1.9 2.4 2.4 2.4 2.4 2.4 2.4 2.4 2.4 2.4 2.4 2.4 2.4 2.4 2.4 2.4 1.9 -0.7 -3.4 -3.9
Barren Fair N/A -14.6 -14.6 -11.8 4.0 20.0 22.9 22.9 22.9 22.9 22.9 22.9 22.9 22.9 22.9 22.9 22.9 22.9 22.9 22.9 22.9 20.0 4.0 -11.8 -14.6
Barren Fair N/A 29.6 29.6 26.3 8.0 -10.8 -14.2 -14.2 -14.2 -14.2 -14.2 -14.2 -14.2 -14.2 -14.2 -14.2 -14.2 -14.2 -14.2 -14.2 -14.2 -10.9 7.4 26.2 29.6
Desert Baked 75.6 -26.1 -26.1 -21.8 2.1 25.6 30.0 30.0 30.0 30.0 30.0 30.0 30.0 30.0 30.0 30.0 30.0 30.0 30.0 30.0 30.0 25.7 2.2 -21.7 -26.1
Barren Clear N/A 18.3 18.3 18.3 18.0 17.8 17.8 17.8 17.8 17.8 17.8 17.8 17.8 17.8 17.8 17.8 17.8 17.8 17.8 17.8 17.8 17.8 18.0 18.3 18.3
Lush Mild Rain -50.4 -45.6 -45.6 -15.4 9.9 14.6 14.6 14.6 14.6 14.6 14.6 14.6 14.6 14.6 14.6 14.6 14.6 14.6 14.6 14.6 14.6 10.1 -15.4 -40.9 -45.6
Barren Balmy N/A 24.3 24.3 23.5 19.0 14.4 13.6 13.6 13.6 13.6 13.6 13.6 13.6 13.6 13.6 13.6 13.6 13.6 13.6 13.6 13.6 14.4 19.0 23.5 24.3
Desert Moon Arid 113.3 -100.0 -100.0 -86.9 - 16.5 53.9 67.1 67.1 67.1 67.1 67.1 67.1 67.1 67.1 67.1 67.1 67.1 67.1 67.1 67.1 67.1 53.9 -16.5 -86.9 -100.0
Cold Frost (No Flora) -101.4 -72.6 -72.6 -69.7 -53.8 -38.0 -35.2 -35.2 -35.2 -35.2 -35.2 -35.2 -35.2 -35.2 -35.2 -35.2 -35.2 -35.2 -35.2 -35.2 -35.2 -38.0 -53.8 -69.6 -72.6
Habitable Drizzle -38.0 -38.0 -33.0 -6.1 21.3 26.2 26.2 26.2 26.2 26.2 26.2 26.2 26.2 26.2 26.2 26.2 26.2 26.2 26.2 26.2 21.2 -5.8 -33.0 -38.0
Hot Heated 107.4 38.1 38.1 40.2 51.4 62.7 64.8 64.8 64.8 64.8 64.8 64.8 64.8 64.8 64.8 64.8 64.8 64.8 64.8 64.8 64.8 62.8 51.6 40.2 38.1
Habitable Mild -42.5 -4.8 -4.8 -3.7 2.2 8.1 9.2 9.2 9.2 9.2 9.2 9.2 9.2 9.2 9.2 9.2 9.2 9.2 9.2 9.2 9.2 8.2 2.1 -3.7 -4.8
Desert Howling Gales 140.5 -65.3 -65.3 -55.1 1.7 55.3 68.7 68.7 68.7 68.7 68.7 68.7 68.7 68.7 68.7 68.7 68.7 68.7 68.7 68.7 68.7 58.8 1.4 -55.1 -65.3
Parched (Desert) Sterile 86.6 -69.4 -69.4 -63.3 -28.7 5.0 11.4 11.4 11.4 11.4 11.4 11.4 11.4 11.4 11.4 11.4 11.4 11.4 11.4 11.4 11.4 5.0 -28.7 -63.3 -69.4
Habitable Mild -52.3 -5.0 -5.0 -4.7 -2.6 -0.6 -0.2 -0.2 -0.2 -0.2 -0.2 -0.2 -0.2 -0.2 -0.2 -0.2 -0.2 -0.2 -0.2 -0.2 -0.2 -0.6 -2.7 -4.7 -5.0
Desert Moistureless 90.2 -39.5 -39.5 -34.4 -6.6 22.1 27.1 27.1 27.1 27.1 27.1 27.1 27.1 27.1 27.1 27.1 27.1 27.1 27.1 27.1 27.1 21.7 -5.9 -34.4 -39.5
Habitable (No Flora) Temperate -35.2 -4.8 -4.8 -5.9 -11.9 -18.0 -19.1 -19.1 -19.1 -19.1 -19.1 -19.1 -19.1 -19.1 -19.1 -19.1 -19.1 -19.1 -19.1 -19.1 -19.1 -17.9 -12.0 -6.2 -4.8
Habitable Wet -55.2 -14.4 -14.4 -13.6 -9.2 -4.7 -3.8 -3.8 -3.8 -3.8 -3.8 -3.8 -3.8 -3.8 -3.8 -3.8 -3.8 -3.8 -3.8 -3.8 -3.8 -4.7 -9.3 -13.6 -14.4
Cold Snow -68.4 -65.2 -65.2 -63.3 -53.2 -42.8 -41.0 -41.0 -41.0 -41.0 -41.0 -41.0 -41.0 -41.0 -41.0 -41.0 -41.0 -41.0 -41.0 -41.0 -41.0 -42.8 -53.0 -63.4 -65.2
Barren Tempered N/A -3.8 -3.8 -4.4 -7.6 -10.7 -11.3 -11.3 -11.3 -11.3 -11.3 -11.3 -11.3 -11.3 -11.3 -11.3 -11.3 -11.3 -11.3 -11.3 -11.3 -10.7 -7.4 -4.4 -3.8

Measure Exosuit Shield System Limitations[edit | edit source]

What temperature did it activate at? How many "arrows"? What type of planet?

Thermic Layer (Cold Shield)[edit | edit source]

Planet Type (Hot, Cold, etc) Weather Highest Temp. Lowest Temp. Shield Activation Temp. # of Arrows
Desert Baked 30.0 -21.6 -25.1 1

Coolant Network (Heat Shield)[edit | edit source]

Planet Type (Hot, Cold, etc) Weather Highest Temp. Lowest Temp. Shield Activation Temp. # of Arrows
Desert Baked 30.0 -21.6 75.6 3

Measure Water Temperature[edit | edit source]

Planet Type (Hot, Cold, etc) Weather Highest Temp. Lowest Temp. Water Temp.
Lush Mild 2.4 -3.9 7.0

Additional Notes[edit | edit source]

  • "Desert, Baked" planet reached maximum daytime temperature without activating Coolant Network (Heat Shields). Heat Shields only activated on this planet during storms.