Galaxy

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The subject of this article is from the NEXT update.
The information from this article is up-to-date as of 24 July, 2018.
Disambig.png This article is about the NEXT version of the Galaxy page. For the Atlas Rises version, see Galaxy (Atlas).

A Galaxy is the largest named object in No Man's Sky.

Summary[edit | edit source]

The universe of No Man's Sky comprises 255 unique galaxies, which in turn comprise around 3 to 4 billion regions, each of which contain over 122 and overall hundreds of star systems. All star systems feature up to 6 planets and moons, and a single space station. Although since NEXT some have old and abandoned stations or none at all.
Players start in galaxy 1, Euclid, and travel through galaxies in order by reaching the center of that galaxy or jump several by finishing the Awakening storyline. After a player leaves galaxy 255 (Iousongola), they return to the first galaxy again. Before Atlas Rises the 256th galaxy was (Odyalutai) and all following galaxies were a copy of the last one, with a randomized name (for example, galaxy 257 was Yilsrussimil).

There are several methods of moving to a different galaxy, and various hazards and damages will occur during the transfer.

Galaxy Types[edit | edit source]

There are four types of galaxies:

  • Balanced - Standard distribution of planet types and hazards.
    • Shown in-game as Imperfect, Parallel, Improved or Rebuilt
  • Lush - More lush and less dead planets than other galaxies, chance of exotic planets in yellow star systems and less hostile sentinels.
    • Shown in-game as Tranquil, Inspiring, Serene or Halcyon
  • Vicious - More extreme planets than other galaxies and more aggressive sentinels.
    • Shown in-game as Raging, Ruthless, Relentless or Burning
  • Abandoned - More dead planets and abandoned systems. Less lush planets than other galaxies, chance of exotic planets in yellow star systems.
    • Shown in-game as Ancestral, Silent, Exhausted, or Frozen

Note: Biome Probability changes only affect yellow star systems

Naming conventions[edit | edit source]

The first handful of names are not as whimsically chosen as they look. Euclid was an early Greek mathematician who defined some of the basic mathematical rules for defining two dimensional shapes in both 2D and 3D space. This is followed by the Hilbert Dimension; Hilbert space/transform is the mathematical framework that take calculus beyond two dimensional models.

Next up, Calypso breaks from the mathematical/spacial references but is still related. Calypso, Hesperius and Hyades are all names/terms that refers to the daughters of Atlas in Greek mythology. Beyond that point, the galaxies appear to have a similar naming scheme to the randomly generated planet names and are likely using the same generator.

Known Positive Galaxies[edit | edit source]

The intent of the following list is to not only show a list of known galaxies, but to indicate the order in which they are visited by a player. When adding new galaxies, be sure to place them in the correct spot in the list.

Galaxies 1-50[edit | edit source]

Galaxies 51-100[edit | edit source]

Galaxies 101-150[edit | edit source]

Galaxies 151-200[edit | edit source]

Galaxies 201-255[edit | edit source]

Historic Galaxies[edit | edit source]

Known Negative Galaxies[edit | edit source]

While no current legitimate means is known for the player to be able to visit negative number galaxies, they do exist. It appears the color of the galaxies are generated like positive galaxies. The known negative galaxies are listed below.

References[edit | edit source]

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