We have begun migration of most wikis to our new host, Amazon Web Services. All but the top 100 wikis are in read-only mode until the migration is complete. Estimated completion: TBD -- Update: Fri 10/20 11pm UTC - We have encountered some unexpected issues. Our staff is working around the clock to complete this process as quickly as possible. Thank you for your patience.

Galaxy

From No Man's Sky Wiki
Jump to: navigation, search

Summary[edit | edit source]

The universe of No Man's Sky is comprised of 256[1] unique galaxies, which are in turn comprised of many regions, each of which contain several star systems. All star systems feature 1-6 planets, often a number of moons, and a single space station. The galaxies after #256 (Odyalutai) are a copy of the last one, with a randomized name (for example, galaxy 257 is the Yilsrussimil Galaxy.

Procedural Engine[edit | edit source]

According to game data manipulation, the procedural engine can generate up to 256 distinct-looking galaxies (using an 8=bit seed). It was originally believe that galaxies after the 256th would start looking like previously generated ones. However galaxy 257 Yilsrussimil Galaxy appears to be a new and unique galaxy like the previous 256.

Galaxy Types[edit | edit source]

As of Atlas Rises, there are four types of Galaxies,

  • Balanced - default galaxy type
    • Shown in-game as Imperfect, Parallel, Improved or Rebuilt
  • Lush - more lush and less dead planets than other galaxies, chance of exotic planets in yellow star systems
    • Shown in-game as Tranquil, Inspiring, Serene or Halcyon
  • Vicious more extreme planets than other galaxies
    • Shown in-game as Raging, Ruthless, Relentless or Burning
  • Abandoned - more dead and less lush planets than other galaxies, chance of exotic planets in yellow star systems.
    • Shown in-game as Ancestral, Silent, Exhausted, or Frozen

Note: Biome Probability changes only affect yellow star systems

The player can choose which galaxy type they want to go to at the end of the storyline, or instead choose to stay in their current galaxy. Choosing a galaxy type will put you at the next galaxy in the list of that type relative to your current galaxy.

Naming conventions[edit | edit source]

The first handful of names are not as whimsically chosen as they look. Euclid was an early Greek mathematician who defined some of the basic mathematical rules for defining two dimensional shapes in both 2D and 3D space. This is followed by the Hilbert Dimension; Hilbert space/transform is the mathematical framework that take calculus beyond two dimensional models.

Next up, Calypso breaks from the mathematical/spacial references but is still related. Calypso, Hesperius and Hyades are all names/terms that refers to the daughters of Atlas in Greek mythology. Beyond that point, the galaxies appear to have a similar naming scheme to the randomly generated planet names and are likely using the same generator.

Known Positive Galaxies[edit | edit source]

The intent of the following list is to not only show a list of known galaxies, but to indicate the order in which they are visited by a player. When adding new galaxies, be sure to place them in the correct spot in the list.

Galaxies 1-50[edit | edit source]

Galaxies 51-100[edit | edit source]

Galaxies 101-150[edit | edit source]

Galaxies 151-200[edit | edit source]

Galaxies 201-256[edit | edit source]

Known Negative Galaxies[edit | edit source]

While no current legitimate means is known for the player to be able to visit negative number galaxies, they do exist. Unlike positive number galaxies, all negative number galaxies (so far) have the same white center as Euclid.

References[edit | edit source]