|The subject of this article is from the Atlas Rises update.
The information from this article is up-to-date as of 23 July, 2018.
Current Information[edit | edit source]
Classification[edit | edit source]
Genus[edit | edit source]
Genus is a characteristic of fauna in No Man's Sky. Unlike the procedurally-generated Family characteristic, the game's code references the Genus characteristic in determining where a species spawns. For example, the game will always spawn one butterfly species (genus Rhopalocera) and two predatory T-Rex species (genus Tyranocae) on "prehistoric planets." A genus is also restricted to one (or in some cases two) ecosystems, ie, "Aquatic" or "Subterranean."
Species & Family[edit | edit source]
These groups appear to be isolated to one planet - a species or family will never appear on two different planets. The name for each creature contains two procedurally-generated parts: a unique Species name (the first half) and a Family name (the second half).
Families in No Man's Sky are much more broad than they are in Earth biology, but they do share some characteristics. For example, one family may all be water dwellers, and others seem to all be four-legged terrestrial creatures. Unlike "Genus" and "Species," "Family" is not an actual term used by the game code, but nonetheless a useful term to describe the identical name parts between some species.
Examples of Families and Common Traits[edit | edit source]
- Bahalbus - Passive, quadrupedal terrestrial species.
- Ouisque - Beaked, flying bird-like species.
- Sitalie - Fish-like species with stripes / spots.
- Ubsans - Passive, quadrupedal terrestrial species.
Genus List[edit | edit source]
Terrestrial Genera[edit | edit source]
- Tetraceris - Antelopes, common
- Reococcyx - Bipedal antelopes, uncommon
- Rangifae - Diplos (long neck dinosaurs), uncommon
- Theroma - Triceratops, uncommon
- Procavya × - Rodents, common
- Conokinis - Beetle (probably the arachnid/crustaceans), common
- Ungulatis - Cow, common
- Hexungulatis - Hexapodal cow, uncommon
- Felidae - Cat, common
- Felihex - Hexapodal cat, uncommon
- Anastomus - Striders (the bipedal species with long legs and no arms), uncommon
- Tyranocae - Tyrannosaurus rex-like species, uncommon
- Mogara - Grunts, the bipedal species which often look like the Gek. Rare
- Lok × - Blobs, rare
- Bos × - Spiders, uncommon, floating spiders, rare
× This genus can appear either above ground or in caves, but a specific species will be limited to one or the other. I.e., you may find a Blob in a cave, but it won't freely wander out from the cave.
Aquatic Genera[edit | edit source]
- Ictaloris - Fish, common
- Prionace - Sharks, common
- Prionacefda - Swimming cows, rare
- Unknown - Swimming rodents, rare
Flying Genera[edit | edit source]
- Agnelis - Birds
- Oxyacta - Wraiths / flying snake-like organisms, rare
- Cycromys - ID says "FlyingLizard," the winged species that are much larger than Agnelis.
- Rhopalocera - Butterflies, common
Pre-release Information[edit | edit source]
All creatures in No Man's Sky have been assigned a scientific name in the form of Genus species. Although similar, this naming convention appears to be assigned in a somewhat different manner than in our universe.
Example: a variety of creatures have been discovered that fall under the Ictaloris genus. All of them are water dwellers, and fish-like in form and shape. However, a species would only be given the same genus if they had developed on the same planet. It is more likely that the genus is being assigned based on the functionality and basic structure of the creature.
Genus[edit | edit source]
The following genus names have been assigned in the pre-release version of the game: