|The subject of this article is from the Living Ship update.
The information from this article is up-to-date as of 6 April, 2020.
The information from this article is is up-to-date as of 6 April, 2020.
|Category||Starship - Weapons|
|Type||Spacecraft Laser Device|
Grafted Eyes is a Living starship weapon.
Summary[edit | edit source]
Game description[edit | edit source]
A complex array of membranes and lens, fused atop a high-energy laser array. Incineration awaits those that meet their stare.
Crafting[edit | edit source]
Grafted Eyes cannot be dismantled.
Combat Properties[edit | edit source]
Grafted Eyes have an unusually long range for a starship weapon, having the ability to hit targets from up to 3000 distance units (3000u) away (for reference, fugitive pirate ships will attack the player if they get within 1500u). By default, the weapon deals damage over time to targets at a tick rate of 5 damage ticks per second, overheating after 3 second of continuous fire. Upon overheating, Grafted Eyes take 2 seconds by default to recover from overheating.
Grafted Eyes deal 180 base damage per tick (pairs of ticks are visually combined to display 360 base damage per 0.4 seconds) to the following targets: fauna, starships, Space Fleets, and destructible obstacles such as Reinforced Doors (Manufacturing Facilities and Operations Centres). Against starships in particular, the starship weapon does not deal any bonus damage to the rear (that is, it deals 1x damage to the rear).
Grafted Eyes deal 36 base damage per tick (pairs of ticks are visually combined to display 72 base damage per 0.4 seconds) to all planetary Sentinels.
Mining Properties[edit | edit source]
Upgrades[edit | edit source]
- Grafted Eyes Node - Potential improvements include Damage and Heat Dispersion (see info in gallery below).
- Grafted Eyes Node can evolve for : C to B - 210 , B to A - 310 , A to S - 430 .
Additional information[edit | edit source]
- Upgrade Nodes can be obtained by shooting Void Eggs in Space Encounters. They are more common in uncharted and abandoned systems.