Hotspot

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The subject of this article is from the Origins update.
The information from this article is up-to-date as of 9 November, 2020.

A Hotspot is a planet location.

Summary[edit | edit source]

A Hotspot is a location on a planet that is a prime location for Base building. You must install a Survey Device in your Analysis Visor and enable Surveying Mode to find hotspots on planets.

There are three types of Hotspots:

  • Mining (ores)
  • Gas (Compressed Atmospheric Gas)
  • Electromagnetic Power (power)

The harvestable amount depends on whether the spot is C, B, A or S class. The farther away from the hotspot, the less is harvested. Hotspots will not actually lose potential the more they are harvested.

With the Origins update, all extraction operations are subject to diminishing returns when placing many of the same extractor (Electromagnetic Generator, Mineral Extractor, Gas Extractor) in the same vicinity of each other. This reduces the efficiency of massive Activated Indium farms, which have gained popularity as an infinite source of Units.

Electromagnetic Power Hotspot[edit | edit source]

Electromagnetic Power Hotspot are valuable for anybody who builds a base.

Place an Electromagnetic Generator on this hotspot and provide almost limitless power.

Power hotspots can generate 150, 220, 250 and 300kP of power per Generator at C, B, A and S potential, respectively. Within a given power hotspot, you can place as many Electromagnetic Generators as you like, subject only to base complexity limits. Power levels are shown in the Survey Device as field strength, again with 15000, 22000, 25000, and 30000 being the field strengths for C, B, A, and S class potential. The farther away from the hotspot, the less power generated, although power hotspots tend to be more generous in terms of distance before the power levels drop off significantly, when compared to mining or gas hotspots.

Mining Hotspot[edit | edit source]

Mining hotspots are useful for those who want to make money selling ores or who need them for manufacturing valuable items.

Place a Mineral Extractor on a Deep-Level Mineral Deposit hotspot and power it to extract large amounts of ore of one type. Mineral Extractors do need 50kPs power each to operate, but their advantage is they only need power—you don't have to keep coming back to refuel it as is the case with the Autonomous Mining Unit.

Mining hotspots can produce 250, 500, 750, and 1000 units per cycle, per extractor, at C, B, A, and S potential, respectively. Within a mining hotspot, you can place as many Mineral Extractors as you like, subject only to base complexity limits. Mineral density as shown in the Survey Device will be 100, 200, 300, or 400, corresponding to classes C, B, A, and S potential. The further away from the hotspot, the fewer units per cycle can be collected.

Mineral Extractors have a capacity of 250 units, but they can be connected via supply pipes to storage silos which hold an additional 1000 units each.

Gas Hotspot[edit | edit source]

Concentrated Gas Cloud hotspots are useful for those who want to make money crafting high-tech materials that require Compressed Atmospheric Gas, or if an Oxygen hotspot is found, to collect it that way rather than using a dedicated Oxygen Harvester (which needs refueling, whereas industrial Gas Extractors only need power).

Place a Gas Extractor on a Concentrated Gas Cloud hotspot and power it to extract large amounts of gas of one type. Gas harvesters need 50kPs power each to operate, but their advantage is they only need power—you don't have to keep coming back to refuel it as the Atmosphere Harvester or Oxygen Harvester device requires.

Gas hotspots can produce 250, 500, 750, and 1000 units per cycle, per extractor at C, B, A, and S potential, respectively. Within a gas hotspot, you can place as many Gas Extractors as you like, subject only to base complecity limits. Gas density as shown in the Survey Device will be 100, 200, 300, or 400, corresponding to classes C, B, A, and S potential. The further away from the hotspot, the fewer units per cycle can be collected.

Gas Extractors have a capacity of 250 units, but they can be connected via supply pipes to storage silos which hold an additional 1000 units each.

Types of Minerals Available[edit | edit source]

The following types of minerals have been directly observed near hotspots:

System[edit | edit source]

Biome[edit | edit source]


Notes:

  • The mineral hot-spot resources match the planet's available resources.
  • There are usually at least 16 hotpots available within 1050u from any location. These will include at least one of Power, Oxygen, Compressed Gas, Random Mineral, and an element specific to the system and the biome.

Additional Info[edit | edit source]

Hotspots seem to occur in groups of three, usually in a triangle formation about 400-500u apart from each other. One can build a Habitable Base at the center, so all hotspots are 200-250u away and within the base's maximum radius without having to use the "Base extension" technique. While having all three kinds of hotspots within reach is optimal, do note that not all can be in one group. They may differ in class, but all will be reachable

Industrial mining facilities can be linked back to your main base (as long as it is less than 1050u away from the hotspot). These will continually reload many of the game's main resources and gases, and often supply an excess that can be sold for a solid profit. (Activated Indium is one of the better options).

Gallery[edit | edit source]