|Category||Starship - Hyperdrive|
|Stats||Class = C / B / A / S|
Hyperdrive Upgrade is a starship upgrade.
Summary[edit | edit source]
Upgrade properties[edit | edit source]
Hyperdrive Upgrades grant variable magnitudes of the following bonus based on their class:
- Hyperdrive Range: Increases the maximum distance of a hyperjump by a fixed amount.
A-class and S-class Hyperdrive Upgrades also grant +100% of the following bonus:
- Warp Cell Efficiency: Increases the fuel range of the ship by 100% each.
- It has a stacking effect: 1 = 50% fuel cost / 2 = 33% fuel cost / 3 = 25% fuel cost (5% per jump!)
Up to three Hyperdrive Upgrades can be installed in each inventory of the Starship --- installing four or more upgrades in a given inventory will disable all upgrades of that type until the upgrade count is reduced to three or less.
Crafting[edit | edit source]
Hyperdrive Upgrades can only be obtained from opening Hyperdrive Modules.
Installing[edit | edit source]
Upgrade modules follow a static progression. The generation seed is used for all module families at the same time. During module installations it goes up by one. The new module they change into correlates to their order of installation. If the game is reloaded, the exact same pool will be offered to the player, no matter the order they install other modules.
Example: An S-class module of "Ancient Ion Cycler" is loaded on the third installation no matter in what order the former modules are installed or their class. If the same S-class module is used third again, it will once again be the "Ancient Ion Cycler". Only if used second or fourth will it change to something else.
Synergy[edit | edit source]
The synergy bonus is 5% per bordering module.
Tips[edit | edit source]
Initially in NEXT the three special drives didn't activate a synergy bonus anymore. With Update 1.63, this ability was reimplemented. However they do not have abilities that can be boosted, so they should be build near actual modules to offer the synergy to them. Their best position is around the main module cluster for their best effect. The same goes for the normal hyperdrive as it doesn't have its own bonus to boost either.
The best synergy blueprint (14 module boosts) is done this way:
For those with less tech slots to waste, this works too (14 module boosts):
Modules[edit | edit source]
|Class||Name||Hyperdrive Range (ly)||Warp Cell Efficiency|
|Backup Relativity Shield||58||-|
|Secondary Frame Drag Limiter||72||-|
|Secondary Superluminal Drive||94||-|
|Secondary Warp Core||93||-|
|Polished Antimatter Injector||144||-|
|Flawless Causality Isolator||208||+100%|
|Flawless Pressure Inverter||217-239||+100%|
|Flawless Reality Destabiliser||249||+100%|
|Flawless Superluminal Drive||200-239||+100%|
|Flawless Vacuum Drive||203||+100%|
|Glorious Distance Polarizer||210||+100%|
|Glorious Frame Drag Limiter||205||+100%|
|Glorious Pressure Inverter||201||+100%|
|Glorious Relativity Shield||240||+100%|
|Glorious Vacuum Drive||200-242||+100%|
|Glorious Warp Core||236||+100%|
|Harmonic Antimatter Injector||200-207||+100%|
|Harmonic Causality Isolator||205-228||+100%|
|Harmonic Frame Drag Limiter||200-248||+100%|
|Harmonic Pressure Inverter||200||+100%|
|Harmonic Reality Destabiliser||250||+100%|
|Harmonic Vacuum Drive||200||+100%|
|Hypersonic Antimatter Injector||202-246||+100%|
|Hypersonic Frame Drag Limiter||242||+100%|
|Hypersonic Frame Drag Limiter||245||+100%|
|Hypersonic Frame Drag Limiter||247||+100%|
|Hypersonic Pressure Inverter||200-220||+100%|
|Hypersonic Reality Destabiliser||201||+100%|
|Hypersonic Reality Shield||210||+100%|
|Hypersonic Relativity Shield||243||+100%|
|Supercharged Antimatter Injector||249||+100%|
|Supercharged Reality Destabiliser||200-240||+100%|
|Supercharged Superluminal Drive||226||+100%|
|Supercharged Warp Core||244||+100%|