Infra-Knife Accelerator Upgrade

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The subject of this article is from the Living Ship update.
The information from this article is is up-to-date as of 6 April, 2020.
Infra-Knife Accelerator Upgrade
Infra-Knife Accelerator Upgrade
Category Starship - Weapons
Type Generated Upgrade
Stats CLASS.S.png / CLASS.A.png / CLASS.B.png / CLASS.C.png

Infra-Knife Accelerator Upgrade is a starship upgrade.

Summary[edit | edit source]

Infra-Knife Accelerator Upgrades, contained within Infra-Knife Modules, are procedurally generated upgrades granting bonuses to the starship's Infra-Knife Accelerator.

Upgrade properties[edit | edit source]

Infra-Knife Accelerator Upgrades grant at least one of the following bonuses:

  • Heat Dispersion
  • Fire Rate
  • Damage

Up to three Infra-Knife Accelerator Upgrades can be installed in each inventory of the starship. Installing four or more upgrades in a given inventory will disable all upgrades of that type until the upgrade count is reduced to three or less.

Crafting[edit | edit source]

Infra-Knife Accelerator Upgrades can only be obtained from opening Infra-Knife Modules.

Infra-Knife Accelerator Upgrade can be repaired using the following ingredients:

Infra-Knife Accelerator Upgrade can be dismantled after construction, returning the following ingredients:

Installing[edit | edit source]

Upgrade modules follow a static progression. The generation seed is used for all module families at the same time. During module installations it goes up by one. The new module they change into correlates to their order of installation. If the game is reloaded, the exact same pool will be offered to the player, no matter the order they install other modules.

Example: If an S-class module had 200 ly Hyperdrive Range bonus on the third installation no matter in what order the former modules are installed or their class, if the same S-class module is used third again, it will once again be the 200 ly bonus module even if the name changes. Only if used second or fourth the module stat may change.

  • Name
Class Prefixes Suffixes
CLASS.S.png
  • Asymmetric
  • Chromatic
  • Continuous Wave
  • Free Electron
  • Gamma Ray
  • Accelerator
  • Amplifier
  • De-limiter
  • Filament
  • Mirror
  • Oscillator
  • Polariser
  • Refractor
  • Resonator
  • Splitter
CLASS.A.png
  • Chrono
  • Emeril
  • Indium
  • Positron
CLASS.B.png
  • Cadmium
  • Evaporative
  • Infrared
  • Photonic
  • Ultraviolet
CLASS.C.png
  • Fibre Optic
  • Ionised
  • Laser
  • Polished
  • Retuned
  • Stats (+%)
Class Damage Fire Rate Heat Dispersion # of Types
min max min max min max min max
CLASS.S.png 6 7 6 10 8 9 3
CLASS.A.png 5 7 6 10 6 7
CLASS.B.png 2 5 2 5 2 5 2 3
CLASS.C.png 1 3 1 3 2 1 2

If # of Types roll is less than 3, the technology will not have access to all 3 types of bonuses.

Release history[edit | edit source]

  • NEXT - Added as a technology.
  • Synthesis - Damage bonus of S-class modules reduced from a max of 17% to 7%.

Gallery[edit | edit source]