Landing Pad is a base building product.
Summary[edit | edit source]
- Players may call their ship to a landing pad using Navigation Data.
- Taking off from a landing pad has no Launch Thruster cost.
- When constructing a Landing Pad, they can only be attached to a Glass Roofed Corridor, Straight Corridor, Cylindrical Room or Door.
- Starships will be placed upon available landing pads when teleporting back to the player’s base.
Game description[edit | edit source]
A stable, reinforced landing pad for starships.
Sources[edit | edit source]
Additional information[edit | edit source]
- The blueprint is acquired from the Base Computer Archives mission.
- Mission-related bugs can be resolve by deleting all the bases and construct a new base to restart the mission.
- If any sort of structure is placed directly above the Landing Pad, it will prevent NPC ships landing on it.
- When selecting a pad to place it, you may notice a small screen standing upward at the corner. You can rotate the landing pad, and when you do, it will change the direction any ship faces whenever it lands there. Wherever the front of the small screen is facing is the direction where the back of the ship will face.
Release history[edit | edit source]
- Release - Introduced to the game.
- Foundation - Added as a base building product.
- Atlas Rises - Blueprint changed, formerly used Voltaic cell, Non-ferrous plate, and Lubricant.
- NEXT - Blueprint changed, formerly used Voltaic cell, Weatherproof Rubber, and Lubricant. Navigation Data is now used instead of a Bypass Chip to summon a ship.
- NEXT 1.63 - Teleporting back to the player's base places the starship on the landing pad, previously it did not. Fixed an issue that could allow multiple starships to be docked on the same landing pad in multiplayer.
- Beyond - Due to the increase of the size of starships, the landing pad was removed from all existing bases and can be re-acquired by rebuilding them.