Minotaur

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The subject of this article is from the Origins update.
The information from this article is up-to-date as of 9 November, 2020.
Minotaur exploring a planet

The Minotaur is a mechanical walker exocraft.

Minotaur[edit | edit source]

Minotaur is a mechanical walker containing 28 slots that can be used to safely explore all planets, performing mining, combat, and exploration tasks. It has an independent jetpack, and is with the pre-installed Environment Control Unit - it is immune to all planetary hazards. The Minotaur's standard mining laser can be upgraded to a Minotaur Bore if desired, enabling the alteration of terrain on planets similar to the function of a Multi-tool's Terrain Manipulator. It can also shoots missiles for combat operations

As it is also amphibious, it allows underwater navigation, combat and mining

It can be summoned to any land surface or ocean on the planet or at a Geobay for minotaurs.

Upgrading the Minotaur[edit | edit source]

Minotaur Technology Blueprints[edit | edit source]

System Class Technology / Upgrade Effect
Movement Render.engine.png Daedalus Engine Engine
Render.engine.png Self-Greasing Servos Significantly reduces fuel burn in the engine
NmsTech Exocraft Acceleration Module Icon.png Ariadne's Flame Jet thrusters for short jumps and flights
Charging RENDER.ENGINEMOD.png Icarus Fuel System Generates energy during daylight hours
Combat CLASS.A.png RENDER.VEHICLE LASER.png Minotaur Laser Mining Laser with no overheat
RENDER.VEHICLE GUN.png Minotaur Cannon Lobs explosives toward targets
Mining RENDER.VEHICLE LASERU1.png Precision Minotaur Laser Ability to harvest tough minerals / +20% Mining Laser Power
RENDER.VEHICLE GUN.png Minotaur Bore Terrain Manipulator for the Minotaur
Scanner RENDER.SHIPTELEPORT.png Minotaur Radar Array Scans for nearby minerals & buildings
Hazard Protection Render.protectgeneric.png Environment Control Unit Protects against all hostile environments

Minotaur Upgrade Modules[edit | edit source]

Module Name Stats

Drawn

Improvements CLASS.C.png CLASS.B.png CLASS.A.png CLASS.S.png
Min 'Max Min Max Min Max Min Max
RENDER.ENGINEMOD.png Engine CLASS.B.png 1

CLASS.A.png 1-2

CLASS.S.png 2

Boost Tank Size n/a 10 15 15 25 25 30
Fuel Usage 5 10 10 15 15 20
RENDER.VEHICLE LASERU1.png Laser CLASS.B.png 1-2

CLASS.A.png 1-2

CLASS.S.png 2

Laser Power n/a 10 20 20 30 30 40
Laser Efficiency 5 (95) 10 (90) 10 (90) 15 (85) 15 (85) 20 (80)
RENDER.VEHICLE GUNMOD.png Cannon CLASS.B.png 2-3

CLASS.A.png 3

CLASS.S.png 3

Damage n/a 10 20 20 30 30 40
Rate Of Fire 5 10 10 15 15 20
Weapon Efficiency 5 10 10 15 15 20

Note: Upgrade modules should be added adjacent to the core system where possible, to a maximum of three upgrades in a single exocraft. This is best achieved by arrangements in a 2x2 box, or as a slightly lower cumulative gain as a line of 3 vertically or horizontally adjacent to the core system.

Bugs[edit | edit source]

Additional information[edit | edit source]

Release history[edit | edit source]

Gallery[edit | edit source]