Mission Board

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The subject of this article is from the NEXT update.
The information from this article is up-to-date as of 28 October, 2018.
Mission Board

The Mission Board provides secondary missions within No Man's Sky.

Summary[edit | edit source]

The Mission Board is a stall located inside space stations allowing players to take on secondary missions for the different races, and guilds.

Upon completion, a player may be rewarded with units, Nanite Clusters, blueprints, and other items. If a mission would reward a duplicate blueprint, units will be awarded in the blueprint's place. Reputation is awarded for completion based on the race or guild giving the mission.

Mission Types[edit | edit source]

Collect Item[edit | edit source]

The player is tasked with acquiring the required items (250 units of a localised earth element for low-rank variants, 1 tradeable or crafted product for high-rank variants), then delivering them to a Galactic Trade Terminal located at a Trading Post.

Delivery[edit | edit source]

The player is tasked with taking a random marketed tradeable (item value is based on the mission's rank) to another star system and delivering it to a Galactic Trade Terminal located at a Trading Post in that system. Accepting a Delivery mission grants the player a Defence Chit in case of pirate attack.

Destroy Sentinels[edit | edit source]

The player is tasked with destroying Sentinel units for the client. High-rank variants instead task the player with destroying Sentinel Quads.

Kill Creatures[edit | edit source]

The player is tasked with killing fauna for the client. High-rank variants instead task the player with killing predators in particular.

Feed Creatures[edit | edit source]

The player is tasked with feeding fauna for the client.

Find Missing Person[edit | edit source]

The player is tasked with finding a person for the client.

  • Low-rank variants immediately send the player to a Minor Settlement. Talking to the marked lifeform allows the player to transmit their location to the client, completing the mission's objective.
  • High-rank variants send the player to a lifeform at a Trading Post. This lifeform may require a bribe to grant the player the location of the missing person. Alternatively, this lifeform may tell the player that the person they are looking for left in a hurry, starting a timer for the player to locate the lifeform. In both cases, visiting the lifeform (at a Minor Settlement) and transmitting their location completes the mission's objective.

It is possible for a Traveller to replace the lifeform at the Minor Settlement. In this case, it may not be possible to complete the mission. Going to another location and returning may cause the lifeform to appear.

Hunt Pirates[edit | edit source]

The player is tasked with taking down a pirate for the client. The threat of this pirate depends on the mission's required rank:

  • Low-level Pirates: The pirate has default durability and lethality (identical to pirates with 100,000-unit bounties).
  • Pirates: The pirate has augmented durability and lethality (identical to pirates with 200,000-unit bounties).
  • Dangerous Pirates: The pirate has greatly augmented durability and lethality (identical to pirates with 300,000-unit bounties).

Take a Photo[edit | edit source]

The player is tasked with using Photo Mode to take a photograph of a particular location. Photo Mode can be accessed either on foot or within a starship.

  • ...on a(n) {Biome} planet: The player must take the photograph on a particular type of planet.
  • ...of a(n) {Point of Interest/type of creature}: The player must include a particular type of structure or creature in their photograph.

Raid a Facility[edit | edit source]

The player is tasked with attacking a Point of Interest for the client.

  • Raid a Depot: The player must travel to the marked Depot and destroy it.
  • Raid a Planetary Harvester: The player must travel to the marked Operations Centre, force its door open, and use its terminal to obtain key information.

Assault a Freighter[edit | edit source]

The player is tasked with attacking a freighter within a Space Fleet and destroying its containers.

Defend a Freighter[edit | edit source]

The player is tasked with defending a freighter by destroying the pirates attacking it.

Repair a Damaged Item[edit | edit source]

The player is tasked with repairing the terminal of an Observatory or Transmission Tower and transmitting diagnostic results to the client. The terminal will have three Damaged Components.

Scan Objects[edit | edit source]

The player is tasked with scanning unique flora, fauna or minerals for the client using an Analysis Visor.

Rank[edit | edit source]

To get access to each rank of missions the player requires a certain amount of standing with each faction or guild., Most missions reward +1 standing upon completion, though some rank 7 and 8 missions reward +2 and missions given by Guild Envoys (located next to the Mission Board) reward +5. You lose 1 standing if you abandon a delivery mission.

Standing[edit | edit source]

  • Rank 1: 3
  • Rank 2: 8
  • Rank 3: 14
  • Rank 4: 21
  • Rank 5: 30
  • Rank 6: 40
  • Rank 7: 60
  • Rank 8: 100

Additional information[edit | edit source]

A spreadsheet with a complete list of mission tiers and rewards can be found here.[1]

Release history[edit | edit source]

  • Atlas Rises - Introduced to the game.
  • Atlas Rises 1.31 - Fixed an issue that sometimes resulted in guild missions not crediting correctly.
  • Atlas Rises 1.32
    • The base terminus teleporter will now display mission objectives, allowing you to select the correct system. It will also no longer ‘forget’ mission critical systems. This will prevent new occurrences of this issue and a fix for those who’ve already experienced it is under investigation.
    • Standing will now be correctly awarded for guild missions.
    • Creative mode players no longer need to complete mercenary missions as part of the story.
  • Atlas Rises 1.33
    • Improved audio for missions.
    • Fixed issue where mission waypoints on the galactic map would not be for your current mission.
    • Improved UI error messages relating to missions on the galactic map.
    • Protected against some cases where missions can send you to depot which has already been destroyed.
    • Added ability to cancel in progress missions.
    • Prevented pinned missions occasionally being deselected on warp.
  • Atlas Rises 1.34 - Improved ordering of icons on the galactic map to more accurately indicate missions and system information.
  • Atlas Rises 1.35 - Fixed an issue where players could manipulate mission boards to get multiple of the same mission type.
  • Atlas Rises 1.37
    • Players who find themselves a long way away from their mission destination can now use the log to reset the mission. The mission log will highlight missions and destinations over several thousand light years away with a red icon. Holding R3 or the middle mouse button over this icon will reset the mission to the most recent safe stage, allowing progress to continue.
    • Reduced chance of multiple missions sending you to the same destination.
    • Fixed an issue with a particular Factory Raid mission which would prevent completion
    • Prevented failed timed missions remaining on the mission board indefinitely.
    • Fixed issue where certain missions would incorrectly show markers in the galactic map.
    • Fixed an issue where delivery missions were occasionally failing to register as complete.
    • Prevented bounty missions failing if you choose not to attempt them immediately.
  • Atlas Rises 1.38
    • Fixed an issue where some delivery missions would continuously tell players to visit other systems.
    • Fixed an issue where the requirements to complete some missions could change as you spoke to NPCs.
    • Fixed an issue where some players who should have been able to restart distant missions were unable to do so.
  • NEXT - Added Guild Envoy missions and new mission types (photography, feeding, freighter combat, archaeology, and specialised hunting missions).
  • NEXT 1.51 - Fix for occasional crash when receiving mission rewards.
  • NEXT 1.53 - Preventative fix for potential stability issue with mission handling.
  • NEXT 1.54 - Fix for crash while reloading mission markers from save.
  • NEXT 1.55 - Fixed an issue where some of the procedural missions given by NPCs had untranslated text.
  • NEXT 1.58 - Fixed a number of issues that could cause mission markers to be attached to the wrong destination.
  • NEXT 1.59 - Fixed an issue where the starship was unable to land after changing missions while facing a mission marker.
  • NEXT 1.60 - Fixed an issue that could cause creature feeding missions from the Mission Board to have not appear in the log.
  • NEXT 1.61 - Fixed an issue where multiple mission markers could appear over moving objects.
  • NEXT 1.63 - Fixed an issue that could cause Delivery missions to require the wrong substance at the hand-in step. Fixed an issue that could cause missions that involved bribery to request an invalid item as the bribe.
  • NEXT 1.64 - Missions from the Mission Board or planetary NPCs will now display their mission title on the Galaxy Map instead of their current objective, to help manage destinations when multiple missions are active.
  • Beyond 2.09.1 - Fixed an issue that prevented rewards from being seen when handing in Mission Board missions, and instead held the game on a screen with no UI.

Gallery[edit | edit source]

References[edit | edit source]