Movement System Upgrade
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The subject of this article is from the Beyond update.
The information from this article is up-to-date as of 27 November, 2019. |
The information from this article is up-to-date as of 27 November, 2019.
Movement System Upgrade | |
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Category | Exosuit - Movement System |
Type | Generated Upgrade |
Stats | ![]() ![]() ![]() ![]() |
Release | Beyond |
Movement System Upgrade is an exosuit upgrade.
Contents
Summary[edit | edit source]
Movement System Upgrades, contained within Movement Modules, are procedurally generated upgrades granting bonuses to the movement functions of the Exosuit.
Upgrade properties[edit | edit source]
Movement System Upgrades grant at least one of the following bonuses:
Jetpack Tanks: increases Jetpack fuel capacity
Run Distance: increases maximum sprint duration
Fuel Efficiency: decreases Life Support drain due to Jetpack use
Initial Boost Power: makes the initial Jetpack take-off stronger, increasing its height
Up to three Movement System Upgrades can be installed in each inventory of the Exosuit which can accept Technology --- installing four or more upgrades in a given inventory will disable all upgrades of that type until the upgrade count is reduced to three or less.
Crafting[edit | edit source]
Movement System Upgrades can only be obtained from opening Movement Modules.
Movement System Upgrade can be repaired using the following ingredients:
Di-hydrogen x50 +
Carbon Nanotubes x1 +
Wiring Loom x1
Movement System Upgrade can be dismantled after construction, returning the following ingredients:
Movement System Upgrade →
Di-hydrogen x50 +
Carbon Nanotubes x1 +
Wiring Loom x1
Installing[edit | edit source]
Upgrade modules follow a static progression. The generation seed is used for all module families at the same time. During module installations it goes up by one. The new module they change into correlates to their order of installation. If the game is reloaded, the exact same pool will be offered to the player, no matter the order they install other modules.
Example: If an S-class module had 200 ly Hyperdrive Range bonus on the third installation no matter in what order the former modules are installed or their class, if the same S-class module is used third again, it will once again be the 200 ly bonus module even if the name changes. Only if used second or fourth the module stat may change.
Discovered Upgrade Modules[edit | edit source]
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Additional information[edit | edit source]
- Upgrade bonuses trigger for Movement System Upgrades if they are adjacent to Neural Stimulator, Rocket Boots or each other, increasing their bonuses above listed values.
Release history[edit | edit source]
- NEXT - Added as a technology.
- Beyond - The indication of the Fuel Efficiency is changed to the minus sign (-), previously it used the plus sign (+).