Movement System Upgrade

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The subject of this article is from the Visions update.
The information from this article is up-to-date as of 22 November, 2018.
Movement System Upgrade
Movement System Upgrade
Category Exosuit - Movement System
Type Generated Upgrade
Stats Class = C / B / A / S
Release Visions

Movement System Upgrade is an exosuit upgrade.

Summary[edit | edit source]

Movement System Upgrades, contained within Movement Modules, are procedurally generated upgrades granting bonuses to the movement functions of the Exosuit.

Upgrade properties[edit | edit source]

Movement System Upgrades grant at least one of the following bonuses:

  • Upgradecat.jetpack.pngJetpack Tanks: increases Jetpack fuel capacity
  • UPGRADECAT.SPEED.pngSprint Distance: increases maximum sprint duration
  • Upgradecat.energy.pngFuel Efficiency: decreases Life Support drain due to Jetpack use
  • Upgradecat.damage.pngInitial Boost Power: makes the initial Jetpack take-off stronger, increasing its height

Up to three Movement System Upgrades can be installed in each inventory of the Exosuit which can accept Technology --- installing four or more upgrades in a given inventory will disable all upgrades of that type until the upgrade count is reduced to three or less.

Crafting[edit | edit source]

Movement System Upgrades can only be obtained from opening Movement Modules.

Movement System Upgrade can be repaired using the following resources:

Movement System Upgrade can be dismantled after construction, returning the following resources:

Installing[edit | edit source]

Upgrade modules follow a static progression. The generation seed is used for all module families at the same time. During module installations it goes up by one. The new module they change into correlates to their order of installation. If the game is reloaded, the exact same pool will be offered to the player, no matter the order they install other modules.

Example: An S-class module of "Ancient Ion Cycler" is loaded on the third installation no matter in what order the former modules are installed or their class. If the same S-class module is used third again, it will once again be the "Ancient Ion Cycler". Only if used second or fourth will it change to something else.

Discovered Upgrades[edit | edit source]

Discovered Movement System Upgrades
Class Prefix Suffix Jetpack Tanks Sprint Distance Fuel Efficiency Initial Boost Power Screenshot
CLASS.C.png Specialist Nozzles +102% +0% +10% +0% -
CLASS.C.png Specialist Tanks +0% +19% +6% +0% -
CLASS.C.png Synchronised Dynamo +100% +0% +7% +0% -
CLASS.B.png Neural Stimulator +20% +10% +0% +0% -
CLASS.A.png Multi-Tube Jets +0% +43% +11% +3% -
CLASS.S.png Antimatter Combustion Unit +215% +43% +13% +6% -
CLASS.S.png Antimatter Jets +212% +40% +11% +9% -
CLASS.S.png Antimatter Pump +204% +40% +11-12% +6% Link
CLASS.S.png Antimatter Pump +200% +41% +12% +6% -
CLASS.S.png Gravity Diffuser +221% +40% +20% +6% Link
CLASS.S.png Gravity Dynamo +214% +42% +20% +10% -
CLASS.S.png Gravity Jets +200% +43% +12% +7% -
CLASS.S.png Gravity Nozzles +220% +45% +11% +6% Link
CLASS.S.png Gravity Nozzles +212% +40% +19% +6% -
CLASS.S.png Gravity Pump +206% +45% +14% +6% -
CLASS.S.png Gravity Tanks +222% +40% +15% +9% Link
CLASS.S.png Perfect Combustion Unit +219% +40% +19% +9% -
CLASS.S.png Perfect Jets +223% +45% +16% +7% Link
CLASS.S.png Perfect Pump +218% +46% +17% +7% -
CLASS.S.png Plutonium Combustion Unit +222% +42% +20% +7% Link
CLASS.S.png Plutonium Igniter +210% +47% +15% +6% -
CLASS.S.png Plutonium Jets +214% +41% +11% +6% Link
CLASS.S.png Plutonium Pump +204% +44% +15% +6% -
CLASS.S.png Plutonium Tanks +223% +40% +11% +6% -
CLASS.S.png Supersonic Combustion Unit +209% +40% +11% +9% Link
CLASS.S.png Supersonic Exhaust +200% +45% +13% +6% -

Additional information[edit | edit source]

Gallery[edit | edit source]