Movement System Upgrade

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The subject of this article is from the Desolation update.
The information from this article is up-to-date as of 22 September, 2020.
Movement System Upgrade
Movement System Upgrade
Category Exosuit - Movement System
Type Generated Upgrade
Stats CLASS.S.png / CLASS.A.png / CLASS.B.png / CLASS.C.png
Updated Desolation

Movement System Upgrade is an exosuit upgrade.

Summary[edit | edit source]

Movement System Upgrades, contained within Movement Modules, are procedurally generated upgrades granting bonuses to the movement functions of the Exosuit.

Upgrade properties[edit | edit source]

Each Movement System Upgrade always grants 1-4 bonuses to Jetpack and may also sometimes grant up to 2 bonuses to sprint.

  • Mandatory bonuses:
    • Upgradecat.jetpack.pngJetpack Tanks: Jetpack bonus: increases Jetpack fuel capacity
    • Upgradecat.damage.pngInitial Boost Power: (B-Class or better only) Jetpack bonus: makes the initial Jetpack take-off stronger, increasing its height
  • Optional 0-2 randomly chosen bonuses, the total number of which is determined by the Class of this upgrade (C: 0-1, B: 0-2, A: 1-2, S: 2):
    • Upgradecat.energy.pngFuel Efficiency: Jetpack bonus: decreases Jetpack's drain on Life Support
    • UPGRADECAT.SPEED.pngRecharge Rate: Jetpack bonus: increases Jetpack fuel recharge speed
    • UPGRADECAT.SPEED.pngSprint Distance: Sprint bonus: increases maximum sprint duration
    • Upgradecat.energy.pngSprint Recovery Time: Sprint bonus: reduces sprint cooldown

Upgrade Modules[edit | edit source]

Info & pictures provided by Craig Mark of facebook.com/groups/NMSResources
Module

Name

Stats

Drawn

Module

Improves

CLASS.C.png CLASS.B.png CLASS.A.png CLASS.S.png X-Class
Min Max Min Max Min Max Min Max Min Max
RENDER.JETPACKMOD.png Movement Always Jetpack Tanks 100 150 100 150 150 200 200 225 100 230
Initial Boost Power n/a 0 5 0 5 5 10 0 15
C 0-1

B 0-2

A 1-2

S 2

X 0-2

Fuel Efficiency 5 10 10 15 10 20 10 20 5 25
Sprint Recovery Time 0 10 10 20 20 30 30 50 0 60
Recharge Rate 0 5 5 10 10 15 15 25 5 30
Sprint Distance 10 20 10 30 20 50 40 50 10 60

Up to three Movement System Upgrades can be installed in each inventory tab of the Exosuit which can accept Technology --- installing four or more upgrades of the same category in a given inventory tab will disable all upgrades of that type on that tab until the upgrade count is reduced to three or less on that tab.

Crafting[edit | edit source]

Movement System Upgrades can only be obtained from opening Movement Modules.

Movement System Upgrade can be repaired using the following ingredients:

Movement System Upgrade can be dismantled after construction, returning the following ingredients:

Installing[edit | edit source]

Upgrade modules follow a static progression. The generation seed is used for all module families at the same time. During module installations it goes up by one. The new module they change into correlates to their order of installation. If the game is reloaded, the exact same pool will be offered to the player, no matter the order they install other modules.

Example: If an S-class module had 200 ly Hyperdrive Range bonus on the third installation no matter in what order the former modules are installed or their class, if the same S-class module is used third again, it will once again be the 200 ly bonus module even if the name changes. Only if used second or fourth the module stat may change.

Discovered Upgrade Modules[edit | edit source]

ID value can be established by using NMSSaveEditor, and this is the "seed" that determines what bonuses this upgrade will provide.

CLASS.S.png Movement System Upgrades
Prefix Suffix Upgradecat.jetpack.pngJetpack Tanks Upgradecat.damage.pngInitial Boost UPGRADECAT.SPEED.pngSprint Distance Upgradecat.energy.png
Fuel Efficiency
Upgradecat.energy.pngSprint Recovery UPGRADECAT.SPEED.pngRecharge Rate ID Screenshot
Antimatter Combustion Unit +215% +6% +43% +13% ? ? ? -
Antimatter Combustion Unit +215% +8% +43% +20% - - ? Link
Antimatter Dynamo +210% +9% - +11% +47% - 69165 -
Antimatter Exhaust +214% +10% +49% +18% ? ? ? -
Antimatter Igniter +200% +7% +48% +20% - - ? Link
Antimatter Jets +212% +9% +40% +11% ? ? ? -
Antimatter Pump +200% +6% +41% +12% ? ? ? -
Antimatter Pump +204% +6% +40% +11% - - ? Link
Antimatter Turbine +218% +6% +49% +14% - - ? Link
Gravity Diffuser +200% +6% - +16% +48% - 41249 -
Gravity Diffuser +221% +6% +40% +20% - - ? Link
Gravity Dynamo +214% +10% +42% +20% ? ? ? -
Gravity Jets +200% +6% +49% +20% - - ? Link
Gravity Jets +200% +7% +43% +12% ? ? ? -
Gravity Nozzles +207% +10% +42% - +37% - 69166 -
Gravity Nozzles +212% +6% +40% +19% ? ? ? -
Gravity Nozzles +220% +6% +45% +11% - - ? Link
Gravity Pump +206% +6% +45% +14% ? ? ? -
Gravity Pump +212% +6% - - +31% +18% 38177 -
Gravity Tanks +222% +9% +40% +15% - - ? Link
Perfect Combustion Unit +214% +6% +44% +19% - - ? Link
Perfect Igniter +213% +10% +45% +20% - - ? Link
Perfect Jets +223% +7% +45% +16% - - ? Link
Perfect Pump +218% +7% +46% +17% ? ? ? -
Plutonium Combustion Unit +222% +7% +42% +20% - - ? Link
Plutonium Igniter +210% +6% +47% +15% ? ? ? -
Plutonium Igniter +214% +9% - +14% - +21% 60326 -
Plutonium Jets +214% +6% +41% +11% - - ? Link
Plutonium Nozzles +208% +7% +45% +11% ? ? ? Link
Plutonium Pump +204% +6% +44% +15% ? ? ? -
Plutonium Pump +205% +6% - - +48% +20% 40735 -
Plutonium Pump +206% +6% - +11% - +19% 98644 -
Plutonium Tanks +223% +6% +40% +11% ? ? ? -
Supersonic Combustion Unit +209% +9% +40% +11% ? ? ? Link
Supersonic Exhaust +200% +6% +45% +13% ? ? ? -
Supersonic Exhaust +208% +9% +46% +18% ? ? ? Link
Supersonic Igniter +210% +7% +41% +17% ? ? ? -
Supersonic Jets +203% +6% - +15% - +20% 69167 -
Supersonic Nozzles +202% +9% - - +43% +16% 60838 -
Supersonic Pump +221% +7% +40% - - +21% 60582 -
Supersonic Tanks +209% +10% +49% +20% ? ? ? Link
CLASS.A.png Movement System Upgrades
Prefix Suffix Upgradecat.jetpack.pngJetpack Tanks Upgradecat.damage.pngInitial Boost UPGRADECAT.SPEED.pngSprint Distance Upgradecat.energy.png
Fuel Efficiency
Upgradecat.energy.pngSprint Recovery UPGRADECAT.SPEED.pngRecharge Rate ID Screenshot
Multi‑Tube Dynamo +150% +1% - - ? ? ? -
Multi‑Tube Jets - +3% +43% +11% ? ? ? -
CLASS.B.png Movement System Upgrades

NB. Neural Stimulator is a "Movement Upgrade", and not a "Movement System" upgrade, hence it follows different rules (including different bonus structure and not counting towards 3 "Movement System" upgrades per tab - this one can be 4th).

Prefix Suffix Upgradecat.jetpack.pngJetpack Tanks Upgradecat.damage.pngInitial Boost UPGRADECAT.SPEED.pngSprint Distance Upgradecat.energy.png
Fuel Efficiency
Upgradecat.energy.pngSprint Recovery UPGRADECAT.SPEED.pngRecharge Rate ID Screenshot
CLASS.C.png Movement System Upgrades
Prefix Suffix Upgradecat.jetpack.pngJetpack Tanks Upgradecat.damage.pngInitial Boost UPGRADECAT.SPEED.pngSprint Distance Upgradecat.energy.png
Fuel Efficiency
Upgradecat.energy.pngSprint Recovery UPGRADECAT.SPEED.pngRecharge Rate ID Screenshot
Specialist Nozzles +102% - - +10% ? ? ? -
Specialist Tanks - - +19% +6% ? ? ? -
Synchronised Dynamo +100% - - +7% ? ? ? -
Synchronised Diffuser +100% +10% +6% - ? ? ? -

Additional information[edit | edit source]

Release history[edit | edit source]

  • NEXT - Added as a technology.
  • Beyond - The indication of the Fuel Efficiency is changed to the minus sign (-), previously it used the plus sign (+).

Gallery[edit | edit source]