The information from this article is up-to-date as of 24 July, 2018.
Multiplayer is a phase of No Man's Sky that properly began with the NEXT release.
Summary[edit | edit source]
No Man's Sky can currently be played by multiple people together in parties of 2 to 4 players. Up to 16 players can be in the same instance of a star system, however, players not in the same party will see each other as glowing orbs.
Summary[edit | edit source]
While No Man's Sky was not truly a multiplayer game at the beginning, the process was gradually enhanced through various releases:
- Atlas Rises update added a feature called Joint Exploration which allows the ability to see other players visualized as strange floating orbs. As well as meta element, it is possible to rename, and share creatures, planets, moons, and star systems. Other players will be able to see that you have discovered and named that creature if they come across it in their journey.
- NEXT update added multi-player for squads of four players, including conversation via headset or by in-game chat.
Release differences[edit | edit source]
- Since the Foundation and PathFinder updates, players can share created bases, racetracks, and leave messages for other players on planet surfaces and in bases.
- With the Atlas Rises release, players can see other players on their platform (PC or PS4) in the form of a floating orb.
- With the Next update, full multi-player is in place (for squads of four). Options include co-op base building, group mechanics for exploration, and sharing of resources.
Joint Exploration (Atlas Rises)[edit | edit source]
- Visualised by floating orbs (called Glitches), up to 16 players can see and communicate with one another, and explore the universe together.
- While interaction is very limited, VOIP (Voice over IP) allows proximity based voice chat with other nearby explorers.
- Use portals to quickly travel to more populated planets, or to meet up with friends.
- The orbs can be seen across the different game modes.
Interactions[edit | edit source]
- Two players can create a Monument by choosing to interact with each other. After a monument is created, it is impossible to create another in the same planet.
Discoveries[edit | edit source]
- Systems, Planets, Moons, Flora, and Fauna can all be named and seen by other players.
Base Sharing[edit | edit source]
- Player bases can be found on planets, uploaded and downloaded on the Steam version only. On PS4, players are only able to find player bases.
- Creative mode allows you to visit downloaded player bases at any time from the main menu.
Race Tracks[edit | edit source]
Once a base is built, an exocraft racetrack can be created on the home planet's surface. You may then race on your own circuit to create a best time for other players to compete against.
Messages[edit | edit source]
A Communications Station can be used to leave a short message for other players.
Hints and Speculation[edit | edit source]
- Text from the final Traveller interaction:
"Hm. It's really you, isn't it? I had to see it for myself. The dawn of the Travellers. The last days of the universe. But don't give up hope. It's said that one of us visited you in your darkest hour and showed you a vision of a future you believed to be impossible. So, here I am..."
I see a vision of myself, older, undaunted, travelling beneath the star of an alien world. But I am not alone. There are other Travellers with me. More than just apparitions, more than just visitors. One day we will travel together, side by side. There will be no sky we cannot claim, no challenge which we cannot overcome. Our universe awaits.
- From the final Rogue Data log:
The walls between worlds fall, each simulation collapsing into the other. (...) The Travellers are no longer separated, no longer kept apart. They stand side by side at the end of days, traversing the remnants of creation, laughing, dying.
- From the fiftieth Boundary Failure log:
The walls of the multiverse collapse, and the Traveller can see Traveller, friend can see foe.
Miscellaneous[edit | edit source]
- Before the game was released, it was heavily implied that the game was going to involve seeing and minor interaction with other players. In 2018, prior to the NEXT update, Sean Murray explained in an interview why multiplayer wasn't a feature in the game at launch: "In play-testing, [multiplayer] was of almost no value to the player - it was just a cool thing, a cool moment that some people would have, and we talked about it with the press that there's this cool thing that would maybe make a story sometime. But it's a big complicated thing for that payoff. We were fighting for it until pretty much the final hours of the game." According to him, if multiplayer had been added at launch, it would have be similar to Atlas Rises' joint exploration feature.