Nonlinear Optics (Infra-Knife Accelerator)

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Disambig.png This article is about the Infra-Knife Accelerator technology. For the Photon Cannon technology, see Nonlinear Optics.

The subject of this article is from the Beyond update.
The information from this article is up-to-date as of 27 November, 2019.

The subject of this article is from a previous version of No Man's Sky and is now considered obsolete.
The information from this article is kept for historical purposes and should not be further categorised.
Nonlinear Optics
Nonlinear Optics
CLASS.B.png
Category Starship - Weapons
Type Photon Cannon Upgrade
Stats Total Cannon Count: 3
Release Beyond

Nonlinear Optics (Infra-Knife Accelerator) is a starship upgrade.

Summary[edit | edit source]

Nonlinear Optics (Infra-Knife Accelerator) is a technology that uses the Infra-Knife Accelerator icon and has different crafting recipes, but is otherwise identical in appearance to the Photon Cannon upgrade Nonlinear Optics. It adds a third shot to each volley of Infra-Knife Accelerator, effectively increasing its base damage output by 50%.

Game description[edit | edit source]

Replaces the conventional Photon Cannon optics with an experimental glass array, boosting combat performance.

Significantly improves heat sink capacity.

Crafting[edit | edit source]

Nonlinear Optics (Infra-Knife Accelerator) can be built using a blueprint and the following ingredients:

Nonlinear Optics (Infra-Knife Accelerator) can be repaired using the following ingredients:

Nonlinear Optics (Infra-Knife Accelerator) can be dismantled after construction, returning the following ingredients:

Additional information[edit | edit source]

  • The third shot added by Nonlinear Optics overlaps one of the two existing shots. Since damage numbers from Infra-Knife Accelerator shots in a volley do not visually combine to show volley damage (rather, damage numbers from individual shots tend to overlap), this makes it very difficult to confirm in-game that the upgrade is working as intended.
    • One way to force the shots to have non-overlapping damage numbers is to shoot a fauna in a specific spot near its critical-damage area. If done correctly, only one of the two overlapping shots will land a critical hit (the other two shots will land non-critical hits, either directly or via splash damage), causing all damage numbers to become visually distinct.

Release history[edit | edit source]

  • NEXT - Added as a technology.
  • NEXT - Bug (1.50): The game description and type incorrectly refers to the Photon Cannon, instead of Infra-Knife Accelerator. Please report this bug here.
  • Beyond - Blueprint changed, Technology Module was renamed to Wiring Loom.
  • Synthesis - Obsolete, replaced by the Q-Resonator

Gallery[edit | edit source]