Nonlinear Optics (Infra-Knife Accelerator)

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Disambig.png This article is about the Infra-Knife Accelerator technology. For the Photon Cannon technology, see Nonlinear Optics.
Nonlinear Optics
Nonlinear Optics
CLASS.B.png
Category Starship - Weapons
Type Photon Cannon Upgrade
Stats Total Cannon Count: 3
Release Beyond

Nonlinear Optics (Infra-Knife Accelerator) is a starship technology.

Summary[edit | edit source]

Nonlinear Optics (Infra-Knife Accelerator) is a technology that uses the Infra-Knife Accelerator icon and has different crafting recipes, but is otherwise identical in appearance to the Photon Cannon upgrade Nonlinear Optics. It adds a third shot to each volley of Infra-Knife Accelerator, effectively increasing its base damage output by 50%.

Bug (1.50): The game description and type incorrectly refers to the Photon Cannon, instead of Infra-Knife Accelerator. Please report this bug here.

Game description[edit | edit source]

Replaces the conventional Photon Cannon optics with an experimental glass array, boosting combat performance.

Significantly improves heat sink capacity.

Crafting[edit | edit source]

Nonlinear Optics (Infra-Knife Accelerator) can be built using a blueprint and the following ingredients:

Nonlinear Optics (Infra-Knife Accelerator) can be repaired using the following resources:

Nonlinear Optics (Infra-Knife Accelerator) can be dismantled after construction, returning the following resources:

Additional information[edit | edit source]

  • The third shot added by Nonlinear Optics overlaps one of the two existing shots. Since damage numbers from Infra-Knife Accelerator shots in a volley do not visually combine to show volley damage (rather, damage numbers from individual shots tend to overlap), this makes it very difficult to confirm in-game that the upgrade is working as intended.
    • One way to force the shots to have non-overlapping damage numbers is to shoot a fauna in a specific spot near its critical-damage area. If done correctly, only one of the two overlapping shots will land a critical hit (the other two shots will land non-critical hits, either directly or via splash damage), causing all damage numbers to become visually distinct.

Release history[edit | edit source]

  • NEXT - Added as a technology.
  • Beyond - Blueprint changed, Technology Module was renamed to Wiring Loom.

Gallery[edit | edit source]