Planetary coordinates

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The subject of this article is from the NEXT update.
The information from this article is up-to-date as of 28 October, 2018.
A visual representation created by Reddit user ZenAmatin [1]

Planetary coordinates are points used in navigation.

Summary[edit | edit source]

Planetary coordinates are x/y coordinates that helps the player navigate the surface of a planet in the cardinal directions. Latitude and longitude are given in the format of [y, x] in No Man's Sky.

Usage[edit | edit source]

On a planet's surface, when you find a Point of Interest, a beautiful view, a cave entrance, etc., you may want to note the location's planetary coordinates to be able to find the spot again. Of course, you can also mark one point of interest, but these marks will disappear. It's safer to write down planetary coordinates. You can find out a place's planetary coordinates anywhere on foot with your Analysis Visor.

Remember to additionally use a Signal Booster and write down the Galactic Coordinates of the planet, to find the planet again.

How to identify the coordinates of your Current Location[edit | edit source]

  1. Use the Analysis Visor.
  2. On the right side, you see two pieces of Local Data:
    • Current Time
    • Current Location: These two numbers are the planetary coordinates where you are standing. They can be negative or positive.
  3. Take a screenshot of the visor display or write them down.

Check whether you wrote down the minus and plus signs, they are important.

How to find a location again using coordinates[edit | edit source]

While walking, compare your current and target coordinates, and walk so the numbers grow closer.

  1. Land on the planet (using Galactic Coordinates).
  2. Keep your target coordinates at hand.
  3. Identify your current planetary coordinates.
  4. Compare the first (y value) of current and target coordinates:
    • If target y > current y, travel North
    • If target y < current y, travel South
  5. Compare the second (x value) of current and target coordinates. Since -180 & +180 represent the same meridian, Travellers will be required to do some basic math in order to determine their fastest direction of travel to any x coordinate destination East/West. Generally speaking, if the target and the current x coordinates both share the same sign (either both +, or both -), then the following method can be used:
    • If target x > current x, travel East.
    • If target x < current x, travel West

Tips[edit | edit source]

  • If the difference between the numbers is larger than mere decimals, it's more efficient to fly than to walk.
  • A large negative number is smaller than a small negative number.
  • All negative numbers are smaller than positive numbers.
  • The maximum value is ... ... (I'll add instructions for the "poles" as soon as I tested them.)

Additional information[edit | edit source]

When documenting this information on a wiki page, use the latlong macro.

Release history[edit | edit source]

  • NEXT - Introduced to the game.
  • NEXT 1.58 - Fixed the axes used to calculate planet coordinates shown on the Analysis Visor.

References[edit | edit source]