The information from this article is up-to-date as of 24 July, 2018.
Portals are structures in No Man's Sky that allow for quick travel between worlds and entire regions of space.
Summary[edit | edit source]
Portals can be activated and used to quickly travel between worlds within the same galaxy. A portal must first be charged in order to become activated. Oxide elements, Isotope elements, and Silicate elements will be needed to charge all the 16 portal glyphs. The quantity of resources consumed in the process depends on the rarity of the element used. Once the portal has been charged the player can do the following two things:
- Ask for the current planets address.
- Input an address to travel to.
It should be noted that in order to use the portals, players must have come a decent way in the main story in the game. After a while in the main story you can start to hunt for the glyphs used by the portals.
Locating a Portal[edit | edit source]
Use the following steps to locate a portal on any planet:
- Build a Signal Booster
- Use one Navigation Data, which can be easily found by interacting with cubes inside Space Stations or by finding Buried Technology, and choose the "Scan for Artifacts" option. This might give you the location of a Monolith. If not, try again until you locate a monolith. (You can skip these steps if you already know a monolith location)
- Alternative use an Exocraft Scanner to find the Monolith directly.
- Get a relic from the dominant race in the system you're currently in: either a Vy'keen Dagger, a Korvax Casing, or a Gek Relic. These can be found inside green containers, bought in marketplaces, gained from NPCs or from Frigate missions.
- Go to the Monolith and use the locate portal option.
- Fly to the portal and activate it with resources.
Once active you can get the portal coordinates of your planet and input the coordinates to visit other systems.
Portal Glyphs[edit | edit source]
Below are the Glyphs used for the portals. They can be referred to by their hexadecimal values of 0 through F. This system is also used by the Signal Booster coordinates ingame. The assortment of the numbers for the signal booster does not directly align with the portal address, however, and has to be converted if one attempts to extract an address from it.
Glyphs have to be unlocked via Traveller Graves before they can be entered as part of a portal address in order to travel to another planet. One can travel to any portal with any number of glyphs as long as the destination portal address only uses the glyphs currently known by the player.
Addresses[edit | edit source]
A portal address is a unique combination of 12 glyphs and the same glyph can be used multiple times in the same sequence. Below you see an example of an address to the portal (3179F15E3C6F).
The portal sequence is broken down into 5 parts:
- [P][SSS][YY][ZZZ][XXX] - (P = Portal ID / S = System ID / Y = Height / Z = Width / X = Length)
A system can have a portal on each celestial body and all portals ascend in order from the sun's distance with moons coming after their planet. The values start with the second glyph, 1.
Any star system in a region has a unique ID. (000) always leads to the region's first star, just like 0 always leads to the first portal of a system due to the error mechanic. Since 0 counts as a 0, the first system uses (001) instead, 001. There are always at least 122 systems per region as 079 (079) leads to the region's black hole and 07A (07A) leads to the local Atlas Station. And all regions have them! Currently 553 is the highest confirmed ID being seen in a portal which translates to 229 (229) in Setset.
The glyph's coordinates for XYZ originate at the center with ascending values from 001 to 7FF to the right and descending values from FFF to 801 to the left. This means the Alpha Spiral has the code (1/001/00/801/801) for its corner and the Delta Spiral has the code (1/001/00/7FF/7FF) for its corner. The upper level counts as right and the bottom as left for the last parameter, resulting in (1/001/81/801/801) for Alpha Minoris and (1/001/7F/7FF/7FF) for Delta Majoris. The portal sequence of 80 (height) and 800 (length/width) is unused and marks the border between the left and the right side of the portal network. It will default to send the user to the left side if used (81 or 801). 000 is the center itself and has no dimension.
Based on the galaxy's radius (819k ly) and its height (51k ly) compared to the portal network of 2048 regions for the radius and 128 regions for the height, the proportions of one region roughly falls into 400ly x 400ly x 400ly. This allows for pinpoint calculation of custom addresses. Due to The Center, ~7 axial voxels (or a mixture of ~5 voxels diagonal) are unavailable for a portal's teleportation due to the center being devoid of any stars for over 3000ly in all directions. A voxel measures 400ly cubed (565ly for the sides' diagonal and 695ly for the cube's diagonal). This results in the lowest potential real address needing at least the 6th glyph.
Unlike the glyphs, the signal booster's coordinates start at Alpha Minoris and end at Delta Majoris.
Portal Travel[edit | edit source]
Since Update 1.58 the portals function has been reduced to discover distant planets in one isolated star system, removing the ability to travel through the galaxy. Now there are certain restrictions in place regarding portal travel and all will give a Portal Interference message when trying to use either:
- Freighter cannot warp into the system and no civil freighters appear either.
- The Galactic Map cannot be opened, this also prevents the full documentation of star systems for the wiki.
- Station Terminus on the space station cannot be used
- Base computers cannot be built but have to be found on planet. Even then building a teleporter there does not make them available after you return home.
- Permanent portal travel has been disabled for now, leaving only the friendlist teleport to replace it, effectively blocking explorers without friends at the goal from open exploration.
With the changes to signal boosters in NEXT, finding a claimable base on an expedition takes a lot more effort and dedication as any habitable structure can interfere with finding one. Once located it is part of the Shelter group, together with the actual shelter waypoint and droppods.
A portal remains active and the portal dialer cannot be set to another destination, as it will remain underground for all planets until the player goes back to the starting system.
On full or partial ocean worlds Portal Travellers are advised to use the Nomad to traverse water more easily. The same goes for plateaus and mountains with massive ravines as the Nomad can jump some of them or escape them more easily. Any down or plain world can safely be traversed using the Roamer which offers a longer speed boost and more stability.
The reason why HG removed the permanent portal travel is unknown. It does not prevent 'cheating' to reach the center as a friendlist teleport does the same in either mode. The former bug of being stuck with an inactive teleport system could also be fixed by going back to the initial portal or recharging and activating a new one to unlock it.
Extreme Coordinates[edit | edit source]
For the more ambitious Portal Travellers the easiest corner of the galaxy to find is the Alpha Spiral due to only needing 9 glyphs. For the furthest distance with minimal effort, one can go to the lower corner of the spiral, Alpha Minoris.
Alpha Minoris like Delta Majoris are often mistaken for the galactic core, as many expect the middle range of glyphs to lead to it. However, the portal code and its intervals use the center as its anchor and not the corner of the Gamma Spiral. To reliably reach the center one only needs one glyph to be randomly teleported around 5000ly away from it or six glyphs for an exact teleport to a 3000ly location with a center gateway in jump range.
The extreme coordinates for h(0) are:
- 100100800000 - North Pole
- 1001000007FF - East Pole
- 1001007FF000 - South Pole
- 100100000800 - West Pole
- 100100800800 - Alpha Spiral
- 1001008007FF - Beta Spiral
- 1001007FF800 - Gamma Spiral
- 1001007FF7FF - Delta Spiral
Other extreme coordinates are:
- 10017F000000 - Upper Pole
- 100180000000 - Lower Pole
The addresses can be error proximity teleports but are easier to remember!
Known Portal locations[edit | edit source]
- For a list of known (and often marked portals) see the Portal Catalogue.
- The Portal Repository: A catalog of known portal coordinates. Addresses are categorized by game version, platform, mode, galaxy and keywords. Players can add their own addresses by filling out the submission form (Updated for NEXT).
History[edit | edit source]
First announced during the 2014 Game Awards, portals have the ability to take the player to a random part of the galaxy. In the pre-release version of the game, the only planets known to have portals were Gorogohl and Yaasrij.
They normally appear as an individual portal, but some have been discovered with multiple smaller portals surrounding a larger one.
Release history[edit | edit source]
- Release - Introduced to the game.
- Atlas Rises - Portals can now be activated. Revisit previous planets, others' bases or jump randomly to new worlds. Learn the language of portals by unlocking mysterious glyphs as you journey through the universe. Interact with a portal and input a specific combination of glyphs to quick travel to a specific planet.
Wiki notes: Previously portals acted as wormholes, certain planets were linked to each other. It was impossible for the player to retrieve their ship or buy a new one after going through a portal. In order to get to the ship the player had to walk or use a vehicle to find a base, then claim that base and use a teleporter to visit the new base from their old home.
- Atlas Rises 1.33 - Fixed an issue where the Portal Terminal could not be updated to a different address, when the player returned through a portal.
- Atlas Rises 1.34 - Fixed an issue where large numbers of portal visits would be added to save files, greatly increasing the save size and impeding the ability to save the game. Prevented players being blocked from progressing, if they decline to enter glyphs into a particular story portal.
- Atlas Rises 1.35 - Added message to notify the player if they select a portal glyph they have not yet learned. Improved messaging when portal glyphs are rewarded. Added audio when interacting with portals. Prevented portals from being incorrectly left enabled at times they shouldn’t be.
- Atlas Rises 1.37 - Fixed an issue where some players did not receive all of the portal glyphs. If a player experienced this issue, the next time they find a portal glyph, those that were previously missed should be restored.
- NEXT - All player owned ships can now be summoned.
Wiki notes: This allows system wide exploration through one portal, previously the ship remained in the starting system and the player could only explore the destination planet. The last portal of multi-body systems previously was unusable until it has been charged.
- NEXT 1.58 - Fixed an issue where players were able to warp and get stuck on the other side of a portal.
Wiki notes: This prevents players from accidentally bugging out their station teleporter (or to prevent shortcuts to the center, even though friend list do the same). Free-roam past the use of a portal has been completely disabled, and not even the Atlas Rises method of port, claim, build a teleport, return, port is possible anymore. Free galactic travel is permanently eliminated.
- NEXT 1.59 - Fixed an issue that could cause Community Research portals not to return players to the correct galaxy after mission completion. Fixed an issue that could cause portals to close and not lead players back to the correct planet.
- NEXT 1.63 - Fixed an issue where players who were on the other side of a portal at the launch of NEXT would see their portal return marker in an invalid position. Fixed a number of issues with player position being saved incorrectly while on the other side of a portal in multiplayer.
Gallery[edit | edit source]