Problem (Puzzle)

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The subject of this article is from the initial release.
The information from this article is up-to-date as of 25 November, 2016.

A problem or puzzle usually refers to the situation where a player has to make a choice based on the text on the right and the information on the left bottom screen.

Types of problems[edit | edit source]

Type Description Likely Locations
Language Comprehension The information, in an alien language, will give you clues as to which options to choose. The more words the players learnt, the clearer the choice will be. Alien interactions, Monolith interactions
Arithmetic The information presents itself in a pattern of numbers which requires players to work out the formula and apply to the next sequence.

One example will be: 1 - 2 - 6 - 24 - 120 - ?

(1 x 2 = 2, 2 x 3 = 6, 6 x 4 = 24, 24 x 5 = 120, 120 x 6 = 720)

More complex problems had been added since Patch 1.02. One example of complex problem will be:

23 - 45 - 89 - 177 - ?

(23 + 22 = 45, 45 + 44 = 89, 89 + 88 = 177, 177 + 176 = 353)

Transmission Tower
Number order Four digits will be placed in a specific order and players have to find the order and choose the next order. One example will be:

1234 - 2341 - 3412 - ?

(4123: The first digit becomes the last digit, the rest of the digits shifts one position to the left)

Scientific Information in alien language will tell you of something that is happening and players have to use some scientific knowledge to make the correct choice. Example: A high temperature engine should be cooled down with coolant instead of removing the fuel immediately. Manufacturing Facility, Operations Centre

Upon solving the problem, the player will receive an increased standing with the relevant sentient species (sometimes the standing with the opposing species will drop). Players may also receive resources, recipes, formulas or points of interest that players have yet to discover.