Product

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The subject of this article is from the NEXT update.
The information from this article is up-to-date as of 28 October, 2018.
Disambig.png This article is about the NEXT version of Product. For the Atlas Rises version, see Product (Atlas).

Products are useful or valuable materials.

Contents

Summary[edit | edit source]

A product is a useful or valuable material. Products can be crafted in a player's inventory using blueprints and the proper resources. Most of the recipes can be found in Operations Centres or Manufacturing Facilities unless noted otherwise.

See trade commodity for items that cannot be crafted.

Types of products[edit | edit source]

Artifact - Aquatic Treasure[edit | edit source]

Artifact - Biological Sample[edit | edit source]

Artifact - Delicate Flora (FARM)[edit | edit source]

Artifact - Delicate Flora (PLNT)[edit | edit source]

Artifact - Excavated Bones[edit | edit source]

Artifact - Fossil Sample[edit | edit source]

Artifact - Historical Document[edit | edit source]

Artifact - Lost Artifact[edit | edit source]

Artifact - Salvaged Scrap[edit | edit source]

Artifact - Terrifying Sample[edit | edit source]

Artifact - Unearthed Treasure[edit | edit source]

Component - Crafted Technology Component[edit | edit source]

Component - Portable Life Support Power[edit | edit source]

Component - Anomalous Material[edit | edit source]

Consumable - Consumable Frigate Upgrade[edit | edit source]

Consumable - Hyperdrive Charging Unit[edit | edit source]

Consumable - Plasma Launcher Recharge[edit | edit source]

Consumable - Portable Energy Storage[edit | edit source]

Consumable - Portable Life Support Power[edit | edit source]

Consumable - Stabilised Di-hydrogen Fuel[edit | edit source]

Consumable - Submarine Reactor Fuel[edit | edit source]

Consumable - System Authority Payment Substitute[edit | edit source]

Consumable - Technology Wiring Platform[edit | edit source]

Consumable - Universal Ammo Module[edit | edit source]

Consumable - Upgrade[edit | edit source]

Curiosity - Access Card[edit | edit source]

Curiosity - Advanced Crafted Product[edit | edit source]

Curiosity - Aquatic Relic[edit | edit source]

Curiosity - Concentrated Deposit[edit | edit source]

Products in this category can be also be synthesised in a Medium Refiner or Large Refiner without a blueprint.

Curiosity - Contained Reality Glitch[edit | edit source]

Curiosity - Damaged Data Unit[edit | edit source]

Curiosity - Encrypted Navigation Data[edit | edit source]

Curiosity - High value curiosity[edit | edit source]

Curiosity - Medicinal Substance[edit | edit source]

Curiosity - Medium value curiosity[edit | edit source]

Curiosity - Monstrosity[edit | edit source]

Curiosity - Timeless Artifact[edit | edit source]

Curiosity - Trade commodity[edit | edit source]

Curiosity - Unique valuable curiosity[edit | edit source]

Curiosities below are also known as Atlas Seeds and crafting them is required to complete The Atlas Path mission.

Curiosity - Very high value curiosity[edit | edit source]

Trade Item - Alloy Metal[edit | edit source]

Products in this category can also be synthesised in a Large Refiner without a blueprint.

Trade Item - Enriched Alloy Metal[edit | edit source]

Trade Item - Advanced Agricultural Product[edit | edit source]

Blueprints for products in this category are learned from the Scientific Research missions unless otherwise noted.

Trade Item - Enhanced Gas Product[edit | edit source]

Products in this category can also be synthesised in a Large Refiner without a blueprint.

Trade Item - Manufactured Gas Product[edit | edit source]

Trade Item - Advanced Crafted Product[edit | edit source]

Trade Item - Highly Refined Technology[edit | edit source]

Trade Item - Compressed Mineral[edit | edit source]


Farming[edit | edit source]

Blueprints for these placed objects are gained through Agricultural Research missions and are accessed through the Base building menu.

Crafting Tree[edit | edit source]

Crafting tree

References[edit | edit source]