Pulse Engine Upgrade

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Pulse Engine Upgrade
Category Starship - Pulse Engine
Type Generated Upgrade
Stats Class = C / B / A / S
Release NEXT

Pulse Engine Upgrade are starship upgrades.

Summary[edit | edit source]

Pulse Engine Upgrades, contained within Pulse Engine Modules, are procedurally generated upgrades granting bonuses to the in-system movement of a Starship.

Upgrade properties[edit | edit source]

Pulse Engine Upgrades grant at least one of the following bonuses:

  • Maneuverability: increases the Starship's turn rate
  • Boost: increases maximum speed while boosting
    • Speed limits, such as those imposed near Space Stations and within a Planet's atmosphere, are also increased by Boost bonuses.
  • Pulse Drive Power: increases speed during Pulse Jumps

Up to three Pulse Engine Upgrades can be installed in each inventory of the starship --- installing four or more upgrades in a given inventory will disable all upgrades of that type until the upgrade count is reduced to three or less.

Crafting[edit | edit source]

Pulse Engine Upgrades can only be obtained from opening Pulse Engine Modules.

Pulse Engine Upgrade can be repaired using the following resources:

Pulse Engine Upgrade can be dismantled after construction, returning the following resources:

Installing[edit | edit source]

Upgrade modules follow a static progression. The generation seed is used for all module families at the same time. During module installations it goes up by one. The new module they change into correlates to their order of installation. If the game is reloaded, the exact same pool will be offered to the player, no matter the order they install other modules.

Example: An S-class module of "Ancient Ion Cycler" is loaded on the third installation no matter in what order the former modules are installed or their class. If the same S-class module is used third again, it will once again be the "Ancient Ion Cycler". Only if used second or fourth will it change to something else.

Modules[edit | edit source]

Discovered Pulse Engine Upgrades
Class Name Maneuverability Boost Pulse Drive Power
CLASS.C.png Alternate Neutrino Injector +1% - -
CLASS.C.png Alternate Propulsion Unit +4% - -
CLASS.C.png Alternate Thrust Controller - +2% -
CLASS.C.png Efficient Fuel Pipes - +1% -
CLASS.C.png Efficient Impulse Nozzle +1% - -
CLASS.C.png Secondary Hydrogen Dynamo - +1% +6%
CLASS.C.png Secondary Propulsion Unit - +1% -
CLASS.C.png Tuned Impulse Nozzle - +3% -
CLASS.C.png Tuned Thrust Controller +1% - -
CLASS.A.png Extreme Plasma Exhaust - +8% +16%
CLASS.A.png Solid State Neutrino Injector - +12% +19%
CLASS.A.png Specialist Propulsion Unit +6% - +16%
CLASS.A.png Specialist Impulse Nozzle +6% +6% -
CLASS.A.png Specialist Plasma Exhaust +7% - +18%
CLASS.S.png Flawless Hydrogen Dynamo +11% +14% +20%
CLASS.S.png Flawless Magnetic Fan +6% +14% +20%
CLASS.S.png Glorious Impulse Nozzle +6% +13% +20%
CLASS.S.png Glorious Neutrino Injector +9% +14% +20%
CLASS.S.png Harmonic Fuel Pipes +11% +15% +20%
CLASS.S.png Harmonic Thrust Controller +6% +11% +20%
CLASS.S.png Hypersonic Fuel Pipes +10% +12% +20%
CLASS.S.png Hypersonic Neutrino Injector +6% +12% +20%
CLASS.S.png Hypersonic Plasma Exhaust +8% +14% +20%
CLASS.S.png Supercharged Impulse Nozzle +6% +13% +20%
CLASS.S.png Supercharged Neutrino Injector +11% +11% +20%

Additional information[edit | edit source]

  • Upgrade bonuses trigger for Pulse Engine Upgrades if they are adjacent to Pulse Engine or each other, increasing their bonuses above listed values.
  • Descriptions for installed Pulse Engine Upgrades may list Maneuverability twice.

Gallery[edit | edit source]