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The subject of this article is from the NEXT update.
The information from this article is up-to-date as of 24 July, 2018.
Disambig.png This article is about the NEXT version of Resources. For the Atlas Rises version, see Resource (Atlas).

Resources are the primary materials for multi-tool, starship, exosuit and exocraft upgrades, as well as base building.

Summary[edit | edit source]

Resources in No Man's Sky are organized in a periodic table custom made for the game. When resources are mined, they are broken down into their chemical elements, and these can be combined into new products to be sold on the galactic market.

Technology is dependent on certain elements, so collecting element resources and alloys can unlock new multi-tools, starships, etc.

Resources can be obtained in a wide variety of ways. They can be purchased, mined from raw elements on the ground of planets (either by hand or with an AMU), mined from asteroids in space, harvested from plants, given to you as gifts from animals you befriend, found in crates and containers on planet surfaces, and harvested by killing plants or animals. The abundance of elements varies significantly from one planet to another, and some resources are easiest to obtain in specific ways.

Resources may also be converted into other resources with the use of the three different sized refiners.

Scanning[edit | edit source]

Scanner "diamonds"

When the scanner is used on a planet, diamonds of red, yellow, blue, green, and purple are displayed after the scan. These colors represent the location of elements belonging to the element groups indicated below. Resources of common rarity will not have the diamond markers. All mineable nodes (chunks of minerals in rock form) will have grids outlining the parts that will give resources when mined. Nodes that do not have grids DO NOT give resources when mined.

Scanning rock formations, crystals and flora with the Analysis Visor can reveal secondary resources, which can then be mined on all other instances of that scanned object.

Elements[edit | edit source]

UNDER CONSTRUCTION There are five groups of elements: Oxides, Isotopes, Silicates, Neutrals, and Exotic elements. There are also four elements that are members of the Neutral/Exotic elements family that show characteristics of both the Neutral and Exotic groups.

The following table contains:

  • 19 elements present in the initial release
  • 14 elements added as part of Update 1.10 (Foundation)
  • 2 elements added as part of Update 1.2 (Pathfinder)

It does not contain alloys or other crafted products. (A list of alloys follows this table.)

Note that each individual resource page contains a list of items where the resource is an ingredient. As of the Atlas Rises update, the only resources that are NOT used in crafting are Pugneum, Tropheum, and Murrine.

Icon Element Abbrev Group Rarity Base value  units Added
Substance.fuel.common1.png Carbon  C Isotope (up to 1.3) Common 7.0 1.0 Platinum  Pt Silicate (up to 1.3) Uncommon 55.0 1.0
Substance.neutral.common1.png Copper  Cu Neutral Uncommon 110.0 1.0
Substance.neutral.rare14.png Coprite  Cr Neutral Rare 30.0 1.1
Substance.neutral.rare1.png Emeril  Em Neutral Rare 275.0 1.0
Substance.neutral.rare13.png Frost Crystal  Fc Neutral Rare 12.0 1.1
Substance.neutral.rare7.png Solanium  So Neutral Rare 70.0 1.1
Substance.neutral.uncommon2.png Gold  Au Neutral Rare 220.0 1.0
Substance.neutral.rare15.png Mordite  Mo Neutral Rare 40.0 1.1
Substance.neutral.rare5.png Pugneum  Pg Neutral Rare 138.0 1.1
Substance.neutral.rare4.png Cactus Flesh  Cc Neutral Rare 28.0 1.1
Substance.neutral.rare11.png Fungal Mould  Fm Neutral Rare 16.0 1.1
NmsResource Star Bulb icon.png Star Bulb  Sb Neutral Rare 32.0 1.1
Substance.neutral.rare3.png Marrow Bulb  Mb Neutral/Exotic Rare 41.0 1.1
Substance.neutral.rare8.png Gamma Root  Gr Neutral/Exotic Rare 16.0 1.1
Substance.neutral.rare9.png Kelp Sac  Ke Exotic Rare 41.0 1.1

NEXT Elements[edit | edit source]

These elements were introduced as part of NEXT (Update 1.5). (they will be sorted into their proper areas as more information is found)

Icon Element Abbrev Group Base value  units Synthesized From Charges/Refuels
Substance.Silver.png Silver  Ag Asteroid Mineral 101.0
Substance.Dioxite.png Dioxite  C02 Localised 62.0 Life Support System
Substance.Phosphorus.png Phosphorus P Localised 62.0 Mining Beam/Refiner
SUBSTANCE.BIOME.DUSTY.png Pyrite Py Localised 62.0 Pulse Engine
Substance.Paraffinium.png Paraffinium  Pf Localised 62.0
Substance.Uranium.png Uranium  U Localised 62.0 Launch Thrusters
Ammonia.png Ammonia NH3 Localised 62.0
Substance.Sodium.png Sodium  Na Mineral 41.o Hazard Protection
Substance.SodiumNitrate.png Sodium Nitrate  Na+ Mineral 82.0 Sodium Hazard Protection
Substance.Cobalt.png Cobalt  Co Mineral 198.0 Hazard Protection/Mods
Substance.IonisedCobalt.png Ionised Cobalt  Co+ Mineral 401.0 Cobalt Hazard Protection/Mods
Substance.Salt.png Salt  NaCl Mineral 299.0
Substances.Chlorine.png Chlorine  Cl Mineral 602.0 Salt
Substance.neutral.common2.png Ferrite Dust  Fe Mineral/Metal 14.0 Terrain Manipulator
SUBSTANCE.LAND.2.png Pure Ferrite  Fe+ Mineral/Metal 28.0 Ferrite Dust Terrain Manipulator
SUBSTANCE.LAND.3.png Magnetised Ferrite  Fe++ Mineral/Metal 82.0 Pure Ferrite Terrain Manipulator
Substance.Oxygen.png Oxygen  O2 Fuel 34.0 Life Support
SUBSTANCE.LAUNCHSUB.1.png Di-hydrogen  H Fuel 34.0
Substance.Deuterium.png Deuterium  D Fuel 34.0 Di-hydrogen
SUBSTANCE.ROCKETSUB.png Tritium  H3 Fuel 6.0 Pulse Engine
Substance.fuel.uncommon1.png Condensed Carbon  C+ Organic 24.0 Carbon Mining Beam/Refiner
Substance.Cadmium.png Cadmium  Cd Stellar 234.0
Substance.Indium.png Indium  In Stellar 464.0
SUBSTANCE.EXBLUE.2.png Activated Indium In Stellar 949.0
SUBSTANCE.EXRED.2.png Activated Cadmium Cd Stellar 450.0
SUBSTANCE.EXYELLOW.2.png Activated Copper Cu Stellar 245.0
SUBSTANCE.EXGREEN.2.png Activated Emeril Em Stellar 696.0
SUBSTANCE.STELLAR.2.png Chromatic Metal Ch Stellar 245.0 Copper, Indium, Emeril, Cadmium
Product.landprod.png Rare Metal Element None Concentrated 4200.0 Magnetised Ferrite
Product.metallic.8.png TetraCobalt None Concentrated 6150.0 Ionised Cobalt
Product.oxydprod.png Superoxide Crystal None Concentrated 5100.0 Oxygen
PRODUCT.FUELPROD.png Carbon Crystal None Concentrated 3600.0 Condensed Carbon
Product.cataprod.png Destablised Sodium None Concentrated 12300.0 Sodium

Compressed Atmospheric Gas[edit | edit source]

These can be collected with an Atmosphere Harvester or as a secondary element on certain plants after being scanned.

Icon Element Abbrev Base value  units Environment Released
GAS.1.png Sulphurine  Su 20.0 Hot/Barren 1.3
GAS.2.png Radon  Rn 20.0 Radioactive/Frozen 1.3
Substance.Nitrogen.png Nitrogen  N 20.0 Lush/Toxic 1.3

Resource Deposits[edit | edit source]

Resource Deposits are concentrated nodes of a certain element.

  • Emeril nodes have a metallic green color and are shaped like a really rough half-sphere.
  • Gold nodes have a metallic yellow color, and are similar in shape to Emeril.
  • Copper nodes are usually shaped like eggs, are dark brown in color and float in the air.

It is possible to find bigger nodes which contain more elements than usual. There's a chance that those nodes can be marked by scanning in space with a spaceship.

Crystals[edit | edit source]

Some elements can also be found in crystalline form, showing up on the Scanner. The color of the crystal indicates which element is present.

Plants[edit | edit source]

Some elements can be found as compounds in certain plants on planet surfaces:

Additionally, these elements can be collected from fauna interactions, but can also be farmed:

  • Mordite (from animals killed by weapons)
  • Coprite (from feeding animals)

Version differences[edit | edit source]

  • Following the Atlas Rises update, harvesting elements from the terrain, plants, and animals can also supply a small chance to receive any of the elements below as a secondary resource (excluding items under the "Other Resources" lists below). The secondary elements are listed when scanning elements. Atlas Rises also changed the names of some previously introduced elements.
  • The NEXT update massively changed most resources in the game, either by removing them entirely, renaming them, or giving them new uses. Resources in inventories from old saves will be replaced by the new ones once they are updated. Refer to the Atlas Rises version of the Resource page for more information on these original elements.

Other resources[edit | edit source]

Main article: Product

These resources can only be achieved by crafting, trading, or be collected from containers.

Technology components[edit | edit source]

Alloys[edit | edit source]

See: Alloy

Consumable[edit | edit source]

Trade commodities[edit | edit source]

Main article: Trade commodity

Monstrosity[edit | edit source]

Device[edit | edit source]

Consumable Frigate Upgrade[edit | edit source]

Pre-Release elements[edit | edit source]

The following elements and element abbreviations were used in the pre-release version of the game.

Additional information[edit | edit source]

  • During an interview with Sean Murray, he was asked how far down you can dig. Sean said "you can dig like 128 meters down into a planet." [1] This sets a limit on how deep mining and exploration can take place.
  • When art director Grant Duncan wanted the possibility of green skies over a planet, the development team at Hello Games had to redesign the periodic table to create atmospheric particles that would diffract light at just the right wavelength.

Sean Murray commented during a gameinformer interview, "We just wanted to be a bit freer. There's only something like seven different compounds or something like that that we create really good types of liquids that you could have creatures survive in. And we might want more than that for the game. We might want to decide our own rules and you just get tied up into too many conversations about it and things like that. Sometimes gameplay and science don't sync together. That's sort of a shame but I think for the best."[2]

Gallery[edit | edit source]

References[edit | edit source]

  1. Giant Bombcast (23 June 2015). 'Giant Bombcast - 1:10:00 mark'.
  2. Vore, Bryan (26 December 2014). [ An Assortment Of Lesser-Known No Man's Sky Facts]. gameinformer. Retrieved 19 July 2016.

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