The information from this article is up-to-date as of 24 July, 2018.
|This article is about the NEXT version of Resources. For the Atlas Rises version, see Resource (Atlas).|
- 1 Summary
- 2 Scanning
- 3 Elements
- 4 Other resources
- 5 Pre-Release elements
- 6 Additional information
- 7 Gallery
- 8 References
Summary[edit | edit source]
Resources in No Man's Sky are organized in a periodic table custom made for the game. When resources are mined, they are broken down into their chemical elements, and these can be combined into new products to be sold on the galactic market.
Resources can be obtained in a wide variety of ways. They can be purchased, mined from raw elements on the ground of planets (either by hand or with an AMU), mined from asteroids in space, harvested from plants, given to you as gifts from animals you befriend, found in crates and containers on planet surfaces, and harvested by killing plants or animals. The abundance of elements varies significantly from one planet to another, and some resources are easiest to obtain in specific ways.
Resources may also be converted into other resources with the use of the three different sized refiners.
Scanning[edit | edit source]
When the scanner is used on a planet, diamonds of red, yellow, blue, green, and purple are displayed after the scan. These colors represent the location of elements belonging to the element groups indicated below. Resources of common rarity will not have the diamond markers. All mineable nodes (chunks of minerals in rock form) will have grids outlining the parts that will give resources when mined. Nodes that do not have grids DO NOT give resources when mined.
Scanning rock formations, crystals and flora with the Analysis Visor can reveal secondary resources, which can then be mined on all other instances of that scanned object.
Elements[edit | edit source]
UNDER CONSTRUCTION There are five groups of elements: Oxides, Isotopes, Silicates, Neutrals, and Exotic elements. There are also four elements that are members of the Neutral/Exotic elements family that show characteristics of both the Neutral and Exotic groups.
The following table contains:
- 19 elements present in the initial release
- 14 elements added as part of Update 1.10 (Foundation)
- 2 elements added as part of Update 1.2 (Pathfinder)
It does not contain alloys or other crafted products. (A list of alloys follows this table.)
Note that each individual resource page contains a list of items where the resource is an ingredient. As of the Atlas Rises update, the only resources that are NOT used in crafting are Pugneum, Tropheum, and Murrine.
|Icon||Element||Abbrev||Group||Rarity||Base value units||Added|
|Carbon||C||Isotope (up to 1.3)||Common||7.0||1.0|
|Platinum||Pt||Silicate (up to 1.3)||Uncommon||55.0||1.0|
NEXT Elements[edit | edit source]
These elements were introduced as part of NEXT (Update 1.5). (they will be sorted into their proper areas as more information is found)
|Icon||Element||Abbrev||Group||Base value units||Synthesized From||Charges/Refuels|
|Dioxite||C02||Localised||62.0||Life Support System|
|Sodium Nitrate||Na+||Mineral||82.0||Sodium||Hazard Protection|
|Ionised Cobalt||Co+||Mineral||401.0||Cobalt||Hazard Protection/Mods|
|Ferrite Dust||Fe||Mineral/Metal||14.0||Terrain Manipulator|
|Pure Ferrite||Fe+||Mineral/Metal||28.0||Ferrite Dust||Terrain Manipulator|
|Magnetised Ferrite||Fe++||Mineral/Metal||82.0||Pure Ferrite||Terrain Manipulator|
|Condensed Carbon||C+||Organic||24.0||Carbon||Mining Beam/Refiner|
|Chromatic Metal||Ch||Stellar||245.0||Copper, Indium, Emeril, Cadmium|
|Rare Metal Element||None||Concentrated||4200.0||Magnetised Ferrite|
|Carbon Crystal||None||Concentrated||3600.0||Condensed Carbon|
Compressed Atmospheric Gas[edit | edit source]
|Icon||Element||Abbrev||Base value units||Environment||Released|
Resource Deposits[edit | edit source]
Resource Deposits are concentrated nodes of a certain element.
- Emeril nodes have a metallic green color and are shaped like a really rough half-sphere.
- Gold nodes have a metallic yellow color, and are similar in shape to Emeril.
- Copper nodes are usually shaped like eggs, are dark brown in color and float in the air.
It is possible to find bigger nodes which contain more elements than usual. There's a chance that those nodes can be marked by scanning in space with a spaceship.
Crystals[edit | edit source]
Some elements can also be found in crystalline form, showing up on the Scanner. The color of the crystal indicates which element is present.
- Blue crystals are Di-hydrogen. Common.
- Red crystals contain Compressed Carbon. Uncommon.
- Yellow crystals are composed of Sodium Nitrate. Uncommon.
Plants[edit | edit source]
Some elements can be found as compounds in certain plants on planet surfaces:
- Carbon (can also be found by killing animals)
- Sodium (old Zinc plants)
- Oxygen (old Thamium9 plants)
- Marrow Bulb (in caves)
- Cactus Flesh ( on desert worlds)
- Gamma Root (on radioactive worlds)
- Fungal Mould (on toxic worlds)
- Frost Crystal (on frozen worlds)
- Solanium (on hot worlds)
- Kelp Sac (underwater)
Additionally, these elements can be collected from fauna interactions, but can also be farmed:
Version differences[edit | edit source]
- Following the Atlas Rises update, harvesting elements from the terrain, plants, and animals can also supply a small chance to receive any of the elements below as a secondary resource (excluding items under the "Other Resources" lists below). The secondary elements are listed when scanning elements. Atlas Rises also changed the names of some previously introduced elements.
- The NEXT update massively changed most resources in the game, either by removing them entirely, renaming them, or giving them new uses. Resources in inventories from old saves will be replaced by the new ones once they are updated. Refer to the Atlas Rises version of the Resource page for more information on these original elements.
Other resources[edit | edit source]
Technology components[edit | edit source]
- Carite Sheet (base value 852 u)
- Microdensity Fabric (base value 1,650 u)
- Electron Vapor (base value 4,950 u)
- Suspension Fluid (base value 1,100 u)
- Antimatter (base value 5,233 u)
- Dynamic Resonator (base value 27,500 u)
- Night Crystals (base value 35,000 u)
Alloys[edit | edit source]
- Aronium (base value 1,547 u)
- Crolium (base value 35,379 u)
- Dirty Bronze (base value 25,000 u)
- Geodesite (base value 150,000 u)
- Grantine (base value 35,650 u)
- Herox (base value 2,888 u)
- Lemmium (base value 30,937 u)
- Magno-Gold (base value undetermined u)
- Terumin (base value 39,105 u)
- Iridesite (base value 150,000 u)
Consumable[edit | edit source]
- Shielding Shard (base value 344 u)
- Shielding Plate (base value 688 u)
- Shielding Sheet (base value 1,031 u)
- Power Gel (base value 172 u)
- Power Canister (base value 344 u)
- Power Reservoir (base value 516 u)
- Unstable Plasma (base value 27,500 u)
- Warp Cell (base value 46,750 u)
Trade commodities[edit | edit source]
- AquaSphere (base value 23,375 u)
- Vy'keen Dagger (base value 20,625 u)
- Vy'keen Effigy (base value 25,437 u)
- Korvax Convergence Cube (base value 27,500 u)
- Korvax Casing (base value 27,500 u)
- Gravitino Ball (base value 25,000 u)
- Albumen Pearl (base value 27,500 u)
- Dimensional Matrix (base value 15,125 u)
- Grahgrah (base value 13,750 u)
- Neutrino Module (base value 13,750 u)
- Fascination Bead (base value 12,375 u)
- GekNip (base value 20,625 u)
- Gek Relic (base value 36,125 u)
- Gek Charm (base value 11,000 u)
- Vortex Cube (base value 24,750 u)
- Sac Venom (base value 25,125 u)
Monstrosity[edit | edit source]
- Larval Core (base value 95,000 u)
Device[edit | edit source]
Consumable Frigate Upgrade[edit | edit source]
- Explosive Drones (base value 75,000 u)
- Fuel Oxidiser (base value 75,000 u)
- Holographic Analyser (base value 75,000 u)
- Mind Control Device
- Mineral Compressor (base value 75,000 u)
Pre-Release elements[edit | edit source]
The following elements and element abbreviations were used in the pre-release version of the game.
Additional information[edit | edit source]
- During an interview with Sean Murray, he was asked how far down you can dig. Sean said "you can dig like 128 meters down into a planet."  This sets a limit on how deep mining and exploration can take place.
- When art director Grant Duncan wanted the possibility of green skies over a planet, the development team at Hello Games had to redesign the periodic table to create atmospheric particles that would diffract light at just the right wavelength.
Sean Murray commented during a gameinformer interview, "We just wanted to be a bit freer. There's only something like seven different compounds or something like that that we create really good types of liquids that you could have creatures survive in. And we might want more than that for the game. We might want to decide our own rules and you just get tied up into too many conversations about it and things like that. Sometimes gameplay and science don't sync together. That's sort of a shame but I think for the best."
Gallery[edit | edit source]
Giant flora allocations in the system of Ame on Ame Prime - Preteritor.jpg
References[edit | edit source]
- Giant Bombcast (23 June 2015). 'Giant Bombcast - 1:10:00 mark'.
- Vore, Bryan (26 December 2014). [www.gameinformer.com/b/features/archive/2014/12/26/an-assortment-of-lesser-known-no-man-s-sky-facts.aspx An Assortment Of Lesser-Known No Man's Sky Facts]. gameinformer. Retrieved 19 July 2016.