Bio[edit | edit source]
I've been into games for as long as I can remember – one of my earliest memories is playing Robotron 2084. I was amazed, it was like nothing I'd ever seen before. I was in a science fiction film, a universe where anything was possible. I was hooked.
I eventually went to university to study Computer Science, and upon leaving I was lucky enough that Criterion must have been desperate for programmers as they furnished me with my first job in the games industry. I was elated – this was my dream! To be making games, to be able to provide other people with that fantastic feeling you get when you first boot up a new game and it (hopefully) pushes all the right buttons, makes you feel you're no longer in the world you're physically sat in but the one on the screen, the one in your head.
I had a fantastic time working on the Burnout series, before moving to Kuju for the opportunity to be Lead Programmer on Geometry Wars: Galaxies (I'd been a massive Geometry Wars fan previously). This was another great place to work, a fun atmosphere and fun games being made.
Hello Games was the next big step – to try something for ourselves. It's been an exciting and educational journey, and hopefully we'll produce games that will bring a smile to your face, or a laugh to your lips as that's what games mean to me. Fun.